Can players step out from behind a corner, shoot, and then go back?

By Dainius2, in Star Wars: Edge of the Empire RPG

10 hours ago, Dainius2 said:

Can a PC be around a corner from an enemy, take a maneuver to walk around that corner, shoot the enemy, then take two strain (or spend advantage on the roll) to walk back around the corner again?

Not only would I not allow it, I'd start having misgivings over having invited whatever player suggested it.

43 minutes ago, kaosoe said:

Is line of sight a thing in this system? I don't recall a mechanic for it.

It's a tabletop mini question for sure.

1 hour ago, kaosoe said:

Is line of sight a thing in this system? I don't recall a mechanic for it.

Yes it is. You can get into full cover. But you can't shoot from there and can't be shot.

1 hour ago, kaosoe said:

Is line of sight a thing in this system? I don't recall a mechanic for it.

In the same way all narrative things are.

There's no formal LOS mechanics, but if you have a building with a door, walls and a roof, by nature moving inside will block LOS.

I mean, there's a scope that allows you to x-ray and shoot people through walls, so logically the devs must think you can block LOS....

But as a narrative heavy system they also don't give silly restrictions like saying LOS blocked targets can't be attacked... It's just really hard and requires the GM to agree that the LOS blocking material can be attacked through...

Just that fact that every turn takes anywhere from a minute to longer.

If this was Dnd where each turn is only 6 seconds then sure, plus it lends itself to being more tactical.

In star wars a whole scene can play out in one turn. It's mostly ludicrous to think in that 1 minute or longer of a turn, there would not be return fire from the opposition.

a Round is a minute-ish +/-, each PC and NPC takes their Turn during the Round. While things happen nearly at once, that ins't math, it's a guideline. If PC X wins initiative and kills the bad guy, that disagreement is over quickly. If reinforcements show up, not so much. The game isn't trying to get the unit of measurement accurate, time distance, etc. It's skipping over all of that to speed things up.

Edited by 2P51
On 7/6/2017 at 7:48 AM, Dainius2 said:

Hey everyone! Can a PC be around a corner from an enemy, take a maneuver to walk around that corner, shoot the enemy, then take two strain (or spend advantage on the roll) to walk back around the corner again? I don't see anything in the rules that suggests that they can't, but it seems ridiculous to imagine - essentially just strolling around the corner, shooting someone, then leisurely strolling back around the corner before anyone can respond! Naturally the enemy could run up around the corner, but if they're at Medium or Long range that'd be hard for them to do! Thanks in advance.

Sounds like two maneuvers to me. Take two stress or use two advantage...

If the guys on Miami Vice can do it, your PCs should be able to do it.

2 hours ago, ep41 said:

If the guys on Miami Vice can do it, your PCs should be able to do it.

Yes but they can still be shot while exposed to shoot others. So you get 2setback for doing it. You don't get shoot with no chance of being shot.

I have a very simple rule for this: If you can shoot them, they can shoot you back.

As has already been pointed out here, combat happens simultaneously; it's not as though the enemy (and other allies) stand around immobile and wait for you to do your thing, then you have to freeze in place while the next guy does his thing, and so on. Everyone takes turns because otherwise it would degenerate into chaos with everyone rolling at once.

Now, I have no problem with the occasional player who want their character to keep completely out of sight of the enemy. It has come up from time to time in my campaigns, and as long as that character keeps their head down and take no offensive actions against the NPCs, those NPCs can't see (or attack) that character. And that's completely fine. But if you want to dip your toe in the water and squeeze off a few shots, then you're going to get shot at right back.

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essentially just strolling around the corner, shooting someone, then leisurely strolling back around the corner before anyone can respond!

You mean like in ever action movie ever?

5 hours ago, Krieger22 said:

it's not as though the enemy (and other allies) stand around immobile and wait for you to do your thing, then you have to freeze in place while the next guy does his thing, and so on.

Unless you are a mook in a Kung Fu movie, waiting your turn for Bruce Lee to kick your ***.

Remember: normal cover is only +1-3 defense, not "no line of sight"... No line of sight would be "Must step out to be shot"... and if there's 3+ threat, as a GM, I'm having you trip so that you cannot return to said NLoS position... and/or shoot your buddy.

9 hours ago, Krieger22 said:

I have a very simple rule for this: If you can shoot them, they can shoot you back.

As has already been pointed out here, combat happens simultaneously; it's not as though the enemy (and other allies) stand around immobile and wait for you to do your thing, then you have to freeze in place while the next guy does his thing, and so on. Everyone takes turns because otherwise it would degenerate into chaos with everyone rolling at once.

Now, I have no problem with the occasional player who want their character to keep completely out of sight of the enemy. It has come up from time to time in my campaigns, and as long as that character keeps their head down and take no offensive actions against the NPCs, those NPCs can't see (or attack) that character. And that's completely fine. But if you want to dip your toe in the water and squeeze off a few shots, then you're going to get shot at right back.

Agreed.

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However, rules lawyering—using the minutiae of the rules to gain an unfair, unexpected, or unintended advantage in game—should be avoided by both players and GMs.

Not sure how shooting at targets but not being subject to attack back doesn't clearly fall under this RAW. EoE p. 294. The verbiage varies in AoR and then uses the same in F&D. Expecting to be able to shoot at targets and not be engaged back is BS.

Edited by 2P51

If it becomes a problem with your players, you can have stormtroopers who do the same thing—or who fling grenades around blind corners.

If I had a player in my game do this, I would just bring out a squad of stormtroopers that accidently got issued rocket launchers instead of their normal blaster rifle. Problem solved