2 hours ago, thespaceinvader said:Cruise missiles: 3 points. Attack 1 range 2-3, Attack tl no tl spend, roll up to 4 additional dice equal to the speed of your move. So if you can close to range 2-3 with a 4 or 5-speed move, this is a FIVE dice missile. Holy wow.
So, like...seriously, I'm the only one bothered by the name of this upgrade? I mean, the effect is cool, but...the thing that defines a 'cruise missile' (IE., the 'cruise' part) is that it's very long range and autonomous . The thing the word means is that it's "fire and forget".
The upgrade we got (which, again, totally love the effect - it's just badly named) is the exact opposite of that .
Grrrrr....OCD!
FWIW, the effect we got feels like it would have fit a lot better with the old X-Wing/TIE Fighter "bombs", given the feeling it has of a bit of a 'dive-toss' mechanic...fly towards the target at high speed, release ordnance, and bank away while the momentum from your speed carries it further ahead: