How you activate your ships

By thatdave, in X-Wing

Do you a) just flip your dial when you are ready to activate your next ship or b) make some sort of pronouncement stating that you are activating a certain ship, in whatever manner you might prefer. Just wondering, a) or b)

I used to be a), but will be b) in the future.

Generally "b". Especially if I've got more than one ship with the same pilot skill.

Right as I'm about to do something, I always say what it is in a clear and concise manner, so as to avoid any confusion.

"Arright, black crack numero dos gon' flip-flop that arrow disc with the 2 straight, ya dig?"

I do talk it out.

After setup talk it through every step, including why any mod/effect/roll/movement is happening unless your opponent asks you not too.

It may feel dumb and possibly condescending, but unless it's a very casual friend group that's used to your lists/style it will keep the flow of the game moving as you don't get all the "huh? why did that happen?" stops.

Edited by Ralgon

I prefer to state my maneuvers, activations, actions, and so on out loud, to minimize confusion AND to help me remember all my triggers for cards and such (e.g. saying "End of combat" out loud helps me remember things like Corran's pilot ability). In a casual game, I may do so more casually or not say obvious things, but in a tournament I'm super careful about it.

2 hours ago, HammerGibbens said:

Right as I'm about to do something, I always say what it is in a clear and concise manner, so as to avoid any confusion.

"Arright, black crack numero dos gon' flip-flop that arrow disc with the 2 straight, ya dig?"

Roger dodger, my crack a lackin A-wing is gonna have a snapparoo at yah after yer done with your manuverin, though.

3 hours ago, EdgeOfDreams said:

I prefer to state my maneuvers, activations, actions, and so on out loud, to minimize confusion AND to help me remember all my triggers for cards and such (e.g. saying "End of combat" out loud helps me remember things like Corran's pilot ability). In a casual game, I may do so more casually or not say obvious things, but in a tournament I'm super careful about it.

It wasn't until I started saying "start of combat" out loud that I consistently remembered Asajj's ability, so this gets my endorsement. (Now that I run her with Gyroscopic Targeting I should probably get used to saying "end of combat", too...)

Proper game manners and etiquette is to call and talk out all of your play. It'll help you remember triggers better and lessen confusion with your opponent. Just like crit tokens, you should always try to do this imo.

Talking it out as you do it causes less confusion and will remind you of your own in game triggers and actions and it gives your opponent a chance to digest what you are doing and possibly call you on something you may be doing wrong or give them insight on how to properly activate ship after ship.

I just do it. We play fast enough that it's okay. Though, when moving things of the same maneuver in formation (like a bunch of TIEs all going 4 forward) I tend to flip them all at once, move them all at once, then toss down their tokens all at once. Usually this is just the first turn or two before anything is really gonna happen, so it speeds things up quite a bit. But I do call out actions, even when I do the above, something like "all three are gonna Focus." It's really just the maneuvers that I do quickly, especially if I have a bunch of ships all back to back.

Definitely B - since I have Strikers, I have to declare which ship I'm activating and do the ailerons move "before revealing the dial", and it's not optional to do so, so I'm 'forced' to do it that way.

Which is good practice to get into to avoid missing more optional stuff, or not finishing doing actions and having someone go "missed opportunity, tough".

If I'm not mistaken (and feel free to correct me if I am), this is a continuation of a FB post where the poster was taking umbrage with a player who called Boshek "too late."

It felt like attempting to force missed opportunities, citing nothing in the rules says you have to announce that you're activating a ship, though it was eventually backtracked to the Boshek player supposedly waiting for the dial to be revealed, then stating they hadn't been given the chance to Boshek.

Apologies if this is misconstrued, but the FB post was also misleading in its attempt to garner support without accurately presenting the nature of the issue they were attempting to garner a response for.

12 minutes ago, ArbitraryNerd said:

If I'm not mistaken (and feel free to correct me if I am), this is a continuation of a FB post where the poster was taking umbrage with a player who called Boshek "too late."

It felt like attempting to force missed opportunities, citing nothing in the rules says you have to announce that you're activating a ship, though it was eventually backtracked to the Boshek player supposedly waiting for the dial to be revealed, then stating they hadn't been given the chance to Boshek.

Apologies if this is misconstrued, but the FB post was also misleading in its attempt to garner support without accurately presenting the nature of the issue they were attempting to garner a response for.

Hmm, that is a good point. BoShek requires you to announce you are going to use it when your opponent activates their ship. Which means there needs to be a way for the opponent to allow you to know that they activated the ship prior to revealing its dial.

Quote

When a ship you are touching activates, you may look at its chosen maneuver .

Now, the first step of the Activation Phase is to reveal the dial, there is no mention of announcing out loud that you are activating the ship in either the Rules of Play, or Rules Reference.

For BoShek to be a usable card, there has to be some assumption that the opponent will give some signal that they are activating the ship that is in contact with BoShek with a reasonable amount of time to respond. Otherwise it would be impossible to use the card, especially with a list that has multiple ships at the same PS as there is no set or expected activation order.

Players should make an announcement, although that is not RAW. Tricky.

Personally, I always talk it out.

i always ask if my opponent was ready and then have a "sooo," to give them a bit of time before i pop into my pilot name and a "X will be doing a xyz" if someone calls boshek etc, provided i haven't moved yet i'd allow it. I'll also try and remember and call the triggers (like cloak etc) if they're mine or not makes no difference to me, i'd rather they were aware of it and missed it themselves than try and do a takeback after the gamestate has changed (i have also been known to do a "dammit, ah well" moment in many a game)

Is there anything that says start of combat had to be declared? I fly Rey on Dash and miss putting out a focus often because the opponent will often want to start declaring their higher PS attack soon as they're done activating. I know it's on me to make sure I take the free action but it feels crummy to ask if I can put it it after they've started doing stuff.

Whilst it is your opponent's job to remember their special abilities, and you have no (rule-based) responsibility to let them go back and take missed opportunities, that does imply a responsibility to give them that opportunity .

If you start moving a ship, or rolling dice, and they're still going " hang on, hang on " then that's your fault, and the stuff you did was the illegal action and gets undone.

If they forgot, it's one thing, but if they didn't get a chance to do anything before you just picked up red dice and started rolling them, or picked up a dial and revealed it, then you are the one at fault and they get to do their trigger; they didn't miss the opportunity, you effectively denied them it.

5 minutes ago, Analogkid said:

Is there anything that says start of combat had to be declared? I fly Rey on Dash and miss putting out a focus often because the opponent will often want to start declaring their higher PS attack soon as they're done activating. I know it's on me to make sure I take the free action but it feels crummy to ask if I can put it it after they've started doing stuff.

I wouldn't feel bad in saying "hang on a minute, i need to sort out Rey/Ahsoka" and keep doing it. it'll only take one or two times before it beds in. as i use ahsoka a lot i keep the range 1 template in my hand as a reminder.

I always try to talk about everything. Makes it easier to understand why my TIE Striker suddenly moved one forward without having revealed his dial.

54 minutes ago, kris40k said:

Hmm, that is a good point. BoShek requires you to announce you are going to use it when your opponent activates their ship. Which means there needs to be a way for the opponent to allow you to know that they activated the ship prior to revealing its dial.

Now, the first step of the Activation Phase is to reveal the dial, there is no mention of announcing out loud that you are activating the ship in either the Rules of Play, or Rules Reference.

For BoShek to be a usable card, there has to be some assumption that the opponent will give some signal that they are activating the ship that is in contact with BoShek with a reasonable amount of time to respond. Otherwise it would be impossible to use the card, especially with a list that has multiple ships at the same PS as there is no set or expected activation order.

Players should make an announcement, although that is not RAW. Tricky.

Personally, I always talk it out.

It felt like the FB post, at least, was basically looking for an excuse to allow them to "force" missed opportunities. Not by fast playing (which is a thing), but simply by not openly stating they were activating their ship, and instead performing the actual first step (which is revealing the dial), after giving the opponent "time" to announce their triggers (again, not by announcing they were activating their ship, simply by making sure there was enough time between activations for the opponent to make a statement).

As maintaining board state is the responsibility of both players, I call BS on anyone NOT announcing verbally, and I think including, "are you going to de-cloak/Boshek/etc..." is a part of maintaining that board state.

Most of our local games start with players figuring out who has triggers at odd times, and then making sure we're both acknowledging them when the time comes up (especially useful in cloaking, or with something like Palob's ability).

You're not wanting an opponent to use one of their triggers should not be a consideration here -- if you're winning because of an opponent's missed triggers, you're doing it wrong. If it happens, it happens, and that's unfortunate. Playing in such a way that supports it happening is bad form.

PSA: I have no idea if this OP or this thread is related to the FB thread, and I am making no claims towards this end.

13 hours ago, FlyingAnchors said:

Roger dodger, my crack a lackin A-wing is gonna have a snapparoo at yah after yer done with your manuverin, though.

You two please proceed to play an entire game on the forum like this.