Original post
Playing a friend tomorrow and I have no idea what he`s bringing since this is our first game with ships from wave 3-5.
Build is 391 points so i can hopefully claim initiative.
Follow link (armada warlords hivelabs) : My build (link now leads to new build based on the experiences i had in the match)
Does my build make sense?
Plan is to have ISD II at the rear as a firing platform.
In front will be 2x Gozanti: 1 commanding 3x tie bombers and 1 commanding 2x TIE Defenders and 1x TIE Interceptors
Interceptors and Defenders will engage hostile fighters/bombers and my own bombers will focus on taking down "ships"
My Raider-II will play picket and use "overload pulse" to open up a target for my ISD to pound.
Admiral Screed to make sure I get those crits.
Comments AFTER the match
He came at me with pelta + liberty + 2x transport / Outrider, Ghost, Luke skywalker + 2x X-wing
He accidentily moved his liberty speed 3 and it got a bit ahead of his other ships. My Raider intercepted perfectly on the flank and i got 2 rounds of overload pulse before his pelta, luke and outrider pounced on the raider and killed it. That was enough however - my ISD-II got 8 hits on the first round of shooting and 12 hits on the second round of shooting. With the hits from the 3x TIE bombers and Raider, there was really nothing he could do. My ISD-II blasted through the front shields and even with pelta shield transfer and shields to maximum, that liberty was gone.
In the meantime my defenders and interceptor was battling the ghost and staying out of firing range of the 2x X-Wings. My TIE bombers moved to intercept a Transport.
I lost my Raider on round 4, but he lost Ghost and a transport. At that point it was all about mopping up, so we just called it and made a cup of coffee instead.
He had access to a lot better strike craft than he chose to use and he made a critical mistake at the start which is why I decided to include admiral titus in my upgraded build.
My strike craft worked just like I intended, but against an opponent with a lot more of them they would have been steamrolled and so would the raider have been. So I changed to the Raider I and added blast doors.
If my navigation skills are up to par, I should get more traction with ACM+Boarding troopers than with overload pulse.
QUESTIONS:
Should I stick with the Raider II + overload and complement with boarding engineers?
Should I drop boarding troopers + enhanced armaments on ISD-II and stick with Gunnery team + XX-9 Turbolasers or H9 Turbolasers? (maybe sensor team + enhanced armaments?)
Edited by Baudolino