Decimator/SF...?

By MHamerR8, in X-Wing Squad Lists

I recently picked up the Decimator. Played a few different lists and was looking for everyone's best deci/sf lists. With any success in the meta of today. I really enjoy the tie/sf. Not looking to give that up. Mightbe swayed to replace with a tie defender.

Begin.

Quickdraw (37)
Expertise (4), FCS (2), title (0), Lightweight Frame (2)

Rear Admiral Chiraneau (63)
VI (1), Hotshot Co-pilot (4), Gunner (5), Rebel Captive (3), Engine Upgrade (4)

Now, I'm wondering what the reasoning behind gunner is on the highest PS ship in the squad? I have never understood that.

Hot shot makes sure they spend their tokens, then once they're stripped by first attack you get a second.

But your other ship will not. So i dont see the appeal.

RAC w/ VI, Gunner, Kylo, Vader, Engines, Title

Quickdraw w/ VI, FCS, Pattern Analyzer, LWF, Title

Has won a store champ and placed top 4 in another around here.

9 minutes ago, wurms said:

RAC w/ VI, Gunner, Kylo, Vader, Engines, Title

Quickdraw w/ VI, FCS, Pattern Analyzer, LWF, Title

Has won a store champ and placed top 4 in another around here.

I know Vader is a staple on this list nd is a winning upgrade, but I hate killing myself and helping my opponent. I get it for Fenn and others, but what about swapping it for Rebel Captive? Fenn hates stress also. Close or far worse than Vader?

2 hours ago, MHamerR8 said:

But your other ship will not. So i dont see the appeal.

The appeal is that your other ship now gets to shoot at a target with no defensive tokens, greatly increasing its odds of getting damage through.

1 hour ago, wurms said:

RAC w/ VI, Gunner, Kylo, Vader, Engines, Title

Quickdraw w/ VI, FCS, Pattern Analyzer, LWF, Title

Has won a store champ and placed top 4 in another around here.

hopefully he wasnt using Vader to trigger the Kylo crit (cause thats not legal)

Edited by Kalandros
1 hour ago, Kalandros said:

hopefully he wasnt using Vader to trigger the Kylo crit (cause thats not legal)

No, vader is there for Fenn, Old T and kill shots.

3 hours ago, Rolotamasi said:

I know Vader is a staple on this list nd is a winning upgrade, but I hate killing myself and helping my opponent. I get it for Fenn and others, but what about swapping it for Rebel Captive? Fenn hates stress also. Close or far worse than Vader?

Its probably a meta call. We have a lot more Fenns here than Expertise Dengars and Reys to shutdown. Hardly any whispers as well, and gunner vader is brutal against whisper anyhow.

We do have a lot of Dash Miranda, and I think captive is better in that matchup, but this build is meant to destroy everything quickly. It went undefeated in swiss in one store champ.

Trinity Squad has video of it up on youtube versus Triple Jumps.

6 hours ago, MHamerR8 said:

But your other ship will not. So i dont see the appeal.

You need to take another look at the golden rules. 'You' on cards *always* refers to the ship, not the player. Gunner prevents RAC from attacking again that round, but QD can shoot just fine.

RAC/QD is a great combo but my build is a little different - Vader instead of Captive, and QD gets Adaptability for double PS10. I've run it with Pattern Analyser and Targetting Synchroniser, and found that the former is better - not tying the two ships together is well worth the loss of accuracy for RAC, especially when you usually want him shooting first anyway.

So, RAC/VI/HotCoP/Gunner/Vader/Engine/Ion Bombs, QD/Adaptability/FCS/PA/LWF/Title.

(The Ion Bombs are just to fill the last two points, most matches I don't even use them, but when I do they're great. People never expect them, and at PS10 he's almost always going to know exactly when to use them. If I remember I have them that is lol. Dauntless might also be a good shout for those last two points.)

Thanks for the clarification, gentleman. Sure has shed some light on using gunner once again.

Gunner/Hot Shot Copilot was good for the 5 seconds between HSCP and Expertise being released...

And that's why there's often a rebel captive in the other chair; stresses them out and shuts down expertise, too.

Edited by Magnus Grendel

Im thinking of running with this;

RAC - VI, HSCP, Gunner, Ops Spec.

QD - Expertise, FCS, LWF, Spec Ops Training, Sensor Cluster.

Thoughts are that RAC will move last and target locket the prefered ship to attack. He will then fire an un modified shot which will either go through or hopefully won't and get the second shot which will be modified. If i miss then i get the focus for either QD for two sensor clusters if i get shot more than once or on RAC for extra modified die.

Thoughts?

57 minutes ago, SOTL said:

Gunner/Hot Shot Copilot was good for the 5 seconds between HSCP and Expertise being released...

It's still good at killing things, especially token stacking aces.

Murders Fenn.

And whilst Mindlink is still prevalent, it'll never be completely out of a job.

5 hours ago, MHamerR8 said:

Im thinking of running with this;

RAC - VI, HSCP, Gunner, Ops Spec.

QD - Expertise, FCS, LWF, Spec Ops Training, Sensor Cluster.

Thoughts are that RAC will move last and target locket the prefered ship to attack. He will then fire an un modified shot which will either go through or hopefully won't and get the second shot which will be modified. If i miss then i get the focus for either QD for two sensor clusters if i get shot more than once or on RAC for extra modified die.

Thoughts?

Interesting. I think you're working so hard with this build to buff QDs defence that they'll just ignore him and kill RAC first as he's almost defenceless.

4 minutes ago, Stay On The Leader said:

Interesting. I think you're working so hard with this build to buff QDs defence that they'll just ignore him and kill RAC first as he's almost defenceless.

What if i dropped Op Spec. for rebel captive? That way they have a down fall to that as well?

Can you keep Sensor Cluster at that point if you're not double-focusing?

nada

Edited by Stay On The Leader

I would think that is why i have expertise on it. So my focus is there for defence.

Vader or Rebel Captive will be better than Op Spec for this combo, definitely.

I would probably run this list:

Rear Admiral Chiraneau (46)
Adaptability (0)
Gunner (5)
Rebel Captive (3)
Hotshot Co-pilot (4)
Engine Upgrade (4)

"Quickdraw" (29)
Expertise (4)
Fire-Control System (2)
Pattern Analyzer (2)
Twin Ion Engine Mk. II (1)
Special Ops Training (0)

Total: 100

(You could change Adaptability for VI on RAC, and then give Quickdraw Primed Thrusters instead of Pattern Analyzer).

View in Yet Another Squad Builder

10 minutes ago, Nikolishin said:

"Quickdraw" (29)
Expertise (4)
Fire-Control System (2)
Pattern Analyzer (2)
Twin Ion Engine Mk. II (1)
Special Ops Training (0)

Would you not miss LWF too much on QD?

11 minutes ago, Nikolishin said:

I would probably run this list:

Rear Admiral Chiraneau (46)
Adaptability (0)
Gunner (5)
Rebel Captive (3)
Hotshot Co-pilot (4)
Engine Upgrade (4)

"Quickdraw" (29)
Expertise (4)
Fire-Control System (2)
Pattern Analyzer (2)
Twin Ion Engine Mk. II (1)
Special Ops Training (0)

Total: 100

(You could change Adaptability for VI on RAC, and then give Quickdraw Primed Thrusters instead of Pattern Analyzer).

View in Yet Another Squad Builder

How often do you plan on being stressed? Seems like it would shut down expertise to often. Might want something else there in place?