Idea is I can use my squadron shenanigans to launch my fighters long distance, where hopefully they can do a lot of damage to enemy squadrons, then the Victory slow rolls in and I switch my fighters to strip tokens, giving the Victory some high power shots on softened targets. The light cruiser is in to guard the flank and add some extra hurt long range. Objective wise the planetary ion cannons work well with Sloan, sensor net is good as I can just hang back and token farm with the lamdas, and opening salvo gives my Vic even more firepower long range. Let me know what you think as I am a amateur at armada!
Faction: Galactic Empire
Points: 400/400
Commander: Admiral Sloane
Assault Objective: Opening Salvo
Defense Objective: Planetary Ion Cannon
Navigation Objective: Sensor Net
[ flagship ] Victory II-Class Star Destroyer (85 points)
- Admiral Sloane ( 24 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 135 total ship cost
Quasar Fire I-class Cruiser-Carrier (54 points)
- Squall ( 3 points)
- Flight Commander ( 3 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Boosted Comms ( 4 points)
= 75 total ship cost
Arquitens-class Light Cruiser (54 points)
- Centicore ( 3 points)
- Reinforced Blast Doors ( 5 points)
- Dual Turbolaser Turrets ( 5 points)
= 67 total ship cost
1 Valen Rudor ( 13 points)
1 "Mauler" Mithel ( 15 points)
1 "Howlrunner" ( 16 points)
1 Dengar ( 20 points)
1 Saber Squadron ( 12 points)
2 Lambda-class Shuttles ( 30 points)
1 Ciena Ree ( 17 points)