Slave 1 errata

By Phoenix5454, in X-Wing

I feel like tailgunner was an attempt at a firespray fix. Problem is with only one crew slot tailgunner isn't necessarily the best option usually.

I think a good fix would be a new title or mod that gives you an extra crew slot, an illicit slot, and cost -2 points.

This does several things. It lowers your cost by 2, gives imps access to illicit, and gives more options by having the 2nd crew slot. Now tail gunner can be more auto include as you still have a crew slot free.

Also imps can use it as a Palp carrier which would definitely help it see more use again.

One final note about tail gunner. It's a LIMITED upgrade. Even though only two ships in the game currently can use it and neither have multiple crew slots. Kinda makes me think that extra crew slot for the firespray is coming someday soon...

1 hour ago, Rakky Wistol said:

This is still the worst argument for a ship to not get an update. Rebel TIE FIGHTERS shouldn't exist!

Unfortunately both versions do exist. And the non-imperial version of imperial ships is currently better in each instance. That's what really sucks.

Any improvement to the Imperial FS will have to look at the better Scum versions or go the "Imperial only" route; any improvements to ties have to look at rebel version or do the same...and we all know which faction gets stiffed on "_____only" upgrades so...

Someone's salty...

I didn't say that a Firespray upgrade / buff should not include the imperial version just that if the game designers knew then that a third faction would arise then there would never have been imperial firesprays.

Thanks to EM Slave-1 is actually doing quite well. Andrastia needs the eratta more.

15 minutes ago, Marinealver said:

Thanks to EM Slave-1 is actually doing quite well. Andrastia needs the eratta more.

Andrasta is about to get unlimited bombs...

57 minutes ago, Phoenix5454 said:

Someone's salty...

I didn't say that a Firespray upgrade / buff should not include the imperial version just that if the game designers knew then that a third faction would arise then there would never have been imperial firesprays.

There is a bit more salt in the wounds than I would like. Than we all would.

I've heard that argument too; it's just as foolish. The FS was a republic remnant and the Bounty Hunters who fly it are imperial contractors. It was one of the Empire's original core ships in Xwing. It has always been used in opposition to those that rebel.

It's just as likely that the original thought behind giving it to the empire was that "scum" would be a "hirable faction" by both side than its own stand alone.

What was, could have, should have, might have, maybe been is irrelevant to the fact that the empire has a ship that is not competitive and is shared with another faction where it is more competitive.

2 hours ago, Rakky Wistol said:

There is a bit more salt in the wounds than I would like. Than we all would.

I've heard that argument too; it's just as foolish. The FS was a republic remnant and the Bounty Hunters who fly it are imperial contractors. It was one of the Empire's original core ships in Xwing. It has always been used in opposition to those that rebel.

It's just as likely that the original thought behind giving it to the empire was that "scum" would be a "hirable faction" by both side than its own stand alone.

What was, could have, should have, might have, maybe been is irrelevant to the fact that the empire has a ship that is not competitive and is shared with another faction where it is more competitive.

Not really, just because you were hired by the empire doesn't make you an Imperial as far as the game is concerned. Organizations such as the Bounty Hunters Guild were frequently called upon by the ISB to hunt down and retrieve or kill targets but the BHG worked for whoever was paying as did other bounty hunting organizations. I don't see how it's foolish that Bounty Hunters are not Imperials. If Scum never came to be then sure they would have to be classified as rebel or imperial but the game turned out different and Imperial Fire sprays are a remnant of the early days of the X-wing miniatures game.

Also:

The Firespray-31 patrol craft was made by Kuat Engineering to patrol the prison moon of Oovo IV. I know Jango Fett stole what would become Slave 1 but I always thought Slave1 was the "only surviving Firespray" there must of have been a canonical change at some point that I missed that handed out a bunch of Firesprays to Kath , Emon etc. Although I will be honest before I played X-wing I had never heard of either of them so if you have knowledge on this I would like to hear it.

I still think an upgrade like the custom card hired mercenary that was mentioned would be a great game mechanic allowing Rebels and Imperials to field a named Scum Pilot. It would make sense especially with the limitations the custom card stated (no illicit upgrades, 50% of your ships must be the original faction and it's an EPT so that scum ship being fielded can't take a different ept when being fielded by a faction that is not scum)

Consider this:

· Boba Fett -39 pts
Slave I Expansion Pack

Ship Firespray-31
Skill 8
3
2
6
4
Actions Focus, Target Lock, Evade
Upgrades Elite, Cannon, Bomb, Crew, Missile

When you reveal a bank maneuver ( or ), you may rotate your dial to the other bank maneuver of the same speed.

Compared to this...

Dengar - 33 pts
Punishing One Expansion Pack

Ship JumpMaster 5000
Skill 9
2
2
5
4
Actions Focus, Target Lock, Barrel Roll
Upgrades Elite, Torpedo, Torpedo, Crew, Salvaged Astromech, Illicit

Once per round after defending, if the attacker is inside your firing arc, you may perform an attack against that ship

I dont know how pts work...to new to the game.

But the dial, pilot skill, pilot ability, barrel roll, and astromech suggest somethings wrong.

On what planet is a 33 pt Bounty Hunter equal pts value to a 33 pt Dengar???

Edited by Boom Owl
49 minutes ago, Boom Owl said:

Consider this:

· Boba Fett -39 pts
Slave I Expansion Pack

Ship Firespray-31
Skill 8
3
2
6
4
Actions Focus, Target Lock, Evade
Upgrades Elite, Cannon, Bomb, Crew, Missile

When you reveal a bank maneuver ( or ), you may rotate your dial to the other bank maneuver of the same speed.

Compared to this...

Dengar - 33 pts
Punishing One Expansion Pack

Ship JumpMaster 5000
Skill 9
2
2
5
4
Actions Focus, Target Lock, Barrel Roll
Upgrades Elite, Torpedo, Torpedo, Crew, Salvaged Astromech, Illicit

Once per round after defending, if the attacker is inside your firing arc, you may perform an attack against that ship

I dont know how pts work...to new to the game.

But the dial, pilot skill, pilot ability, barrel roll, and astromech suggest somethings wrong.

On what planet is a 33 pt Bounty Hunter equal pts value to a 33 pt Dengar???

Everyone knows the Jumpmaster is broken. You could compare virtually any pilot/ship to the Jumpmaster and ask the same question.

Edited by Joe Censored

For a better comparison though:

Ketsu Onyo versus Boba Fett.

Boba: 8/3rear/2/6/4/focus/evade/tl, crappy dial with 4 greens. 39 points. Missile/Bomb/Crew/Cannon/Illicit

Ketsu: 7/3mobile/2/7/3/focus/evade/tl/arcspin, amazing dial with 6 greens including green turns. 38 points. Crew/Illicit/Illicit

Personally I'd value Ketsu's ability more highly as it applies not just to her but to other ships in the squad as well - but it has no defensive benefit and is much harder to trigger, so I'll call it a wash overall. But the mobile arc is far better than the aux arc (can be put to the side to cover a wider area, can be moved at need), and the Shadow Caster title is hugley useful where SLave 1 and Andrasta are both only OK, and the dial is just light years better.

And yet Boba is a point more expensive.

Scum Boba and Kath are both good enough to be competitive, but definitely behind the curve.

Edited by thespaceinvader