3 spice runners

By bennyboy6189, in X-Wing Squad Lists

Contracted scout - crack shot , proton torpedoes, extra munitions, guidance chips, 4-lom

Spice runner - TLT - Greedo

Spice runner - TLT

Spice runner - TLT

So idea is the jumpmaster is there to kill pesky aces leaving the TLTs to pick off the remaining, just trying something abit different.

Edited by bennyboy6189

I like the idea! It's a fun twist on the old TLT vs Jumpmasters.

I would probably go for K4/plasma/trickshot instead of crack/proton/4-lom. The setup you have now can be fierce, if you roll 2 hits, 1 eye and a blank as the 'worst' roll. I can see you have build the jumpmaster completely for ace-fighting, but it is very very dice dependent. At least with K4 you have a focus/guidance to modify your 4-5 dice, for both shots (instead of soft focus/guidance for 1). It also helps against big ships that you have the extra shield shedding ability. And if your jump survives he is a bit more nasty with focus/tl on his green maneuvers. Ofc you could also opt for dengar instead if that is your fancy.

I think your biggest issue though is your PS1 TLT's, and the danger of them being PS killed. You need to make an approach where you can fit all 3 in range as well as your jumpy.

I totally agree with your jumpmaster build being best but i just like the idea of putting the hurt on annoying aces with 4-lom and crack shot if i catch them at range 3.

Ps1 really sucks but again trying something new and had to squeeze in 4 ships.

What do you think of lone wolf on the jumpmaster and just flying him solo leaving the hwks to fly together?

Or push the limit,proton,guidance chips, 4-lom, unhinged astromech? means i only get 1 shot but have plenty of green moves so stress from push the limit shud be ok?

Edited by bennyboy6189

It might be worth trying LW on your jump if you can fit it in, but the flying would be difficult. If your enemy jousts your lone jumpmaster your HWKS will have a hard time catching up to him.
I think you will benefit more from flying closely together.

Push the limit might do some good, you lose another shot compared to the version I posted, but you become more of a blocker after the initial shot. Of course you could also just make your jump master a dedicated blocker with intimidation/feedback/anti-pursuit/intelligence agent and a choice of bot with him. He could be really mean to aces, that lose action, hp, and agility that falls prey to your TLT.