Hi everyone
yesterday PC arrived at the end of a long adventure; they encountered a Jedi Master turned Sith. It was late, and i was tired, so in lieu of using one of the many fancy tactics i carefully studied (ie creating illusions to divide them, using an apprentice with lot of defensive skills to defend himself, etc) he just used Move to throw a big stone statue's head (sil 2) againts a random target. Inflicting 20 damage past soak, and putting her immediately out of actions.
The the group's Jedi retaliate with Move, crushing him under the rest of the statue (Sil 3), inflicting 30 damage. End of the
less cinematic Jedi fight of all times
So that's a problem.
I'm not talking about the sheer amount of damage a move throw can do; 20 or 30 damage for a single attack you can do almost always is bad, but the Jedi spent around 40 point in Move Force Power, has to roll Force Die and roll enough Force Point (probably using black dot so he also gain conflicts) and still does less of a gunner sitting on a cockpit of an airspeeder switching an emplaced gun fire button... with same difficulty (1).
The problem is having a rather cheap and easy attack who can oneshot one PC and putting him out of action. He's not dead, but he will stop playing, go to the couch and take a nap while the others finish the fight. That's not funny, and also not cinematic. Last but not least: is not even canon because in Ep III Palpatine throw senate pod to Yoda and he just use the Force to stop them, or dodge them.
So... how to solve the problem?
i got some ideas, but they need to be balanced, tested and approved by me and players alike.
I'm open to suggestion, and whant to hear how did you solved the problem, and what do you do to avoid oneshot alpha strike who transform an epic fight on "who wins initiative, win the fight"
I will post some of my personal ideas, so you can see if you like it, what do you think about it and where i'm wrong with them...
(1) Move Force Power for a Sil 3 item is a PPP Discipline check, within short range (unless more points are spent on range increase and/or force point on them). Hititng a human-size target with an airspeeder (sil 2) light laser cannon is a PPP Gunnery check, at close planetary range (equal to extreme character range)
Edited by kelpie