There will need to be something done if FFG wants this to remain a Star Wars game in the future even after the Expansions have ceased to be dreamed up and released better than the core elements. I mean, a game where Luke Skywalker and Darth Vader aren't automatically good choices for any squad is simply not a Star Wars game, IMO.
Revisiting the revisited. How will FFG do it?
7 hours ago, Astech said:I have a feeling they'll do it through campaign packs. It would be a neat way to reintroduce X-wings (and all of waves 1-6...) back into the game. Have a core with semi-broken cards (like PTL was, back in the day) and some pilots with EPTs and cool new abilities. The you can add campaign expansion that not only add a new ship but new missions (Descent or Imperial Skirmish style).
FFG, I would gladly pay $30 for a good X-wing pack with an accompanying cool mission over a $15 pack that merely sates my "Ooh, Wedge!" nerd feelings.
This would be what I would like to see. At a certain point, continually reprinting ships with fix upgrades just doesn't sit well with me. I like the idea of card only packs but am aware that FFG doesn't like that idea. The campaign packs seem to be the way to bridge the gap between the two. It provides something new while also fixing what we have.
come on down to Armada, where
everything is good
well, some (TIE Advance) are just a little less good than others
it's actually really jarring to play x-wing before going back to Armada and just plowing through everything with freaking B-wings
I won a local tournament with 4 B-wings.... Beat Fenn Rau, Wedge, and Soontir fel! (VI Keyan ftw)
37 minutes ago, FlyingAnchors said:Beat Fenn Rau, Wedge, and Soontir fel!
I don't think that list is legal.
B Wings already had an aces pack. Other ships behind the power curve will get one before B Wings are revisited.
3 hours ago, Effenhoog said:As for the Y-Wing, I'm not sure it's going to see any more releases since it's in a good spot , if a bit one-note.
Except for a complete lack of pilot choice. Travesty and I don't even play Rebels.
5 hours ago, migs6000 said:A "Galactic Civil War Veterans Pack". X-Wing, Y-Wing, A-Wing and B-Wing. TIE Interceptor, Advanced, Bomber, Fighter.
Awesome idea but to keep the cost down we don't need 8 ships. Most Wanted had two ship types (three models in total) but pilot cards for four ship types.
For the Tie X it's easy, they do stuff like Lightweight frame. For the Bwing, really dont know.
2 minutes ago, Thormind said:For the Tie X it's easy, they do stuff like Lightweight frame. For the Bwing, really dont know.
They can actually make it a Heavy Assault StarFighter. 3 red dice just isn't a lot anymore. Sure you can add an HLC, but that gets expensive quickly. I'd like to see an upgrade that improves their damage output, especially against large base ships.
11 hours ago, TylerTT said:They will keep adding cards like light weight frame.
They will keep adding cards until I need 10 upgrade cards to fly an A-wing.
Yeah, this is what scares me. Most ships already have an auto-include title if they have been revisited, and it seems likely to just get worse.
A-wings are in a pretty good position though, right? Between being able to equip snap shot + 2nd elite, being capable blockers, and the capability of being strong swarm leader token feeders, I have found them to be pretty good in today's game. There are still a few dead ducks (Arvel, Gemmer, Tycho), but that's much better than most ships have.
Squad packs. Make a new rule that any squadron can only use 1 Squad card
Then fill a pack with cards that say something like (and these are just examples and not the point of this post):
"Red Squadron: if your squadron includes at least 3 X-Wings and at least one is unique, you may add one success when firing at a target that another X-Wing targeted this phase"
"Blue Squadron: if your squadron includes at least 2 X-Wings and at least 1 Y-Wing you may fire ordnance weapons twice before discarding"
etc.
sell a pack of 10 cards for each faction, and use them to give buffs to ships or play styles needing some love.
14 hours ago, Kdubb said:... and that the fact that the named Y-wings do not have elites is a crime...
Seeing as Y-Wing is my favorite Rebel fighter from the trilogy, I agree, but I can also see why they don't have elite slots; They just need to fly straight and shoot their payload, no fancy flying required.
5 minutes ago, Lobokai said:Squad packs. Make a new rule that any squadron can only use 1 Squad card
Then fill a pack with cards that say something like (and these are just examples and not the point of this post):
"Red Squadron: if your squadron includes at least 3 X-Wings and at least one is unique, you may add one success when firing at a target that another X-Wing targeted this phase"
"Blue Squadron: if your squadron includes at least 2 X-Wings and at least 1 Y-Wing you may fire ordnance weapons twice before discarding"
etc.
sell a pack of 10 cards for each faction, and use them to give buffs to ships or play styles needing some love.
While a valid option, I actually dislike this idea quite a bit. It forces your hand in one of the most enjoyable portions of the game- listbuilding. Now, instead of getting to choose from a plethera of combinations to accompany my favorite ship, I am forced to fly it in a specific combination for it to be valued fairly. I would much prefer they keep listbuilding as open as possible and instead just attack the issues with the ship/pilots themselves.
Edited by Kdubb1 minute ago, Superstrength79 said:Seeing as Y-Wing is my favorite Rebel fighter from the trilogy, I agree, but I can also see why they don't have elite slots; They just need to fly straight and shoot their payload, no fancy flying required.
If Kavil didn't get an elite, maybe I could buy this explanation.
Just now, Kdubb said:forces your hand in one of the most enjoyable portions of the game- listbuilding.
I see your point, but to me, stuff like this still leaves the list building part fairly wide open. There's still endless combinations in just my silly tossed together options. FFG could do it better.
2 hours ago, Jo Jo said:
They can actually make it a Heavy Assault StarFighter. 3 red dice just isn't a lot anymore. Sure you can add an HLC, but that gets expensive quickly. I'd like to see an upgrade that improves their damage output, especially against large base ships.
4 dices on a Bwing is not going to happen... IMO the only problem with the ship is the cost. Lowering it would allow for more upgrades so those 3 red dices are more effective. It could also allow for better partners.
17 hours ago, Kdubb said:It's the way I enjoy the game, and it's still Star Wars last time I looked at it myself. If it isn't for you, that's fine, but playing with my ships while acting as if I do not have a more concrete knowledge of the actual value behind the visuals in front of my eyes, to me, is like acting a pawn is as valuable as a knight because "I like pawns".
I appreciate your enthusiasm for the game, but the answer for me will never be "ignore the numbers and just fly what you want". It's going to always be to look for a way to make the game great for the competitive AND casual minded player. Plugging my ears and pretending the imbalances in the game will be fixed by my sheer desire to fly the ships I want to, is not going to do that.
I quit the game because you were either a slave to the meta (which is expensive at best) or you were playing with toys in a competitive game.
I've saved a lot of money to date not buying anything since the Tie Punisher/K-Wing wave.
Don't hate the player, hate the game? Both? Neither?
7 hours ago, Stevey86 said:I don't think that list is legal.
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Of course not!
This was over 3 rounds.
10 hours ago, Jo Jo said:
They can actually make it a Heavy Assault StarFighter. 3 red dice just isn't a lot anymore. Sure you can add an HLC, but that gets expensive quickly. I'd like to see an upgrade that improves their damage output, especially against large base ships.
The solution to B-wing/Lambda is quite simple : cannon cards should be cheaper for 3 ATT ships (except /D defenders of course).
This is a really interesting thread for someone who always found non-original trilogy ships a hard sell to new players.
What about a title card that's not ship restricted, has no effect but costs -3 points, and says "you may only equip this upgrade if the copyright date in the corner of your ship card is from 2013 or earlier and your name is not Biggs"?
Really what needs to happen for competitive formats is point costs for everything should be listed online before a new season starts. Upgrade cards and pilots that see above average play at the higher levels of tournaments should go up in point costs. Underrepresented cards and pilots should drop in cost. After each tournament season all results are calculated and new adjustments to point costs are posted.
If this were to happen there would be nothing overpowered, and everything would be "viable".
6 hours ago, Kieransi said:What about a title card that's not ship restricted, has no effect but costs -3 points, and says "you may only equip this upgrade if the copyright date in the corner of your ship card is from 2013 or earlier and your name is not Biggs"?
11 tie fighters coming to your flgs this summer
Just now, RufusDaMan said:11 tie fighters coming to your flgs this summer
That actually sounds about balanced with triple jumps in my opinion...