Vader, Lockdown, Stridan

By Tbetts94, in X-Wing Squad Lists

I combined some of the ideas the Krayts mentioned with my ideas of the list I took to Worlds. I gotta playtest it but so far I have this, thoughts?

(98)

Darth Vader (36) - TIE Advanced
Intensity (2), TIE/x1 (0), Engine Upgrade (4), Advanced Targeting Computer (5)

"Omega Leader" (26) - TIE/FO Fighter
Juke (2), Comm Relay (3)

Major Stridan (36) - Upsilon-class Shuttle
Advanced Sensors (3), Intelligence Agent (1)

Thoughts on Deathfire?

(98)

"Deathfire" (26) - TIE Bomber
Ion Pulse Missiles (3), Conner Net (4), Extra Munitions (2), Guidance Chips (0)

Darth Vader (36) - TIE Advanced
Intensity (2), TIE/x1 (0), Engine Upgrade (4), Advanced Targeting Computer (5)

Major Stridan (36) - Upsilon-class Shuttle
Advanced Sensors (3), Intelligence Agent (1)

Taking a Deathfire so loaded for disruption puts a MASSIVE damage burden on Vader to do everything for you. I'd be happier with a Concussion/Cluster Deathfire, but if you're pinned to 98pts I don't think he can fit in.

Look at Sabacc, maybe?

3 hours ago, SOTL said:

Taking a Deathfire so loaded for disruption puts a MASSIVE damage burden on Vader to do everything for you. I'd be happier with a Concussion/Cluster Deathfire, but if you're pinned to 98pts I don't think he can fit in.

Look at Sabacc, maybe?

In my Facebook chat group that's what I just brought up lol. Worried about Initiative Bid and if VI is needed.

(99)

Darth Vader (36) - TIE Advanced
Intensity (2), TIE/x1 (0), Engine Upgrade (4), Advanced Targeting Computer (5)

"Pure Sabacc" (25) - TIE Striker
Veteran Instincts (1), Adaptive Ailerons (0), Lightweight Frame (2)

Major Stridan (38) - Upsilon-class Shuttle
Advanced Sensors (3), Intelligence Agent (1), Systems Officer (2)

I honestly don't love Intensity on Vader. He very often needs to spend his tokens for defense, so may have a harder time flipping it than I think people realize.

I think Expertise Vader is the way to go. Even better if you can fit the recently spoiled Cruise Missiles on him (which I think are a perfect upgrade from Prockets on him, as it covers one of his weak areas -- range three engagements).

To force what I'm suggesting into your list, I'd drop Sabacc down to Countdown (20 points, just give him the title). Countdown throws some decent dice, and is NOT an easy ship to remove, unless your opponent is focusing down... Which is ok for your other ships.

13 minutes ago, ArbitraryNerd said:

I honestly don't love Intensity on Vader. He very often needs to spend his tokens for defense, so may have a harder time flipping it than I think people realize.

I think Expertise Vader is the way to go. Even better if you can fit the recently spoiled Cruise Missiles on him (which I think are a perfect upgrade from Prockets on him, as it covers one of his weak areas -- range three engagements).

To force what I'm suggesting into your list, I'd drop Sabacc down to Countdown (20 points, just give him the title). Countdown throws some decent dice, and is NOT an easy ship to remove, unless your opponent is focusing down... Which is ok for your other ships.

I tried Intensity Vader last night with Major Stridan and I was always able to flip it back over, or I would set it up knowing next turn I wouldn't have the token and make sure he got support from Stridan.

Countdown receiving the stress wouldn't synergize with Stridan Advance Sensor/Coordinate.

Cruise Missiles is something I like to fit in if I can.

Edited by Tbetts94
5 minutes ago, Tbetts94 said:

I tried Intensity Vader last night with Major Stridan and I was always able to flip it back over, or I would set it up knowing next turn I wouldn't have the token and make sure he got support from Stridan.

I'm not saying it isn't possible! I'm just saying that it's going to require constant careful flying and a strong ability to anticipate your opponent. Advance Sensors on Stridan helps, but it doesn't necessary solve all of your problems.

... And the problems are also mitigated completely by going with a different upgrade (Expertise).

I think Intensity is the most interesting for ships that don't have a native Evade, though I will be completely honest and say that I haven't seen a build, outside of the new StarViper title & Guri, that I actually thought Intensity was worth it.

Edit: About Countdown -- the good thing about the little bugger is it is perfectly fine WITHOUT support, while it would certainly love some Coordination, it doesn't need it. You can save it for Vader on those turns Countdown is stressed (or for increasing Stridan's own damage output with a TL).

Edited by ArbitraryNerd

Intensity Snap Wexley is good. That's the most convincing one I've seen, Vader doesn't excite me much.

I think intensity is great on vader, because I have flown vader way too much for way later then most people consider him good and intensity is just what he needed I think. Because really he wants triple action economy, but has a hard time getting it, intensity allows him the freedom he needs to fly unpredictably, if your good with vader, there will be plenty of times in the game to flip intensity, especially with coordinate. Because for the most part omega leader is fine on her own without extra actions.

I love the striden versions but I learned with early testing on the Upsilon-class Shuttle that to keep it relevant, you can't rely in its actions too heavily, so just bring palp

TIE Advanced: · Darth Vader (29)

Intensity (Exhausted) (2)

Engine Upgrade (4)

TIE/x1 (0)

Advanced Targeting Computer (1)

TIE/fo Fighter: · "Omega Leader" (21)

Juke (2)

Comm Relay (3)

Upsilon-class Shuttle: Starkiller Base Pilot (30)

Collision Detector (0)

· Emperor Palpatine (8)

-- TOTAL ------- 100p. --

On 7/5/2017 at 3:38 PM, Tbetts94 said:

I combined some of the ideas the Krayts mentioned with my ideas of the list I took to Worlds. I gotta playtest it but so far I have this, thoughts?

(98)

Darth Vader (36) - TIE Advanced
Intensity (2), TIE/x1 (0), Engine Upgrade (4), Advanced Targeting Computer (5)

"Omega Leader" (26) - TIE/FO Fighter
Juke (2), Comm Relay (3)

Major Stridan (36) - Upsilon-class Shuttle
Advanced Sensors (3), Intelligence Agent (1)

Looks solid, but bombs and TLTs are coming in hot after the new wave hits. Both are bad for Vader and Omega Leader.

On 7/6/2017 at 9:48 PM, TheOz said:

I think intensity is great on vader, because I have flown vader way too much for way later then most people consider him good and intensity is just what he needed I think. Because really he wants triple action economy, but has a hard time getting it, intensity allows him the freedom he needs to fly unpredictably, if your good with vader, there will be plenty of times in the game to flip intensity, especially with coordinate. Because for the most part omega leader is fine on her own without extra actions.

I love the striden versions but I learned with early testing on the Upsilon-class Shuttle that to keep it relevant, you can't rely in its actions too heavily, so just bring palp

TIE Advanced: · Darth Vader (29)

Intensity (Exhausted) (2)

Engine Upgrade (4)

TIE/x1 (0)

Advanced Targeting Computer (1)

TIE/fo Fighter: · "Omega Leader" (21)

Juke (2)

Comm Relay (3)

Upsilon-class Shuttle: Starkiller Base Pilot (30)

Collision Detector (0)

· Emperor Palpatine (8)

-- TOTAL ------- 100p. --

I should try New Palp again, but I've just haven't liked it. He's still solid, but I have figured out that's Adv Sensor and Coordinate is my favorite build on an Upsilon. It's super fun and super solid.

17 hours ago, wurms said:

Looks solid, but bombs and TLTs are coming in hot after the new wave hits. Both are bad for Vader and Omega Leader.

I'm afraid of this too. Vader can just die from TLT's so easily. Yeah, having 3 tokens a turn will help, but every now and then you need Autothrusters to save the tokens for the bad roll. As far as bombs go, I'm not worried about Miranda or Nym with Stridan's ability plus Intel/Advanced Sensors.

This is what I'm gonna bring today and thought of the Inquisitor interaction on the way home last night.

(98)

Major Stridan (38) - Upsilon-class Shuttle
Advanced Sensors (3), Intelligence Agent (1), Systems Officer (2)

"Omega Leader" (26) - TIE/FO Fighter
Juke (2), Comm Relay (3)

The Inquisitor (34) - TIE Adv. Prototype
Push The Limit (3), Proton Rockets (3), TIE/v1 (1), Autothrusters (2)

Stridan does a green, Inquisitor Acquires/Re-aquires a lock from System Officer, Performs a Free Evade action, I can then choose to PTL off of the Evade, or if Stridan wants to he can Coordinate an Action to Inquisitor, then he'd PTL off of that, moves and clears stress, does regular action. In total Inquisitor can TL, Evade, Focus, Barrel Roll, and Boost in 1 turn with no stress.

2 hours ago, Tbetts94 said:

I'm afraid of this too. Vader can just die from TLT's so easily. Yeah, having 3 tokens a turn will help, but every now and then you need Autothrusters to save the tokens for the bad roll. As far as bombs go, I'm not worried about Miranda or Nym with Stridan's ability plus Intel/Advanced Sensors.

This is what I'm gonna bring today and thought of the Inquisitor interaction on the way home last night.

(98)

Major Stridan (38) - Upsilon-class Shuttle
Advanced Sensors (3), Intelligence Agent (1), Systems Officer (2)

"Omega Leader" (26) - TIE/FO Fighter
Juke (2), Comm Relay (3)

The Inquisitor (34) - TIE Adv. Prototype
Push The Limit (3), Proton Rockets (3), TIE/v1 (1), Autothrusters (2)

Stridan does a green, Inquisitor Acquires/Re-aquires a lock from System Officer, Performs a Free Evade action, I can then choose to PTL off of the Evade, or if Stridan wants to he can Coordinate an Action to Inquisitor, then he'd PTL off of that, moves and clears stress, does regular action. In total Inquisitor can TL, Evade, Focus, Barrel Roll, and Boost in 1 turn with no stress.

Well I love stridan and all the tricks he can pull off with great crew, like system officer, the problem is if you want to use all those action abilities on him, then you fly extremely predictable and striden will get arc dodged and his big 4 dice gun your paying for will lose all the value. Your ace playing has to be top notch.

I found if you just do star killer base pilot with palp, you can do all the stops and red hard turns you need to keep that big gun in the fight, and trust me it's more valuable that way. Also if your actions always go to coordinate then you often have a no mod 4 dice attack, which can be lack luster at times

I felt the best version was very similar to your list

Omega leader standard build

Inquisitor, ptl,Title, thrusters, prockets

Star killer base pilot, palp, fcs

Basically palp does so much work still, to me he has always been an extra autothrusters, so post nerf he still does what he needs to, and no matter what the shuttle is doing. Fcs gives you mods and you can fly him however and still get it, and every once in a while you can coordinate and get all that extra value without giving up on the shuttles input in the game.

Good luck and I'd love to hear if you do well because I too am trying to make the new shuttle work. I think palp and intensity actually still makes vader work, and I will be trying it out as soon as I I can, not saying it's the next great imperial strategy, but I just love the ship and field it whenever I find an excuse to ;)

Also I think in the same vain as keeping the 4 dice gun relevant, baffle may prove Really useful on the shuttle as well

Edited by TheOz
On ‎7‎/‎8‎/‎2017 at 9:41 AM, TheOz said:

Well I love stridan and all the tricks he can pull off with great crew, like system officer, the problem is if you want to use all those action abilities on him, then you fly extremely predictable and striden will get arc dodged and his big 4 dice gun your paying for will lose all the value. Your ace playing has to be top notch.

I found if you just do star killer base pilot with palp, you can do all the stops and red hard turns you need to keep that big gun in the fight, and trust me it's more valuable that way. Also if your actions always go to coordinate then you often have a no mod 4 dice attack, which can be lack luster at times

I felt the best version was very similar to your list

Omega leader standard build

Inquisitor, ptl,Title, thrusters, prockets

Star killer base pilot, palp, fcs

Basically palp does so much work still, to me he has always been an extra autothrusters, so post nerf he still does what he needs to, and no matter what the shuttle is doing. Fcs gives you mods and you can fly him however and still get it, and every once in a while you can coordinate and get all that extra value without giving up on the shuttles input in the game.

Good luck and I'd love to hear if you do well because I too am trying to make the new shuttle work. I think palp and intensity actually still makes vader work, and I will be trying it out as soon as I I can, not saying it's the next great imperial strategy, but I just love the ship and field it whenever I find an excuse to ;)

Also I think in the same vain as keeping the 4 dice gun relevant, baffle may prove Really useful on the shuttle as well

I went 2-2 yesterday. First game I lost but played amazing versus Connor Richards, one of the best Miranda players in the World, he was running Heaver's Miranda, Biggs, Stresshog list. He only got 1 Cluster off and that was because I barely missed the block on his Miranda. If I did OL was in the clear to run next turn and his Stresshog died that turn, would had made it an Inquisitor and OL verses Miranda end game which I would win on points. Instead it was a Miranda versus Inqusitor end game, which Inquisitor loses on points.

Next game was versus a RAC/Quickdraw list. RAC had VI, Op Spec, Hotshot, Gunner, Quickdraw had Opportunist, Clusters, Baffle, and LWF. Any tokened up ace cannot win versus that list. It is viturally unwinnable. I would have a better chance versus Triple K's than that list. Essentially if RAC has range he will at least strip a focus and your evade, unless you take a damage to not lose the evade. Because once you lose the evade Quickdraw will Opportunist and Baffle for a second shot, which will be Clusters, so you have 3x2=6 dice with RAC plus 3x3=9 dice with Quickdraw and many of those you have no tokens. I played this list once before and only way I came even close to winning was not shooting and escorting through blocks with Jax to almost block his RAC off the board.

Next game was Rey and a Lothal Rebel. I should had lost this game to be honest. Dice variance was on my side with his Autoblaster on the VCX. To be fair though I took advantage of that afterwards and won the game with good play after.

Last game was versus Oicunn and Whisper. Finally I was able to pull off Systems Officer multiple times to give Inquisitor an evade and have it PTL off of the evade and give an action to OL. I won it fairly easily after my opponent misplayed the first round of firing and was just in range with Whisper.

Overall, I think Inquisitor and OL just can't cut it anymore. They need super heavy hitters with them. I was somewhat happy with Stridan. He was very helpful with the Coordinate action out to range 3. Had enough dice mods because with Intel I knew I would be getting a shot so I would Advance Sensor a focus or TL.

I never even thought of the baffle synergy with opportunist, however how do you baffle into cluster missiles? Unless you mean the initial is clusters and then you baffle for the extra primary shot.

2 hours ago, Zucch10 said:

I never even thought of the baffle synergy with opportunist, however how do you baffle into cluster missiles? Unless you mean the initial is clusters and then you baffle for the extra primary shot.

Ya, quickdraw has to use primary after a baffle. Hope that wasnt happening all tourney for that RAC player.

2 hours ago, wurms said:

Ya, quickdraw has to use primary after a baffle. Hope that wasnt happening all tourney for that RAC player.

Hmm, not sure actually. He's been using that list for awhile. I think he does Clusters first and then primary.

So I think what he does is Activates QuickDraw, Activates Opportunist, Baffles, Performs Clusters, then Activates his ability. I believe since it happens at the time of his attack he can choose to activate his ability after he performs his regular attack with Clusters.