Hi Everyone
Talking about very powerful Force Move Throw alpha attack, it sorted out there are several ways to do a massive damage to a PC with a single skill roll. I'm not complaining about the Force Move power, or a single build, but there are several ways to do a massive damage (ie 20+) with a single shot to any PC, effectively putting him out of action. And that could be ok if they do something wrong, if they do chase a big villain without any backup, or if during a fight they give bad decision and assault what they can't and get pwned; but is really not funny if at the start of the "big boss final battle" at the end of a long 5+ session adventure arc one of them get a direct hit and goes down, feeling completely useless and stopped playing until the end of the battle (and that could be also an hour because fight against big fella tends to be long)
I'm not complaining about NPC; minions and rivals really i don't care and so low-levels nemesis, and high level big bad nemeses can plan trap, shoot from long distance, having a minion-squad-armor to protect them, etc. Also, for NPC i don't care much if they don't get fun
The problem is, with increased experience the players get they gain some nice advantage, weapons, equip, etc and also bigger villains; a good rival is enough for a low level char, a nemeses for a knight level, but a big bad boss with 3-5 yellow dice to specific skills is what high level char face. So a PPP or RPP difficult to hit is going to be less relevant as the PC's exp increase. But they tend to be in the 15-20 WT values.
So a Sil2-3 boulder thrown at them, a direct hit from a big rifle, or a solid blast from a speeder cannon, all of them can put the PC incapacitated and useless and he can't react, can't do anything. So long, the cinematic game play is just becoming a rush to whoever wins the initiative.
For ship combat is different; first, if you goes over HT the ship is useless BUT can do a mechanics roll to start engine again. Sure it has some penalities and also get a critical hit +30 everytime is hit again, but still can do something. Also, there is nothing doing 20, 30 or 50 damage to a ship with a single shot (unless you rush with a single fighter to a storming line of ISD but that's your fault... also you can survive using some maneuver/action/nice talent)
So i'm guessing if is worth give PC (and very powerful boss like PC) a chance to do something even if incapacitated by massive damage.
I.e. if after accumulated more wound than WT they did'nt goes down incapacitated, but giving them a way to act. Some ideas:
- the PC make a
Discipline
or
Resilience
roll (difficulties based on damage taken by the last shot). Success means he can act for some rounds (based on advantage/success?)
- the PC make a
Discipline
or
Resilience
roll every round; if successfull can act freely
- the PC is staggered or immobilized, his choice (he can either move or act, not both)
- the PC is disoriented X times untile goes under WT (where X is like 1 + 1/10 wound over WT)
- the PC still get a unmodified Critical Hit every round he act/move, if he choose to act/move
- the PC can't do anything apart from silly things like using a stimpack readied, shoot (with penalities) with a readied weapon, reach for a stimpack from backpack, crawl behind cover, flip a switch, and of course the evergreen "yell for help"
However, if they get hit they still take critical hit (and damage) with increasing +10 every time they get hit, so in the long run they will be heavily impaired (several black dice and/or upgrade difficulties and also the fear of a painful death)
This will make the big boss finale fight a bit longer, but does'nt really change the dynamics of standard fight, but limit the situation where a single good roll can render useless the PC for a big part of the action...
What do you think?