2 hours ago, thespaceinvader said:Cruise missiles: 3 points. Attack 1 range 2-3, Attack tl no tl spend, roll up to 4 additional dice equal to the speed of your move. So if you can close to range 2-3 with a 4 or 5-speed move, this is a FIVE dice missile. Holy wow.
So, like...seriously, I'm the only one bothered by the name of this upgrade? I mean, the effect is cool, but...the thing that defines a 'cruise missile' (IE., the 'cruise' part) is that it's very long range and autonomous. The thing the word means is that it's "fire and forget".
The upgrade we got (which, again, totally love the effect - it's just badly named) is the exact opposite of that.
Grrrrr....OCD!
FWIW, the effect we got feels like it would have fit a lot better with the old X-Wing/TIE Fighter "bombs", given the feeling it has of a bit of a 'dive-toss' mechanic...fly towards the target at high speed, release ordnance, and bank away while the momentum from your speed carries it further ahead:
