Sloane and Demolisher: Pouring new salt in old wounds

By jbrandmeyer, in Star Wars: Armada Fleet Builds

This fleet builds on the ideas initially developed in the Sloane's impact on the Phantom thread. It takes a high-activation Demolisher list, and adds in some assistance from the Admiral's special ability on the Gladiators' attack runs. The Empire doesn't need their scum, we can be fearless and inventive on our own!

Total Fleet: 396

Objectives:

  • Fire Lanes
  • Most Wanted
  • Sensor Net

Admiral Sloane: 24 points

Gladiator-I: 76 points

  • Demolisher
  • Skilled First Officer
  • Assault Proton Torpedoes
  • Ordnance Experts

Gladiator-I: 65 points

  • Assault Proton Torpedoes
  • Ordnance Experts

2x Gozanti Cruiser + Comm net: 25/each

Raider-I: 51

  • ordnance experts
  • external racks

Squadrons: 130 points

  • 2x Lambda Shuttle
  • 3x TIE Phantom
  • 1x Jumpmaster
  • 3x TIE Interceptor
  • 1x TIE fighter (Valen Rudor)

This is meant to be a fleet that wants to go first, but doesn't mind going second. This is my own personal bias, in that I prefer to answer the bidding war with an "eat these objectives" response instead of bidding even deeper. Even going first, the Lambda's aren't a waste. There is a broad spectrum of objectives that I can turn around on P2. It also mitigates Planetary Ion Cannon's impact on an MSU fleet, while providing a relay strategy for the Gladiator attack runs. Oh yeah, they also benefit from Sloane's ability in a pinch as pseudo-bombers of their own.

I'm not 100% sold on Fire Lanes for the yellow objective. There are ways that P1 can turn the fire lanes into a scrum with their own strategic squadrons and fast interceptors. Worst-case, as P2 I can farm the lanes for about one turn with the Raider before hauling *** away from them, still netting me 45 points, while distracting P1 away from the main fighter wings.

The squadrons divide into two wings, with the Phantoms and Jumpmaster in Alpha wing, and the Interceptors lead by Valen Rudor in the Beta wing. Depending on the mission, I can drop one lambda in each wing to stretch out the activation range for the Gladiator's.

Sensor net and fire lanes rely on going slow. If you go slow with any of your ships you give up your ability to arc dodge. Its dangerous.

4 hours ago, BrobaFett said:

Sensor net and fire lanes rely on going slow. If you go slow with any of your ships you give up your ability to arc dodge. Its dangerous.

I think that the going-slow part for fire lanes is mitigated somewhat by having the strategic squadrons in place, but I do see your point. Hyperspace assault could be useful as an alternative to Fire Lanes. Some fleets will find it absolutely terrifying, but a mirror match may still pick it, hoping to force a scrum for the entry points and control where P2 gets to place their Gladiator.

Sensor net is good for at least 4 tokens for P2 without any special movement terms, as long as the Turn 1 movement is speed 2 or less. I think the optimal strategy for P1 is to shove them aft as hard and fast as they can. If one or both Gozanti's are driving speed 1 (which they probably want to do, at least at first, to slowly shift aft in the fleet's relative geometry), then P2 can still pick up the tokens on those turns as well. That's something like a 60-90 point advantage.

4 points is no bid, I'd put Insidious and a skilled first officer on the second glad.

1 hour ago, Darth Lupine said:

4 points is no bid, I'd put Insidious and a skilled first officer on the second glad.

In my local meta, 4 points is a small bid, but it isn't zero. Perhaps consider the Grand Inquisitor on the second glad instead? IIRC, its about 6 move + black range from one end of the table to the other. You could use him to help control your approach speed to arrive in range on the turn you want with less trouble.

In my meta, the smallest bid is usually ten points. I never bid anyways. Hmm, the Inquisitor could be useful. I tend to fly Glads at speed three anyway, but yes.

4 hours ago, Darth Lupine said:

In my meta, the smallest bid is usually ten points. I never bid anyways. Hmm, the Inquisitor could be useful. I tend to fly Glads at speed three anyway, but yes.

Small for us is eight, ten is middle-top.

^^^^ I was talking Sarasota, at twelve average for them rebel scum. We're we are there isn't actually a meta.

48 minutes ago, Darth Lupine said:

^^^^ I was talking Sarasota, at twelve average for them rebel scum. We're we are there isn't actually a meta.

So was I. Lol.