Wave 11 fully spoiled

By thespaceinvader, in X-Wing

37 minutes ago, Crit Happens said:

But then she never works. The reveal bombs detonate "at the end of the activation phase", which is the last step of the activation phase.

My mistake

Trigger her then

I mean, end of activation phase is still in the activation phase, no? Otherwise it'd be the start of the Combat Phase.

But, either way, that's the best fix I've heard for her as well.

Why do I get the feeling that the Lok Revenant is going to become the new Contracted Scout. They try to nerf jumpmasters by making deadeye small ship only. Then they make a scum ship almost as versatile, with a small base.
**let the seething hate begin now**
I do wish it came with two cruise missiles though.
Alpha strikes commence...

2 minutes ago, Droidlover said:

Why do I get the feeling that the Lok Revenant is going to become the new Contracted Scout. They try to nerf jumpmasters by making deadeye small ship only. Then they make a scum ship almost as versatile, with a small base.
**let the seething hate begin now**
I do wish it came with two cruise missiles though.
Alpha strikes commence...

The spread in the preview shows two of them. The spread has been wrong before though...

swx65_spread_legal.png

31 minutes ago, Droidlover said:

Why do I get the feeling that the Lok Revenant is going to become the new Contracted Scout.

No idea, considering a vaksai blacksun ace with deadeye, cruise and chips is cheaper than a naked lok

Neither have stupid dials or pwts or large bases though

Edited by ficklegreendice
1 hour ago, ficklegreendice said:

Neither have stupid dials or pwts or large bases though

And this is the key. No white 2 sloop, no problem.

18 hours ago, SOTL said:

The maths slightly favour the Y-Wing in most situations, but it's close.

Limitations on the Aggressor are that at R3 (where TLT wants to be most of the time) it won't always trigger LWF so only has 1 die advantage on the Y-Wing not 2 die, that relying on green dice not hull makes focus more important so secondary attackers punch through the Aggressor faster than they do a Y-Wing, that relying on focus for defense makes your TLT's damage output worse so the race goes longer and you're more likely to suffer additional shots, and that relying on focus for defense makes it risky to use the barrel roll that is the Aggressor's main advantage over the Y-Wing.

That's a compelling argument that the Y-Wing is better as a TLT frame . I wonder if this will encourage use of the range 1-2 turrets on the Aggressor where LWF is more likely to trigger? Synced Turret sounds more appealing now especially when paired with that dial. Or would it be better not taking LWF on a TLT Aggressor? TIE MkII would perhaps be more useful - stress clearing 3 banks could be useful for keeping TLT at optimum range.

4 minutes ago, Sasajak said:

That's a compelling argument that the Y-Wing is better as a TLT frame . I wonder if this will encourage use of the range 1-2 turrets on the Aggressor where LWF is more likely to trigger?

Doubt it. Palob has an ability that triggers at 1-2, and he never uses anything other than tlt really. Until TLT is knocked down a peg, or FFG starts making similarly super strong turrets, it has a stranglehold on the turret upgrade slot stronger than any upgrade on any slot in the game.

On 7/6/2017 at 11:24 AM, Kdubb said:

Lol. Agressor dial is the t-65 dial with better greens ?. What a backwards Star Wars world we live in.

To be fair, it's not like the game is called X-Wing. Oh. Wait.

Looking forward to running both Lt. Kestal and Double Edge with: Rutlessness+TLT

aka the Biggs nerf - let me just target Biggs and ALSO deliver 4 damage pr round to the wingman he is trying to protect..

6 hours ago, Sciencius said:

Looking forward to running both Lt. Kestal and Double Edge with: Rutlessness+TLT

aka the Biggs nerf - let me just target Biggs and ALSO deliver 4 damage pr round to the wingman he is trying to protect..

TLT only triggers ruthlessness once. Only one "after attacking" after using a dual shot secondary in the timing chart.

On 07/07/2017 at 5:04 PM, Vineheart01 said:

On the topic of Punishers, technically Redline likes Cruise Missiles. He wont get a 5die attack, but its a 3pt 4die attack very easily gotten with him and he still has a TL for next round even if he uses one after he Kturns. Which is a 4speed, so he can get a 5die that way it just wont have a focus unless someone dumps it on him.

Tbh, more often than not I find myself performing a red move or boosting to get a shot with Redline, so a 4K then 5 die Cruise Missile shot suits me just fine.
Target Lock + Guidance Chips is usually more than enough to put the hurt on someone.

15 minutes ago, Zucch10 said:

TLT only triggers ruthlessness once. Only one "after attacking" after using a dual shot secondary in the timing chart.

Funnily enough, if you used Assault Missiles with Ruthlessness, you could target the non-Biggs ship, and then splash 2 onto Biggs, which would probably be more than he'd get from a direct attack if there was a Selflessness and/or L-wookie protecting him.