2 hours ago, Ishi Tonu said:That was a sneaky edit of my post to make it fit your agenda. Please don't.
Will a Crane player struggle against 10 political province strength if they just blindly throw themselves at it.....yes. And if it's truely the only line of play they have, that's a bummer.
The point that is being made is that as long as you're winning rings and getting the desired effects, you should be in control of the board state and eventually have an opportunity to go military or flood the board with enough political power that the 10 strength doesn't matter.......or win by honor or dishonor.
The game is flexible enough to allow you to change your path to victory of you play in a fashion that leaves you pursue multiple paths to victory. If you happen to break 3 provinces and then try to force a victory through province destruction when then board position won't allow you to do it, then that is player error, not a card being too strong.
Sneaky? Uh, no. I just cut out the part that I wasn't responding to.
Regarding not being bale to break a 10 strength final province being a 'player error': Not necessarily. You seem to be saying that a player should always be able to win some other way than through breaking their opponent's provinces, which means Honor or Dishonor. That's simply not going to be possible sometimes.
It could very well be that it doesn't end up being that big of a deal once we have all the cards available, and it could even be moot if it turns out to not be '+5 vs. political'. However, the idea that you can just switch to winning in a different manner may not be viable for some clans (imo), at least from what we've seen of the game thus far.