On 8.7.2017 at 0:28 PM, Hockeyzombie said:Anyway, I don't see what this does for Armada.
Currently, fleets with more ships are easier to coordinate in Armada - which is odd. Over and above the current activation system has beared some strange fruits: sensless activation padding and the last-in-first-out activation bug. The great strength of the Armada activation rules in comparison to e.g. X-Wing are that they are decision based and thereby give more tactical depth to the game. The Runewars system seems to keep the strength of the Armada system (decision based activation) without its major downside (that the simple number of units give an activation advantage).
However, to incorporate a Runewars like system into the game would really be Armada 2.0. It would require close to a complete overhaul of the game: All ship cards (especially point costs), a lot of upgrade cards and the command dial would need a major redesign (the latter two merely, if you want to have a complexity like in Runewars). But we could keep our minis! Anyway, quite unlikely that FFG would do such a major change of the game.