Sloan Vic II and Quasar list C+C needed

By Corinthius, in Star Wars: Armada Fleet Builds

Idea is I can use my squadron shenanigans to launch my fighters long distance, where hopefully they can do a lot of damage to enemy squadrons, then the Victory slow rolls in and I switch my fighters to strip tokens, giving the Victory some high power shots on softened targets. The light cruiser is in to guard the flank and add some extra hurt long range. Objective wise the planetary ion cannons work well with Sloan, sensor net is good as I can just hang back and token farm with the lamdas, and opening salvo gives my Vic even more firepower long range. Let me know what you think as I am a amateur at armada!

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Sloane

Assault Objective: Opening Salvo
Defense Objective: Planetary Ion Cannon
Navigation Objective: Sensor Net

[ flagship ] Victory II-Class Star Destroyer (85 points)
- Admiral Sloane ( 24 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 135 total ship cost

Quasar Fire I-class Cruiser-Carrier (54 points)
- Squall ( 3 points)
- Flight Commander ( 3 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Boosted Comms ( 4 points)
= 75 total ship cost

Arquitens-class Light Cruiser (54 points)
- Centicore ( 3 points)
- Reinforced Blast Doors ( 5 points)
- Dual Turbolaser Turrets ( 5 points)
= 67 total ship cost

1 Valen Rudor ( 13 points)
1 "Mauler" Mithel ( 15 points)
1 "Howlrunner" ( 16 points)
1 Dengar ( 20 points)
1 Saber Squadron ( 12 points)
2 Lambda-class Shuttles ( 30 points)
1 Ciena Ree ( 17 points)

You have a serious activation disadvantage. If the Vic goes down, you're done for.

Don't let it go down then! I predict that the activation count will slightly reduce with the end of lifeboats and Extended Racks & Disposable Capacitors. So a three ship list MAY be competitive. My issue with the fleet is that it invest so heavily into fighters but they can only win the squadron game, then support the VSD with token flipping. And drop RBD from the Kitten. usually when Kitty is in trouble, it pops before it could use that card.

activation advantage is still going to be fairly important. As a fun list, this is good. If you take this to a tourney, I feel it would not perform so well..

I would drop a Lamda, one should be enough as the light carrier has boosters comms. Put some escort in to keep Dengar and mauler alive for 1-2 extra turns. Zertek in place of Ciena. Also drop centigore and RBD an you have enough for a Gozanti with coms net.