Score to settle.whats the anecdotal murmurings ?

By Velvetelvis, in X-Wing

How is the card? Are folks finding it useful or not any good?

I like it for a 0 point EPT on a high agi ship. Some pilots you either want to keep cheap, or you have wasted a tonne of points elsewhere and you may as well fill up slots.

Surprisingly good for zero points. Put it on the right chassis and target the right enemy ship, and you can make it do far more work for you than it does for your opponent. One friend of mine likes to put it on a Gamma Vet TIE Shuttle carrying support crew, which surprises people and messes with their targeting priorities

A-Wing: · Jake Farrell (24)
Veteran Instincts (1)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
· A score to settle (0)
-- TOTAL ------- 25p. --

Jake makes for a great score to settle chassis. He uses score to settle for offense mod, while saving his focus for defense. Just point him at his score target and scream CHARGE!!!!

He is a great rebel flanker pocket ace. Just 25 points.

It's pretty good on budget Quickdraw if you can't afford expertise:

33 Quickdraw w/ AStS, FCS, LWF, Title.

I've also been running it on Maarek lately as a cheap modifier for a TIE/D (I couldn't afford my preferred upgrade: Predator):

26 Omega Leader w/ Juke, Comms.
37 Marrek w/ AStS, Fletchette, TIE/D.
36 Vessery w/ Adapt, Tractor, TIE/D.
1 Initiative.

It's been pretty good for 0-cost in both those instances.

Edited by CRCL

I only find it useful on Maarek, and only in specific lists where he doesn't want Juke or VI more.

My favourite Upgrade card in the game. It's in pretty much every list I make.

2 hours ago, CRCL said:

It's pretty good on budget Quickdraw if you can't afford expertise:

33 Quickdraw w/ AStS, FCS, LWF, Title.

I've been running this Quickdraw quite a bit recently, and it's a really good budget(ish) option. It does odd things to people's target priorities, and Quickdraw double tapping into a ship with near full mods is a pretty hefty deterrent to shooting at Quickdraw at all...

I've not really found a good home for it in Rebels or Scum as yet, outside of the not hugely sensible idea of a "cheap" Ten Numb.

Edited by Jarval

You don't need to overthink ASTS too much. Think of it as actually a defensive buff because it lets you mod your outgoing damage while keeping focus for defense.

  • If your opponent doesn't have your ship as a high priority target ASTS is good
  • If you've got a lot of green dice ASTS is good
  • If you've got anything that synergises with crits ASTS is good
  • If you've got a low PS so will be shooting late and can push crits past depleted shields ASTS is good

Straight up... probably my favourite upgrade in the game.

It's a good card.

  • If you have a low hull and mostly depend on shields and green dice (A-wing or TAP), and 'tag' a ship with lots of hull and low agility, then it'll take many criticals and you'll take few. This is good. A Baron of the Empire can take A Score To Settle and the TIE/v1 title and effectively get Target Lock, Evade, Defensive Focus at all times without stress.
  • It's a guaranteed critical (if you can roll a focus) for no points. This is awesome for Maarek Stele, Ten Numb......hell, if you've got Kylo Ren on the board, even a 14 point Black Squadron Pilot suddenly becomes quite tasty.
  • It affect multiple attacks - so if you've got a double-tapping ship, it's a nice cheap option.

with rebels, I'm wondering if Corran Horn might not be a bad idea:

  1. He only has 2 hull, meaning that he can only ever take one critical; the first three hits are shields and the fifth kills him regardless.
  2. He can double-tap, getting two uses out of it per turn.
  3. One of those shots is in the end phase, hopefully hammering a shieldless target.
  4. With Fire Control/A Score To Settle, he only needs his action to Evade, which helps mitigate A Debt To Pay.

I've seen a few people advocate a VI corran horn build as a 'cheap alternative' to push the limit. A Score To Settle might give you an option which is cheaper still, without messing with his firepower.

Edited by Magnus Grendel

Janky balls I've not tried yet: Imperial Kath with ASTS and Kylo crew (41pts).

A Score To Settle is a nice pairing for Kath - I'd probably take Gunner for the crew, though - ideally you'll shoot, miss, stress, shoot, cause explodings.

Pairing with Kylo elsewhere in the squad is no bad plan, though.

Nice trick on Omega Leader.

I use it on Quickdraw in my Kylo RAC list, and it's been pretty clutch.

6 hours ago, CRCL said:

It's pretty good on budget Quickdraw if you can't afford expertise:

33 Quickdraw w/ AStS, FCS, LWF, Title.

I've also been running it on Maarek lately as a cheap modifier for a TIE/D (I couldn't afford my preferred upgrade: Predator):

26 Omega Leader w/ Juke, Comms.
37 Marrek w/ AStS, Fletchette, TIE/D.
36 Vessery w/ Adapt, Tractor, TIE/D.
1 Initiative.

It's been pretty good for 0-cost in both those instances.

I agree that it's great on a budget Quickdraw, but it also combines really well with Quickdraw carrying Draw Their Fire. A store championship in my area was won by a friend of mine running:

Quickdraw w/Draw Their Fire, LWF, FCS, PA, title

Vessery w/ASTS, TIE D and Ion Cannon

Omega Leader w/Juke and CR

Vessery gets practically full mods in that first shootout, with a focus for defense, and if you try to shoot back at him the odds are that you're going to be on the receiving end of QD's double tap.

13 minutes ago, darthlurker said:

  • Quickdraw w/Draw Their Fire, LWF, FCS, PA, title
  • Vessery w/ASTS, TIE D and Ion Cannon
  • Omega Leader w/Juke and CR

I like that. Rare that I like a TIE/D build but with DTF and ASTS it makes sense... I'll give it a run out.

A 21 point Omega Leader with only ASTS causes far more pain than 21 points should.

Edited by Bonza
5 minutes ago, Bonza said:

A 21 point Omega Leader with only ASTS causes far more pain than 21 points should.

Maybe this is what I throw into my stupid and janky Juke TIE/SF list...

OL with ASTS and HCS.

8 minutes ago, ArbitraryNerd said:

Maybe this is what I throw into my stupid and janky Juke TIE/SF list...

OL with ASTS and HCS.

Another juke SF player! In my version I use OL with PtL and HCS, I started out with Zeta Leader but quickly replaced him. OL with PtL is a tank that my friends have come to despise.

It's probably not a bad pairing with anything with a tech slot - combining Weapons Guidance with A Score To Settle lets you turn one focus and one blank to useful results.

29 minutes ago, darthlurker said:

Another juke SF player! In my version I use OL with PtL and HCS, I started out with Zeta Leader but quickly replaced him. OL with PtL is a tank that my friends have come to despise.

I suspect I'd rather keep my OL cheap -- if I'm not running Juke and Comm Relay, her damage output isn't something I like to invest in (since the reduction in worth of my old crutch, Palp). ASTS and HCS is still nice and cheap, gives me those Evades I need on the Juke SF, and then is an annoying and inexpensive blocker...

Still don't think it's there in a competitive sense, but I'll be damned if I don't test it out.

Also, one of the biggest problems I see with PtL OL is how relatively easy she is to block, and how devastating that would be as opposed to a Comm Relay version... Yeah, I just wouldn't personally want to put the points there, and instead add them on to the SFs.

2 hours ago, darthlurker said:

Another juke SF player! In my version I use OL with PtL and HCS, I started out with Zeta Leader but quickly replaced him. OL with PtL is a tank that my friends have come to despise.

I used to run juke SFs.... until Palob got really popular at my league... :(

I've been really diggin' /sf lists lately, and QuickDraw with A Score To Settle, FCS, Pattern Analyzer, Title, and Lighweight Frame is tons of fun for only 35 points. I personally prefer ASTS over Expertise on QD because of Ventress being so popular and it clashes with PA (though Expertise is a really good option).

As far as zero point cost, I do think A Score to Settle is in the running for the best option. I've seen a fair number of matches where the person who had it assigned to one of their ships completely forget about it, meaning the user practically got free focus to crits against a target, which is nice.

Edited by SabineKey

Compare ASTS to Expertise.

Expertise can be used against any target and changes all focus results to hits, but is shut down by stress and costs 4 points.

A Score To Settle can only be used against one target, changes just one result to a Critical Hit, can't be shut down, but costs 0 points and suffers from reciprocity.

It's a good card. Especially - as highlighted by others above - when combined with pilots or abilities that offer bonuses for Critical effects (Kylo, Bossk, Kath, Stele) and/or ships which want to save their focus tokens for defense rolls or other effects.

You guys are awesome! Last night I was wracking my brain trying to come up with a First Order themed list that wasn't just rediculious jank and the AstS OL just slotted it all into place. Don't think it'll be crazy competitive, but feels fun to fly:

Omega Leader - A Score to Settle, Hyperwave Comm Scanner

Quickdraw - Juke, Fire Control System, Comm Relay, Special Ops, Lightweight Frame

Major Stridan - Advanced Sensors, System Officer, Fleet Officer

Edited by Zucch10