What immediately becomes great again the MOMENT jumps and attani are nerfed a peg or two?

By Velvetelvis, in X-Wing

3 minutes ago, Marinealver said:

twin laser turrets, and after that fat han and super dash.

God no! Can't we just nerf all this **** into the ground and play with starfighters instead of all these boring freighters/MtG combo ships.

I played a 4-ship Imperial vs 4-ship Rebel match the other day, and it was the most fun I've had with X-wing in a long time.

2 hours ago, Warlon said:

It's almost like TLTs are keeping the anti Jumpmaster ships from shining...

Hmm, it's almost like we were right in our predictions with that weapon...

If that were true, those ships would be more prominent in competitive play, because the current amount of TLT/Jumpmaster list is incredibly small.

Maybe it's attani mindlink that's keeping those ships at bay, because Jumpmaster+ mindlink is very prominent in competitive right now.

16 hours ago, CRCL said:

God no! Can't we just nerf all this **** into the ground and play with starfighters instead of all these boring freighters/MtG combo ships.

I played a 4-ship Imperial vs 4-ship Rebel match the other day, and it was the most fun I've had with X-wing in a long time.

sure, we can go all teh way back to wave 1, TIE swarms only. :P

Edited by Marinealver
11 minutes ago, Marinealver said:

sure, we can go all teh way back to wave 1, TIE swarms only.

Sure, Wave 1 with Integrated Astromech, Tie advance x1, and BTLa4.

1 hour ago, Marinealver said:

sure, we can go all teh way back to wave 1, TIE swarms only.

You say that like it's supposed to be a bad thing...

Playing "Core Set" (core set ships only) is pretty fun actually. I prefer the Force Awakens box, because six FO ties is a fetish for me, but the format is an amazing pallet cleanser for any bad taste in your mouth.

6 minutes ago, DarthCognis said:

Playing "Core Set" (core set ships only) is pretty fun actually. I prefer the Force Awakens box, because six FO ties is a fetish for me, but the format is an amazing pallet cleanser for any bad taste in your mouth.

Wave 1-3 ships, All upgrades and pilots.

Edited by Rakaydos
15 minutes ago, Rakaydos said:

Wave 1-3 ships, All upgrades and pilots.

Yeah I've been thinking of running a casual tournament with this restriction. I'd throw in the striker and U-wing too, as they're both fun well balanced ships that are technically from that timeline.

Also I'd say no Palpatine and limit a ship to 50pts max, just to stamp out Palp-Aces and Fat Han. Biggs might also get a skill-change for the event too.

Edited by CRCL
Just now, CRCL said:

Yeah I've been thinking of running a casual tournament with this restriction. I'd throw in the striker and U-wing too, as they're both fun well balanced ships. I'd probably also say no Palpatine and limit a ship to 50pts max, just to stamp out Palp-Aces and Fat Han.

Fat han is killed by TLT spam, which exists in this format. I dont know about palp ban- he's already nerfed, but arcdodgers are pretty powerful in this ship pool...

17 minutes ago, Rakaydos said:

Fat han is killed by TLT spam, which exists in this format. I dont know about palp ban- he's already nerfed, but arcdodgers are pretty powerful in this ship pool...

The Palp nerf was pretty soft IMO (a good Palp-aces player knows when they're likely going to need Palp anyway), and wasn't the sole reason for his departure from the meta. In the Wave 1-3 ship meta I think you'll find that Palp-Aces will be king if left unchecked. I also forgot to mention that TLT is getting a ban too, necessitating a check on Fat-Han.

Maybe it's not best to tweek the game so much, but I've noticed that a lot of players in our meta have been getting frustrated with a couple upgrades/pilots that continually pop up at events and are a bit boring to play against (eg: TLT). I think it would be good to have a break from them and encourage people to play with other stuff.

Anyway this got a bit off-topic (my fault). I think the removal of jumps from the top of the meta will do little to shift Scum as the dominant faction. Jumps aren't the only problem; Asajj + Latts, Fenn, Mindlink, and the various undercosted scum crew are all part of the problem. If those get cost corrected/FAQ'd I think it will expose two of the other problem ships in the game; Miranda and arguably Dash.

Edited by CRCL

Yup, K Wings don't stop being stupid when Jumps are gone.

I've theorised that Shadowcasters stay good, but the bulk of the meta will end up being TLTs and bombs, I fear. That's what wave 11 is.

7 minutes ago, CRCL said:

The Palp nerf was pretty soft IMO (a good Palp-aces player knows when they're likely going to need Palp anyway), and wasn't the sole reason for his departure from the meta. In the Wave 1-3 ship meta I think you'll find that Palp-Aces will be king if left unchecked. I also forgot to mention that TLT is getting a ban too, necessitating a check on Fat-Han.

Maybe it's not best to tweek the game so much, but I've noticed that a lot of players in our meta have been getting frustrated with a couple upgrades/pilots that continually pop up at events and are a bit boring to play against (eg: TLT). I think it would be good to have a break from them and encourage people to play with other stuff.

even in a ship-limited meta, an imperial ace still needs to watch out for Sabine in a Bwing (or Uwing)bomber, Boshek, and the still-unbanned Biggs.

Maybe just make TLT only give the second attack when attacking large based ships

1 hour ago, Deffly said:

Maybe just make TLT only give the second attack when attacking large based ships

Or make it a unique or limited upgrade

36 minutes ago, LordFajubi said:

Or make it a unique or limited upgrade

I doubt they'd do either.

Based on the pattern with Manaroo, Palp, etc, I'd expect to see them do something to make it weaker and less automatic - my personal hope is that they make the second attack contingent on having the target in arc OR having a Target Lock on it.

15 hours ago, nitrobenz said:

As you already implied, I'm not so sure Jumpmasters are keeping anything down so much as just standing head and shoulders above the rest.

Asajj+Latts will stay very popular.

Jup, the original wolfpack torp jumpmasters kept rebel regen down (and k-wings I guess),but that had been nerf and regen is already back.
Anything else kept down seems more an issue with TLT.
Vader would be great without TLTs for example, a lot of Rebel ships suffer mainly from TLT vulnerabilities as well.

The thing we might see more when mindlink and jumpmasters get tuned down might be ARCs.

3 hours ago, CRCL said:

The Palp nerf was pretty soft IMO (a good Palp-aces player knows when they're likely going to need Palp anyway),

Properly flown aces usually don't likely need Palp ever, that is the problem of the nerf. It not there to be used when you likely need it, it is there to be used in the unlikely event that you need it . In my Palp Aces times, I think overall I have used Palp more more often than not on his own freaking shuttle, simply because you indeed need him very rarely. But Imperial Aces are so squishy that even 3 or 4 good uses of Palp make it worth the whole Palp Shuttle. Now when the shuttle is dead before turn 3 ends, you naturally have other problems than the Palp nerf itself.

Give Palpatine a great ride and he is back in the game. nerf or not. But without that ride … the nerf becomes pointless. Still, when trying to get rid of all the other strong stuff, Palp is indeed something to look after.

TL:DR... 'everything else'

Bombs bombs bombs

51 minutes ago, thespaceinvader said:

I doubt they'd do either.

Based on the pattern with Manaroo, Palp, etc, I'd expect to see them do something to make it weaker and less automatic - my personal hope is that they make the second attack contingent on having the target in arc OR having a Target Lock on it.

Just make it so you can't use target lock to re-roll or can't spend focus to modify dice (not both)

Honestly I hope Attanni doesn't get hit, because it's basically the only reason small base Scum ships not named "Fenn Rau" get to play ever.

Yes it can be abused, particularly by JumpMasters but it also takes a lot of honestly awful ships like Gand Findsmen and makes them not top tier, but very playable. Any set of 3 or more Attanni ships is basically fine, and I think that's a great fallback to have.

In ideal world I'd like to see Attanni stay and it's worst abusers go away (Or some sort of errata that wouldn't effect these non-abusive squads as badly like a Comm Relay style "You cannot have more than 1 focus token" clause.)

17 hours ago, Velvetelvis said:

Trying to plan for the future, what sorts of lists can come out of storage on the day it happens?

Actually now that I am thinking about it...maybe nothing really. I can't be sure jumps and or attani is actually keeping Anything away.

Might not even be a legitimate scenario to ask the question...ah well....I'm asking anyways.

If only those 2 thing are nerfed the meta will shift to rebel with Miranda, Sabine, Biggs, the scuurg (rebel) and Dash. Scums wont be far behind with Asajj, Fenn, Scuurg, Talonbane, Guri, Palob, etc. If Miranda, Sabine and Biggs are getting nerfed ate the same time, the game would probably go back to a much more balanced state since Imperials would be back :-)

35 minutes ago, Mangipan said:

Honestly I hope Attanni doesn't get hit, because it's basically the only reason small base Scum ships not named "Fenn Rau" get to play ever.

Yes it can be abused, particularly by JumpMasters but it also takes a lot of honestly awful ships like Gand Findsmen and makes them not top tier, but very playable. Any set of 3 or more Attanni ships is basically fine, and I think that's a great fallback to have.

In ideal world I'd like to see Attanni stay and it's worst abusers go away (Or some sort of errata that wouldn't effect these non-abusive squads as badly like a Comm Relay style "You cannot have more than 1 focus token" clause.)

I'm hoping it gets hit in such a way that it stays viable for generics outside the few currently overcosted ships (Fenn, Teroch, Jumps, Assaj, Ketsu) but loses out on those ships specifically.

I like adding 'you cannot be assigned more than one focus token', I also like the idea of a clause turning all turn manoeuvres white.

But the one I came up with a little while ago which I very much like is 'whilst any other friendly ship with this upgrade is in play, your pilot ability is treated as blank' (i.e. it comes back when you're the only ship on your side left on the field with Mindlink.

(Of course, this necessitates Scouts being fixed independently, but that's needed anyway).

It neatly strips it of a lot of its utility on high-PS named pilots, by instantly making them high PS generics, and means that Guri, Palob, Genesis, etc etc all no longer want Mindlink, Mindlink, Uber Alles and are better off choosing other EPTs a lot of the time, without messing it up for Findsmen, COncord Dawn Aces, Black Sun Aces, TPVs, etc etc, and INaldra still serves her purpose as 'cheap Mindlink battery' but loses some of her durability.

I actually think it might hit that golden point of potentially making mindlink actually balanced, by making named pilots actively NOT want it.

FIVE.

CARTEL.