7 hours ago, Donovan Morningfire said:Honestly, the OP's incident is one of the outliers with a Force power that generally isn't nearly quite so problematic as the detractors make it out to be.
Though to be fair to the PC, you as the GM did start the fire by showcasing 'hey, I can use Move to take out an opponent in one go!'
That said, there do appear to be a number of other things you missed with regards to the power, but a lot of that can probably be attributed to the you as the GM being tired and probably just wanting to get the session over with. It happens even to the best of us, so no shame in that; even had it happen in a pick-up run by Jay Little at GenCon a few years back, and he's the guy that designed the game.
Now, as to the points missed:
1) Use Move to attack requires a Discipline check as well as a Force power check, with the difficulty of the Discipline check being equal to the silhouette of the object hurled. So to hurl a silhouette 3 object, you need to succeed on a Hard (3 purple) Discipline check. This alone helps keep the power from being too crazy in the early going, since PCs aren't likely to be succeeding that often against the higher difficulties until they've invested significant XP into raising their Discipline.
2) That Discipline check I mentioned? It's also considered a ranged combat check, so if the target has anything that affects the difficulty of ranged combat checks, such as the Adversary talent, that gets applied to the difficulty too. So if you hurl a silhouette 3 object at an Inquisitor (Adversary 3) wearing armored robes (defense 1), then the PC's Discipline check gets upgraded three times and has a setback added. So many of your major opponents already have a built-in defense
3) Also with Move is the fact that if you want the bigger and flashier effects, you've got to pay to play. It's often said that for a starting PC (Force Rating 1), Move is one of the worst possible powers to sink your XP into because at best you're only going to get the base power and an upgrade. And depending on what your starting specialization is, it may be a while before you even get to Force Rating 2 (anywhere from 75 to 100XP generally, provided you didn't start out in any of the Lightsaber Form specs, at which point for five of them you're looking at buying a second specialization while Niman has the highest XP cost to hit Force Rating 2 of any spec in the game thus far).
4) What have the other PCs spent their XP on? While Move is certainly flashy, it's not the only Force power that can be abused to quickly end an encounter. A PC that's invested in Influence can with a successful opposed Discipline check make an NPC believe any one untrue thing ("you don't need to see his identification...") or feel an emotion of the PC's choice. Be pretty easy for a PC that's rolling at least 3 yellows on a Discipline check to make an NPC feel an overwhelming sense of fear and that they should run away, or that there's no need for the NPC to fight because they're actually buddies and friends don't blast friends, right? A PC with Misdirect could create an illusion of anything ranging from Darth Vader literally breathing down their necks to the NPC's mother chiding him for doing bad things and should have worn a sweater it's so cold out. One Force point and a successful Deception vs. Perception check and the NPC is fooled by the illusion, and you just need one Force point and 40 XP for the power, and a Twi'lek Mystic/Advisor can easily start play with Cunning 3 and Deception 2, making this a potential starting PC option, plus how many NPCs really invest that much in Perception? Bind is another example of a way to short-circuit what ought to be a tough encounter, simply be using dark side pips to inflict strain (which some players may not care about, especially if they've already gone dark side) and having bought the control upgrade that forces the target to suffer wounds if they use their action to do anything. I had a Gand Seeker/Hunter in one campaign I was running that was freaking brutal with his heavy blaster rifle, consistently dealing out scads of damage, especially once he picked up the Intuitive Shot talent.
5) What's available to be hurled around by Move is dependent upon how the GM sets the scene. After all, the PCs can't throw around silhouette 3 or 4 objects if there's nothing in the immediate scene that big. Most of my combat encounters I make sure to generally stick to silhouette 2 objects that are readily in the scene, sometimes even just limiting what's easily grabbed to silhouette 1 objects (such as a combat encounter that took place in the Taris Undercity). Yes, there's a control upgrade that lets the PC rip objects out of secured moorings, so it's possible they could tear scenery apart to get those bigger objects, but at that point you're talking about Unnecessary Destruction (from Table 9-2: Common Conflict Penalties), which is 3 to 4 Conflict per incident at the minimum, and could be a lot more depending on the degree of collateral damage the PC causes with tossing such large objects around. Sure you had Starkiller doing it willy-nilly in The Force Unleashed, but remember that for much of the game, he was also a Sith-trained dark sider who probably had a Morality score in the low teens at absolute best. Also, don't be afraid to hand out Conflict for the character's use of excessive force; just because the player knows that a given adversary probably has a wound threshold in the 20's doesn't mean the character is aware of this, and so hurling something the size of an 18-wheeler at somebody is by most sane people's view overkill to the point of the Force user pretty much having intent to murder. We saw Kanan and Ezra drop a couple of walkers onto Vader in the season 2 opening episode, but that was a sheer desperation tactic as Vader had otherwise been toying with them and nearly killed Ezra with his own lightsaber, and they didn't open up with such brute force tactics. If your PC starts every fight with "I grab the biggest thing available and hurl it at the bad guys," then start handing out Conflict for Unnecessary Destruction, even going above the suggested 3 to 4 points for particularly egregious incidents.
It's worth noting that while there is the possibility of Force powers being opposed and thus requiring an opposed skill check (sidebar on page 283), hurling an object with Move doesn't quality because using the hurl objects control upgrade requires a combat check, which the sidebar excludes as being turned into an opposed check.
Another point to add about the statue. They tend to be bolted down and thus you also need the pull power upgrade as well.