This fleet builds on the ideas initially developed in the Sloane's impact on the Phantom thread. It takes a high-activation Demolisher list, and adds in some assistance from the Admiral's special ability on the Gladiators' attack runs. The Empire doesn't need their scum, we can be fearless and inventive on our own!
Total Fleet: 396
Objectives:
- Fire Lanes
- Most Wanted
- Sensor Net
Admiral Sloane: 24 points
Gladiator-I: 76 points
- Demolisher
- Skilled First Officer
- Assault Proton Torpedoes
- Ordnance Experts
Gladiator-I: 65 points
- Assault Proton Torpedoes
- Ordnance Experts
2x Gozanti Cruiser + Comm net: 25/each
Raider-I: 51
- ordnance experts
- external racks
Squadrons: 130 points
- 2x Lambda Shuttle
- 3x TIE Phantom
- 1x Jumpmaster
- 3x TIE Interceptor
- 1x TIE fighter (Valen Rudor)
This is meant to be a fleet that wants to go first, but doesn't mind going second. This is my own personal bias, in that I prefer to answer the bidding war with an "eat these objectives" response instead of bidding even deeper. Even going first, the Lambda's aren't a waste. There is a broad spectrum of objectives that I can turn around on P2. It also mitigates Planetary Ion Cannon's impact on an MSU fleet, while providing a relay strategy for the Gladiator attack runs. Oh yeah, they also benefit from Sloane's ability in a pinch as pseudo-bombers of their own.
I'm not 100% sold on Fire Lanes for the yellow objective. There are ways that P1 can turn the fire lanes into a scrum with their own strategic squadrons and fast interceptors. Worst-case, as P2 I can farm the lanes for about one turn with the Raider before hauling *** away from them, still netting me 45 points, while distracting P1 away from the main fighter wings.
The squadrons divide into two wings, with the Phantoms and Jumpmaster in Alpha wing, and the Interceptors lead by Valen Rudor in the Beta wing. Depending on the mission, I can drop one lambda in each wing to stretch out the activation range for the Gladiator's.