Pinned Down needed to be a ZERO cost event. That would have done wonders for vehicles.
Also, I'm predicting now that what SoR did for Poe, EaW will do the same for Finn.
Pinned Down needed to be a ZERO cost event. That would have done wonders for vehicles.
Also, I'm predicting now that what SoR did for Poe, EaW will do the same for Finn.
I find it interesting that the Geonoision cannon is a neutral artillery support and not villain only. I wonder if this means we are going to get a neutral faction in EaW?
Sonic Cannon is Neutral, why would they give Poe decks access to this?
13 minutes ago, Shadow345 said:Sonic Cannon is Neutral, why would they give Poe decks access to this?
They aren't just gonna feed him, notice how its categorized as artillery? He'll be nerfed to vehicle only, I guarantee it.
6 hours ago, scoddyboy said:I find it interesting that the Geonoision cannon is a neutral artillery support and not villain only. I wonder if this means we are going to get a neutral faction in EaW?
I'm guessing this to be correct. As soon as I saw that Lando die on the EaW booster box I figured he would be a neutral!
Edited by RozzieAlso, those saying Lrik Sonic Cannon is too expensive to get onto the table until late game: eThrawn + eUnkar will be punching out resources like the world is on full clearance every turn. Its already a serious threat as soon as EaW comes out. Youll be able to get supports out like no tomorrow. Slave 1, Lrik, AT-ST...turn 1...no problem. Plus discarding 2+ cards a turn automatically...sick...
~D
Edited by HoodieDMYeah, the Cannon is going to be the kind of card you have to build around, but it'll be viable in certain decks. It'll be very nice with Friends in High Places, being able to both get it for free, and contributing greatly to the 7 cost threshold.
Also, for people thinking Pinned Down should have been 0 cost - Seriously? At 0 cost, it would have been far and away the best single point control card in the game. The basic balance of control cards is 1 cost = one dice, and if there's no restriction on the dice you can remove there's a more difficult to meet prerequisite (Flank), or an additional cost (One Quarter Portion). Pinned Down is going to be a much easier to trigger Flank in the decks it's intended for, and Flank is already one of the best dice removal cards in the game. Making it 0 cost wouldn't suddenly make vehicle decks viable; it'd mean people would start to try and play vehicles so they could use Pinned Down. Vehicles need several good support cards like Pinned Down, not just broken power cards.