Team Covenant Video: Empire At War Preview w/ Lukas & Jeremy | Star Wars: Destiny

By Mandalore525, in Star Wars: Destiny

Just saw this, I'll watch and summarize the spoiled cards in the comments.

Beat me to it. Here are the pics

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Edit: this is now redundant lol.

Spoiled cards (for those who can't watch):

K2-SO: character, hero, red, legendary.

15/20 points, 12 health.

Die: 2 melee, 3 melee, 1 discard, 2 shield, 1 resource, blank.

Ability: The cost to play a weapon on this character is increased by 2. After you play or move a weapon onto this character for the first time each game, ready him.

LR1K Sonic Canon: support, neutral, red, legendary.

5 resources.

Die: 3 ranged, 4 ranged (1 resource), 5 ranged (2 resource), 6 ranged (3 resource).

Ability: Before resolving this die, you may exhaust one of your characters. If you do, you do not have to pay the resource cost on this die.

Pinned Down: event, neutral, red, uncommon.

1 resource.

Spot a vehicle to remove a die.

Roll On: event, neutral, gray, uncommon.

Reroll one of your dice. Then you may reroll that die. Then you may reroll that die again.

Thermal Paint: upgrade, hero, yellow, uncommon.

After you activate attached character, force an opponent to choose and deal 1 damage to one of their characters. Then you may discard this upgrade to deal 1 damage to that character.

Weapons Factory Alpha--Cymoon 1: battlefield.

While you control the battlefield, the cost of the first vehicle you play each round is decreased by 1.

Thoughts: K2 is one of my favorite characters from Rogue One, and I worry he might not be that good. His die is great, but his ability and cost seem underwhelming. The flavor of his ability is hilarious though.

Seems like they're trying to make vehicles a thing now. I approve.

Roll on is hilarious.

Edited by Mandalore525
8 minutes ago, dpb1298 said:

Beat me to it. Here are the pics

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Darn, well you beat ME to the card summaries lol.

This is very exciting! I like the art on all of those cards.

So, Thermal Paint (as predicted by others) is another upgrade that works with Sabine. I'm glad it's an uncommon, not a legendary, so if you get Sabine you'll likely have some cards that work with her if you didn't get any Thermal Detonators.

Glad K-2S0 is a character, but it makes me angry that Chopper, R2-D2, BB-8, and C-3PO are not! His ability seems a little limiting for such an expensive character, but his dice is awesome! Makes me a little sad that the Rogue One characters are really expensive so you can't build many movie-accurate teams other than Baze/Chirrut (although Jyn/RebelCommando and K-2S0/RebelCommando are pretty good)

Pinned Down and Weapons Factory work with vehicles. Maybe the new set will have a bunch of cards like these that make supports viable?

I'm not sold on Sonic Cannon. Seems cool, lots of damage, but it's super expensive to play and pretty expensive to use as well, although if you've got a four-character deck, the card's ability really helps.

Roll On is hilarious. Almost a free focus. Nice flavor text and art!

All in all I'm really looking forward to EaW!

I'm going to have so much fun playing thematically ridiculous upgrades on K-2SO. Who needs weapons when you can go eK-2SO/Rey, and play Makashi Training, Force Training, Force Illusion, Survival Gear, Field Medic, Rejuvenate, and Willpower on K2. Oh, and I guess Rey gets the Vibroknives and Lightsabers (the latter of which moves to and readies K2 if Rey dies.) :P

Extremely disappointed in K-2SO. Such a cool character and yet so under powered. That 2 cost to give him a weapon is horrible cost to pay when compared to something like Bala. I could forgive this if his base cost was 14 so he could be paired with a couple of rebel troopers with guardian so you can load them up with redeployables, not that there are too many in the game monored hero can use.

Pinned Down at zero cost is a great card, at a cost of 1, vehicle decks can't afford it. Unless there is a reliable way of pulling an extra 2-3 resources per turn, it will be hard to play a slow vehicle deck. I see them just feeding Poe/Maz.

Sabine is looking more interesting now and Roll On is just a solid card, thematically and fun.

K2SO will be good, if not now, but when there are more non-weapon upgrades. He'll be plenty good with promotion, survival gear, and force illusion. Plus, his ability is timed for late game scenarios, he's supposed to come in clutch when resources are more abundant. Sure, a vibroknife would be good round 1, but if you can pull it off round 2 or 3, he'll be a murder machine.

43 minutes ago, Mep said:

Extremely disappointed in K-2SO. Such a cool character and yet so under powered. That 2 cost to give him a weapon is horrible cost to pay when compared to something like Bala. I could forgive this if his base cost was 14 so he could be paired with a couple of rebel troopers with guardian so you can load them up with redeployables, not that there are too many in the game monored hero can use.

Pinned Down at zero cost is a great card, at a cost of 1, vehicle decks can't afford it. Unless there is a reliable way of pulling an extra 2-3 resources per turn, it will be hard to play a slow vehicle deck. I see them just feeding Poe/Maz.

Sabine is looking more interesting now and Roll On is just a solid card, thematically and fun.

I think K2SO also is a good frame, awesome die and health, and an ability that won't really get used early.

I hate when people hate on a character before people even get a chance to play with him (so of course that's what i'm going to do). I am having a hard time seeing why you would play K2 over Luke. I still play Luke bar (don't laugh it's good) and leadership is the reason I play it. Being able to put cheap upgrades on Luke and activate twice (then reroll with the extra cards) makes him very potent. I just don't see how a two dice K2 keeps up. Please someone prove me wrong. I'll be the first to admit it when I am.

I'm really not impressed with LR1K. It seems like a Quadjumper style Legendary to me. Great that it has a 6 damage side that can just be deflected or reversed. For the same cost I can play two Jetpacks and a DH-17. For a set with an emphasis on supports, this seems like more support trash. Maybe there will be enough other cards to make this usable, but if it were in the current card pool, it would never see play.

I like the rest. I think K2SO has some potential.

Edited by gokubb
2 hours ago, JonasBenz said:

I think K2SO also is a good frame, awesome die and health, and an ability that won't really get used early.

I like everything about K-2SO cept the added 2 cost for weapons. There needs to be some good non-weapon upgrades to make that cost work over something like Bala or Leadership. He'd be a contender for top tier decks if his ability came at a one resource cost penalty. As is, he is going to get lost in the crowd without some good cheap upgrades for those 20 pts.

@gokubb Yeah, LR1K is a garbage legendary. The game is over by the time you get enough resources put together to use it.

K-2SO seems interesting, redeploy weapons and Rey, Ascension Guns (not being weapons) and Cargo Hold. We know there are cards that claim the battlefield after our opponent has, isn't it a red card? He is a great target for Hit and Run, if his partner may be about to perish and has a redeploy weapon.

My problem is I just remain unsure if his ability can swing the game if you are losing, his dice is great but overcoming the draw back of no weapons

Interesting that the LR1K subtype is Support - Artillery rather than Vehicle, some might say it’s a subtle hint that Poe might be getting errata to Vehicle only, otherwise busting it out with fast hands on Poe for 6 damage is just bonkers.

Also agree as above, K2SO just feels like a straight up weaker Luke, same potential damage output, same health, virtually the same die faces, in fact most would say focus is so much better than the discard it makes up for the 2 shield face on K2 vs. 1 shield face on Luke. but then the abilities are way out where Luke gives you incremental value every turn while K2's passive ability is a significant hindrance, and his once a game ability is hard to manipulate to optimise.

Then to top it off being red means you can't give him all the sweet blue character only stuff like Luke can have.

Feels like a hero Grievous, great dice, but weak ability and no good partner because of cost and color.

One thing I've heard people saying is that LR1K is made good with Ruthless Tactics (EaW 67). Basically, you get it to its 6-damage side (probably using an Unkar focus or something) and then play Ruthless Tactics and exhaust a Stormtrooper to do nine damage.

Where LR1K is gonna shine is Moe decks that already don't care about the cost of the die. At worst it's 3 damage if you have no resources, at best it's high damage when you only have Maz left.

K2 **** yeah! Don't care if he's not that great, I'll play him anyway. Having said that, he doesn't feel like he fits very well into what Hero Red currently wants to do (the Grieveous issue), so it would be nice to see him get a card or two thrown his way to help out (the way Jyn gets Rebel).

Sonic Cannon is going to be a lot of fun. Probably terrible. But fun. I feel like Thrawn/Unkar want to shoot some dudes with this.

Pinned Down is great. One of several issues that Hero Vehicles have is that their control isn't that great, this is about as point and click as you can get in those decks. Obviously, it'll depend on how much other support they get.

Roll on is hilarious, and actually pretty decent.

Thermal Paint feels like garbage without Sabine, and okay with her. Kind of turns her into a mini Palpatine.

Weapons Factory Alpha is cool. Probably pointless because vehicle decks aren't likely to be claiming, but I like that they are going for 'ongoing' effects. Makes the battleground stealing effects a bit more viable as well, as you can potentially get double the benefit.

K2-SO hits as hard as Darth Vader and General Grievous. OK then.

4 hours ago, Abyss said:

Weapons Factory Alpha is cool. Probably pointless because vehicle decks aren't likely to be claiming, but I like that they are going for 'ongoing' effects. Makes the battleground stealing effects a bit more viable as well, as you can potentially get double the benefit.

I quite like it. It means that I can get a Quadjumper for 2 ressources turn 1. I can then replace it for a Slave for 1 ressource, or 0 if I still have the battlefield next turn.

Also makes cards like Lockdown even more interesting.

And like you said, you are not likely to claim often, so might as well bring a battlefield that will do nothing for your opponent when he claim.

4 hours ago, Shadow345 said:

K2-SO hits as hard as Darth Vader and General Grievous. OK then.

Plus, he can survive in space. My boy's getting the recognition he deserves... *sheds a tear

Sonic Cannon is very good. You guys just don't see obvious card for it:

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and this:

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K-2SO seems really fun. I think it's safe to assume that Cassian Andor will also be in the set, hopefully costed 10/13-14-15 (for 10-11 health), so he can pair well with both K-2SO and Jyn.

12 hours ago, jimbrewersbro said:

I hate when people hate on a character before people even get a chance to play with him (so of course that's what i'm going to do). I am having a hard time seeing why you would play K2 over Luke. I still play Luke bar (don't laugh it's good) and leadership is the reason I play it. Being able to put cheap upgrades on Luke and activate twice (then reroll with the extra cards) makes him very potent. I just don't see how a two dice K2 keeps up. Please someone prove me wrong. I'll be the first to admit it when I am.

Well, you get promotion as a cheap upgrade and survival gear as well. His weapon ability limits him, but buying survival gear first round sets you up to play vibroknife on him post hit and run round two, add in leadership and you can activate him 3 times in a round. Plus logistics is around to get him some money so you can, if you're crazy, throw on a rocket launcher or something.

So with the Sonic Cannon, I could use Tactical Mastery (AWK74) to roll it in, and then with the second action, play Salvo (SOR121) to resolve the four/five/six damage against all of my opponent's characters, and exhaust my own character as part of Salvo's 'resolve' condition to avoid paying the three cost, right?

I don't know how effective that will be, but it seems like too much fun.

Yeah, that makes sense, since the RRG says with Salvo you only pay the cost once.

So the 6 damage side with Salvo is six damage to each of an opponent's characters, and with Ruthless Tactics is nine damage to a character!

That's insane. I hope we get Geonosian Infantry as a cheap foot soldier to use this thing. Although it's not like I didn't pull my eighth First Order Stormtrooper yesterday...