Revisiting the revisited. How will FFG do it?

By Kdubb, in X-Wing

Tie interceptor, B-wing, Tie Advanced, Tie Bomber... even the X-wing. Few can argue that s majority of pilots of these ships struggle in today's game, if not all of the pilots of a specific ship.

But, as these ships have all been included in a revisit pack already, what is the best way to get these ships/pilots a chance to be fairly valued again? Is it for FFG to simply have upgrades released over the course of the game that benefit them better than other options? Maybe the best option is to simply errata the pilots? Or, possibly FFG can get away with another revisit?

As the Bwing is my favorite ship, I'm really interested in FFG's plans for the ship. I still try to fit a bwing into a list every now and then, but it can be disheartening to see how it pales in comparison to other proven options in today's game. I fear that, since it pre maturely saw a revisit, it may be doomed to never have a competitive named pilot, and in today's game, even the once famed generics are falling by the wayside.

Do I have any hope of the bwing being on par with the competitive options the game offers, and if so, what is that hope?

27 minutes ago, Kdubb said:

Tie interceptor, B-wing, Tie Advanced, Tie Bomber... even the X-wing. Few can argue that s majority of pilots of these ships struggle in today's game, if not all of the pilots of a specific ship.

But, as these ships have all been included in a revisit pack already, what is the best way to get these ships/pilots a chance to be fairly valued again? Is it for FFG to simply have upgrades released over the course of the game that benefit them better than other options? Maybe the best option is to simply errata the pilots? Or, possibly FFG can get away with another revisit?

As the Bwing is my favorite ship, I'm really interested in FFG's plans for the ship. I still try to fit a bwing into a list every now and then, but it can be disheartening to see how it pales in comparison to other proven options in today's game. I fear that, since it pre maturely saw a revisit, it may be doomed to never have a competitive named pilot, and in today's game, even the once famed generics are falling by the wayside.

Do I have any hope of the bwing being on par with the competitive options the game offers, and if so, what is that hope?

First problem you got is playing "The competitive-metagame" you know that thing IS NOT STAR WARS Anymore... so why do you do this to yourself?

^_^

My friends and I were talking about this the other day. We'll probably see a revisit/update to a good chunk of the ships over time, even those that have had earlier fixes. When? Can't tell you, but they'll definitely either be packed with newer models of ships in the form of titles or modifications that work with older versions of the ships (like say in Episode 9 they come out with the B-Wing 2. FFG would create a title or modification for it that would work with the classic version to bring it a bit more up to snuff, but not as good as the newer version).

Then there's the Veterans/Aces packs that come with variants of the ships in question that need a fix (see Hired Guns for the perfect example). Just because a ship has gotten a new paint job with some new cards doesn't mean they can't do it again.

Lastly, there's the bulk box fix, the X-Wing 2.0/3.0/Whatever.0. This would have the latest rules, errata cards, and updated pilot cards for ships that NEEDED it. Hell, maybe it'll have a new model of the T-65/T-70/T-80 X-Wing with S-Foils that move! I could see them including a sticker that you place over existing ship dials if that's a thing that needs to happen (What? you have 17 X-Wings and the box only has 2 dial fixes? FFG could have a print out version of the dial stickers if you need more... or just buy more of that box!)

To be completely honest though, there's no real good way to do it that pleases everyone.

Space Wizards. They'll do it with Space Wizards.

1 minute ago, Rakky Wistol said:

Space Wizards. They'll do it with Space Wizards.

:D

How I hope they do it: An X-wing 2.0 pack.

How I suspect they'll do it: Repaint #3, and/or blatant fix cards snuck into future waves.

That said, I'm actually inclined to beg them to hold off on any 2.0 plans... after a couple waves where it looked like they were getting closer (or at least balancing to an 'old' baseline), they're kind of going off the rails again. :unsure:

Edited by Reiver
1 hour ago, Kdubb said:

Tie interceptor, B-wing, Tie Advanced, Tie Bomber... even the X-wing. Few can argue that s majority of pilots of these ships struggle in today's game

Being one of the few... the Bomber and Advanced are fine in games I play. Personally I prefer the Striker, Advanced with AC or Defender over the Interceptor so I hardly play them. Playing against B-Wings and X-Wings they are pretty terrifying in the right hands. I must be playing a yesterday's game. ;)

I would say a higher priority is the Rebel Y-Wing. Only 4 pilots is simply unacceptable for a ship seen in 4 movies.

46 minutes ago, Joe Boss Red Seven said:

First problem you got is playing "The competitive-metagame" you know that thing IS NOT STAR WARS Anymore... so why do you do this to yourself?

^_^

It's the way I enjoy the game, and it's still Star Wars last time I looked at it myself. If it isn't for you, that's fine, but playing with my ships while acting as if I do not have a more concrete knowledge of the actual value behind the visuals in front of my eyes, to me, is like acting a pawn is as valuable as a knight because "I like pawns".

I appreciate your enthusiasm for the game, but the answer for me will never be "ignore the numbers and just fly what you want". It's going to always be to look for a way to make the game great for the competitive AND casual minded player. Plugging my ears and pretending the imbalances in the game will be fixed by my sheer desire to fly the ships I want to, is not going to do that.

7 minutes ago, Sasajak said:

Being one of the few... the Bomber and Advanced are fine in games I play. Personally I prefer the Striker, Advanced with AC or Defender over the Interceptor so I hardly play them. Playing against B-Wings and X-Wings they are pretty terrifying in the right hands. I must be playing a yesterday's game. ;)

I would say a higher priority is the Rebel Y-Wing. Only 4 pilots is simply unacceptable for a ship seen in 4 movies.

I agree that these ships can do some work "in the right hands", and that the fact that the named Y-wings do not have elites is a crime, but I would have to say your experience may be a bit of an outlier, especially if you are encountering these ships at competitive events. If you are, I'd have to say you have a great meta where you reside! :D

9 minutes ago, Sasajak said:

I would say a higher priority is the Rebel Y-Wing. Only 4 pilots is simply unacceptable for a ship seen in 4 movies.

Do you see the Y-Wing anywhere in Empire Strikes Back? I'm trying to think but I can't recall any scenes it's in, unless you see one in the Hangar Bay at Echo base or at the end when Luke and Leia are standing on the Medical Frigate.

But movie appearances aside, I agree: we really need some more Y-Wing pilots.

9 minutes ago, Kdubb said:

if you are encountering these ships at competitive events.

You're probably right but competitive tournaments are not the game to me :D

9 minutes ago, Herowannabe said:

Do you see the Y-Wing anywhere in Empire Strikes Back?

Wow you've got me thinking now. I was so sure they were flying around the medical frigate at the end of ESB but now I'm doubting it! :huh: But at least we can agree the Y-Wing needs the love and not for once because because it needs a "fix".

230299518_46.jpg

From the end scene in ESB.

They will keep adding cards like light weight frame.

They will keep adding cards until I need 10 upgrade cards to fly an A-wing.

I have a feeling they'll do it through campaign packs. It would be a neat way to reintroduce X-wings (and all of waves 1-6...) back into the game. Have a core with semi-broken cards (like PTL was, back in the day) and some pilots with EPTs and cool new abilities. The you can add campaign expansion that not only add a new ship but new missions (Descent or Imperial Skirmish style).

FFG, I would gladly pay $30 for a good X-wing pack with an accompanying cool mission over a $15 pack that merely sates my "Ooh, Wedge!" nerd feelings.

1 hour ago, TylerTT said:

They will keep adding cards like light weight frame.

They will keep adding cards until I need 10 upgrade cards to fly an A-wing.

Oh man the A-Wing would be a candidate for a double card like the IA/R2-D2 one...

100% on board with buffing movie ships, ideally in ways that don't just reinforce existing play styles. So some good named B-Wings and Y-Wings, some love for generic Interceptors (seriously, in the movie it comes from it mostly swarms the Falcon,cut the ace-nonsense back a bit!). I dearly hope the TIE Bomber can get some viable builds from Unguided Rockets, as it is my absolute favourite ship. Probably Deathfire has some room for greatness being a lot cheaper now.

I know I've mentioned it in other threads, but I'd like a card only errata pack.

  • copies of all errata'd cards with correct text
  • new fixes (X-Wing/E-Wing etc.) and hard erratas to whatever needs it (drop the EPT of the Scout, up the HWK primary weapon)
  • new dials for some of the older ships

Address all the games issues in one hit and at a single cost, without having to go full "2.0" and render everyone's collections worthless.

You know you can slide two upgrades into a single large card sleeve? Make your own dual upgrade cards.

The latest interview with the x-wing designers flat out states that pilot skill = point costs were wrong on early ships like the b-wing.

I would love to see a card that gives these pilots a bit of help.

4 hours ago, DarkHorse said:

230299518_46.jpg

From the end scene in ESB.

Thanks for that I thought my brain was adding them :)

This is what I hope for. A "Galactic Civil War Veterans Pack". X-Wing, Y-Wing, A-Wing and B-Wing. TIE Interceptor, Advanced, Bomber, Fighter.

New models, new pilots and fixes with upgraded pilots with new abilities. Wedge, Vader, Horton and others all with new abilities.

2 hours ago, Stevey86 said:

I know I've mentioned it in other threads, but I'd like a card only errata pack.

  • copies of all errata'd cards with correct text
  • new fixes (X-Wing/E-Wing etc.) and hard erratas to whatever needs it (drop the EPT of the Scout, up the HWK primary weapon)
  • new dials for some of the older ships

Address all the games issues in one hit and at a single cost, without having to go full "2.0" and render everyone's collections worthless.

That's actually what I refer to when I talk of an X-wing 2.0: Not a total rewrite of the rules, but the opportunity to, finally, reprint cards with corrected text and values. Critically, this includes updated pilot abilities on the duds, EPTs on the aces (hello, Horton), and altered point costs. We knew what the values should've been; at least before Jumpmasters, anyway. :)

Were I designing it, I'd also future proof with an explicit 'contagious' versioning system - so card reprints could include errata, enjoy an updated version number, and all cards of the same type count as the most modern text: A useful way to 'update' older casual collections for folks that don't permanently weld themselves to the FAQ.

12 minutes ago, migs6000 said:

This is what I hope for. A "Galactic Civil War Veterans Pack". X-Wing, Y-Wing, A-Wing and B-Wing. TIE Interceptor, Advanced, Bomber, Fighter.

New models, new pilots and fixes with upgraded pilots with new abilities. Wedge, Vader, Horton and others all with new abilities.

And how expensive would that be? o_0 I'd rather have some vintage waves with alternative paint scheme ships. Maybe sprinkeled in with the new waves. So a new T-65 with blue squadron markings and R1 characters, a Y-Wing with red or grey markings and the same. Imperial expansions are a bit harder because of the paintschemes availiable, but we could just get the blue/grey reversal.

So don't buy it? People buy epic ships they never use to get 1 card or ship but a pack with 8 ships puts you off? Haha. The Armada starter set is around $90.

1 hour ago, migs6000 said:

This is what I hope for. A "Galactic Civil War Veterans Pack". X-Wing, Y-Wing, A-Wing and B-Wing. TIE Interceptor, Advanced, Bomber, Fighter.

New models, new pilots and fixes with upgraded pilots with new abilities. Wedge, Vader, Horton and others all with new abilities.

I rather like the abilities on both Wedge and Vader. They both seem very strong to me. It's just the ship that carries them both about that's the issue (although both remain strong in a casual setting)

7 hours ago, Kdubb said:

It's the way I enjoy the game, and it's still Star Wars last time I looked at it myself. If it isn't for you, that's fine, but playing with my ships while acting as if I do not have a more concrete knowledge of the actual value behind the visuals in front of my eyes, to me, is like acting a pawn is as valuable as a knight because "I like pawns".

I appreciate your enthusiasm for the game, but the answer for me will never be "ignore the numbers and just fly what you want". It's going to always be to look for a way to make the game great for the competitive AND casual minded player. Plugging my ears and pretending the imbalances in the game will be fixed by my sheer desire to fly the ships I want to, is not going to do that.

I do not ignore ... I fix the FFG messups. I am pretty much a master of these games now in my maturity... lol.

:P

Here at The Boss' Battle Parlor you respect X-WINGS and TIE Interceptors... for example.

;)

I expect at least a couple "A-Wing only" cards with the new A-wing from the next film. The B-wing could be redone with the one from Rebels, with a Blade Wing title and who knows what else.

Not sure about the X-wing, especially since it has seen five different releases between the core, expansion, transport, TFA core, and heroes of the resistance (in terms of having cards specifically designed for it). It's also possible that the developers are satisfied with T-70s being decent as enough representation of the X-wing family. It is notable however that after three whole seasons there has still yet to be a single X-Wing appearance in Star Wars Rebels, so perhaps when that time finally comes there will be an opportunity for an X-Wing/B-Wing pack with Rebels-related content.

As for the Y-Wing, I'm not sure it's going to see any more releases since it's in a good spot, if a bit one-note. It did get some good stuff in the scum and villainy release after all, plus the TLT. Would be great to see a reprinted Horton with an EPT though, the precedent is there with Poe.