Those who have had some experience with the game, I'd like to hear about any house rules or revisions that you've done.
Here is a post from a thread on rpg.net:
Well I would just remove all advantages in the system. Then let the players write down 4 to 6 (you have to find the best number) aspects. If you spent a Hero Point for an aspect you either get an effect or a +2 bonus instead of the normal +1 bonus that a Hero Point would give you. You regain Hero Points by taking a -2 on a test, if you have a fitting aspect.