Resolving damage distributed as you wish

By Willy Jarque, in Star Wars: Destiny

Hi. I sent a question to developers and just received the answer, so I want to share it with you, just for you to know it:

Rules Question:
Hi! We have some problems regarding how damage distributed “as you wish” (from cards like Palpatine or Planetary Uprising) is actually dealt. Is it done together (for each source, of course) or one at a time? For example, how does Palpatine interacts against Count Dooku, or a character with Second Chance that has only 1 life left? Thank you very much.

Willy,

Thanks for the question. The damage is done at the same time, so Dooku could only gain 1 shield before taking the 2 damage from Palpatine. The character with Second Chance can take 2 damage and then heal down to 5 below it’s health IF it is the only character you have left. Otherwise, you would have to assign one to it and one to another character, as you cannot overassign damage distributed as you wish. You can find this written out on page 13 of the Rules Reference (https://images-cdn.fantasyflightgames.com/filer_public/d5/0a/d50a3739-f9e2-4343-a877-003d197d6a2e/swd_rules_reference_13.pdf).

May the Force be with you,


Lukas Litzsinger
Game Designer
Fantasy Flight Games
llitzsinger@ fantasyflightgames.com

Edited by Willy Jarque

For me it's still convoluted if you have couple of characters its a ping damage it's ping damage as one and one as it would be two dice as ones an d if you have single character it's bulk damage as one dice with 2 damage. Would like it more simplified you do two damage or you do only pings as one and one.

30 minutes ago, VytautasP said:

For me it's still convoluted if you have couple of characters its a ping damage it's ping damage as one and one as it would be two dice as ones an d if you have single character it's bulk damage as one dice with 2 damage. Would like it more simplified you do two damage or you do only pings as one and one.

Heres a simplified version for you, this pertains to the 2 damage from palp effect or F11D Special, but scales for Slave 1 effect.

Your opponent deals either 2 damage to 1 character OR 1 damage to 2 characters. The only thing your opponent cannot do is assign 2 damage to a character that only requires 1 damage to defeat it.

Does that explain it for you?

Why can't you deal 2 damage to a character who is one health left if its a bulk from one source then? That's like a ruling inside a ruling of ruling.

42 minutes ago, VytautasP said:

Why can't you deal 2 damage to a character who is one health left if its a bulk from one source then? That's like a ruling inside a ruling of ruling.

to be brutally honest, because FFG says so. It is not uncommon for FFG in their games to make rulings that would appear to contradict the base rules.

The only real justification I can think of is that damage dealt by choice is that because its a special kind of damage that the opponent gets to decide where it goes rather than the person that controls the ability dealing the damage, by default the damage cannot be mitigated by lumping it on a single character and making some of the damage redundant.

At the end of the day that's just how FFG says it happens so you have to just accept it.

Ok, then the other thing that comes in mind if you have two planetary uprisings so opponent can distribute all 4 damage on one character and has attached force illusion so he just discards 4 cards from his deck and mitigates all damage. that how it should work in this ruling of ruling in ruling.

No, because the 2 planetary uprising are resolved separately. You can do that with one of them.

Ok will need to have a book of notes "Destiny IFs" if you see A go to F, if F is greater than c look at Z if z is negative that apply this.

It's really very much simple than that.
But if you want to see that way, just know that you cannot bring outside notes to a tournament

10 hours ago, VytautasP said:

Ok will need to have a book of notes "Destiny IFs" if you see A go to F, if F is greater than c look at Z if z is negative that apply this.

10 hours ago, VytautasP said:

Ok, then the other thing that comes in mind if you have two planetary uprisings so opponent can distribute all 4 damage on one character and has attached force illusion so he just discards 4 cards from his deck and mitigates all damage. that how it should work in this ruling of ruling in ruling.

A single Planetary Uprising is one source of damage. So, with two on the table, its two sources and Force Illusion does not work like that. You know this and are choosing to be ignorant for the sake of pretending you have a point.

None of this is complicated or inconsistent with the rules. Grow up.

If it's one source of damage as you say so i could overkill by all the rules where it is mentioning one source of damage.

46 minutes ago, VytautasP said:

If it's one source of damage as you say so i could overkill by all the rules where it is mentioning one source of damage.

Except for the one that clearly mentions "damage distributed as you wish", you mean?

12 hours ago, VytautasP said:

If it's one source of damage as you say so i could overkill by all the rules where it is mentioning one source of damage.

If it is one source that deals fixed amount yes you can. But here you need to distribute it by yourself and even the phase "as you wish" is restricted by the rules (no overkill in this case). What is so hard here?

Yes i know that rule and it bugs me :) because how I used to know logic works and the situation dictates. Lets say the card text is distribute 4 damage as you wish, by logic resolution you get 4 one damage tokens witch you can distribute as you wish. You place one on character then place the other and do this till you place all of them. All they look like pings. The rule says you can't overkill character witch means it is not combined damage :)

This is how i see it. Sorry for long discussion.

Except in the case of you having 1 character left with 1 hp and second chance. You are allowed to assign 2 dmg to that character and the extra 1 dmg is discarded and does not carry over after the character heals, as per a Lukas ruling.