As my current Armada campaign group is moving into the 2nd half of our 2nd campaign, some of our players expressed interest in finding ways to mix things up for the next campaign, perhaps by mixing in other FFG Star Wars games, like Imperial Assault. As the resident Imperial Assault expert of the group and as someone who's been musing about ways to adapt Armada's head-to-head style of campaign into Imperial Assault, I already had some ideas kicking around in my head. However there were some guidelines I was told I should follow.
1. Most of our group weren't IA players and didn't own the game. We would have to be able to make do with just my collection (single core set, all expacs, a few duplicates).
2. There were a couple of players in our group that weren't interested in playing IA at all. That meant the IA component would have to be an opt-out thing where players were not forced to play if they didn't want to. This meant that benefits and consequences for those who were willing to play IA had to be minor, but still tangible enough to feel meaningful.
So here is my first draft at an Imperial Assault add-on to the Armada Campaign system. It basically keeps the main action focused on Armada, but has Imperial Assault skirmishes supplementing the campaign by determining initial sector control and giving players ways to earn a small boost in resources, changing which Armada missions are played and turning off certain system perks. It also avoids forcing uninterested players in engaging in the IA component by making the IA lists agnostic to any one player and managagable by any of the team members.
https://drive.google.com/open?id=0B4izPKI4wrZZaks0ODBjeUozTjg
Please let me know what you think of my first draft, I'd like to get the community's take on this.
Edited by Tvboy