I am teething at the bit for that Tie Aggressor

By Blail Blerg, in X-Wing

9 hours ago, thespaceinvader said:

Getting Fleet Officer in there would be better on Stridan. Kestal wants extra focus tokens, not just extra actions, if possible.

Coordinate lets you QD at PS4.

Or use barrel roll on either ship, which is great for top level play.

Although I will concede that that wouldnt be a bad idea. The stress from Fleet officer and hux makes it not as good.

5 hours ago, Thormind said:

I though about Oicunn from the start for 1 reason. No ship wants to get too close to him. He would protect the range 1 doughnut of the TLT. Only thing i dont like is to have LWF on the aggressors, i need to sacrifice the EPT. Not sure its a good idea to fly them without it.

Another possibility would be:

Major Stridan — Upsilon-class Shuttle 32
Fire-Control System 2
General Hux 5
Inspiring Recruit 1
Pattern Analyzer 2
Targeting Synchronizer 3
Experimental Interface 3
Kylo Ren's Shuttle 2
Ship Total: 50
Sienar Specialist — TIE Aggressor 17
Twin Laser Turret 6
Lightweight Frame 2
Ship Total: 25
Sienar Specialist — TIE Aggressor 17
Twin Laser Turret 6
Lightweight Frame 2
Ship Total: 25
OR
Kylo Ren — Upsilon-class Shuttle 34
Push the Limit 3
Fire-Control System 2
General Hux 5
Inspiring Recruit 1
Engine Upgrade 4
Ship Total: 49
Sienar Specialist — TIE Aggressor 17
Twin Laser Turret 6
Lightweight Frame 2
Ship Total: 25
Sienar Specialist — TIE Aggressor 17
Twin Laser Turret 6
Lightweight Frame 2
Ship Total: 25

Stridan would be a better support but wouldnt be able to turn around that much after the initial attack. Kylo is a bit less support but with PTL and boost he would be a bit more offensive. One problem with both the Decimator and the Shuttle is the limited amount of green available to clear Hux stress. I think my favorite built is the one with Boba because of this.

Yeah. I've flown a lot of Lambda and Upsilon. The 2 greens on the Upsilon wrecks it. This is why I'm not too fond of non-Stridan Hux shenanigans. You can fly out of range too easily. That said also. I've flown a LOT of Upsilon. You want the Upsilon dead, its not that hard either. So putting 50 points into it imo is not a good idea. Though, I can give you credit for sensible ideas on the two builds. The EU one is pretty funny. But your greens are garbage. Also, perhaps consider primed thrusters instead: you can still boost, and you ahve FCS for damage.

On 2017-07-04 at 3:19 PM, Blail Blerg said:

Coordinate lets you QD at PS4.

Or use barrel roll on either ship, which is great for top level play.

Although I will concede that that wouldnt be a bad idea. The stress from Fleet officer and hux makes it not as good.

Yeah. I've flown a lot of Lambda and Upsilon. The 2 greens on the Upsilon wrecks it. This is why I'm not too fond of non-Stridan Hux shenanigans. You can fly out of range too easily. That said also. I've flown a LOT of Upsilon. You want the Upsilon dead, its not that hard either. So putting 50 points into it imo is not a good idea. Though, I can give you credit for sensible ideas on the two builds. The EU one is pretty funny. But your greens are garbage. Also, perhaps consider primed thrusters instead: you can still boost, and you ahve FCS for damage.

Yeah, i've tried flying the Upsilon many times and havent been really successful yet. Imperials really need a good option for a 50pts large ship. The only viable one they have at the moment cost around 60pts to build (RAC) I would love to try the primed thrusters but it's for small ships only...

Here is the dial if you are interested.

R4E1: 1 point. You can perform actions on your [bomb] and [torp] upgrade cards even if you are stressed. After your perform an action in this way you may discard this card to remove one stress token from your ship.

Cruise missiles: attack 1 range 2-3, Attack tl no discard, roll up to 4 addition dice equal to the speed of your move. So if you can close to range 2-3 with a 4 or 5-speed move, this is a FIVE dice missile. Holy wow.

Lok Revenant and Wookiee Liberator both 26 w/EPT.

Cruise Missiles seem likely to be really strong, but not possible to use in a slow-roll.

16 minutes ago, BRAINJACKALexe said:

Here is the dial if you are interested.

could've certainly been worse

no five forward though :(

I'll take the only red maneuver being a 4k for losing any 5 speeds.

That dial is amazing.

The dial is boring. Utterly bland. Good but totally without interest. Not even inabilities to make it interesting.

Also wdf wdf cruise missiles. Easy 5 dice attacks nowadays power creep

9 minutes ago, Blail Blerg said:

The dial is boring. Utterly bland. Good but totally without interest. Not even inabilities to make it interesting.

Also wdf wdf cruise missiles. Easy 5 dice attacks nowadays power creep

Easy? I think not. All it does is change up the opening engagement and the importance of managing the approach speed. If you're getting hammered by them, that's on you, not power creep. They've got the same donut hole issue as Dash, except they also have to fly (quickly!) directly at you.

11 minutes ago, Blail Blerg said:

The dial is boring. Utterly bland. Good but totally without interest. Not even inabilities to make it interesting.

Also wdf wdf cruise missiles. Easy 5 dice attacks nowadays power creep

I don't know who you are playing against but "easy 5 dice attacks" are going to be hard to actually get... It can be hard enough to be able to get good missile shots off when you can use any maneuver let alone needing a 4+ speed maneuver to get the 5 dice attack.

Its a good missile, but hardly power creep... if you have the point free you still may take concussion missiles for the flexibility and reliability.

2 minutes ago, Icelom said:

I don't know who you are playing against but "easy 5 dice attacks" are going to be hard to actually get... It can be hard enough to be able to get good missile shots off when you can use any maneuver let alone needing a 4+ speed maneuver to get the 5 dice attack.

Its a good missile, but hardly power creep... if you have the point free you still may take concussion missiles for the flexibility and reliability.

I think this is a missile made for a ship that doesn't have to rely on it for damage output. I think TIE Defenders will get great use of it as they have a fast dial and they get the 3/4 reds regardless if the approach works out or not. Vessery will love giving them a try I'll wager.

1 hour ago, clanofwolves said:

I think this is a missile made for a ship that doesn't have to rely on it for damage output. I think TIE Defenders will get great use of it as they have a fast dial and they get the 3/4 reds regardless if the approach works out or not. Vessery will love giving them a try I'll wager.

For 5pts once you drop /x7?

On 7/3/2017 at 2:47 PM, Blail Blerg said:

Do we have a firm release date yet?

Really looking forward to 2x TLTing someone to death. =)

Also, Kestal, looks really fun.

Who has fun builds for the Agg?

DAT:

60SA.gif

IMP%2BTIE%2BAGRESSOR.PNG IMP%2BTIE%2BPUNISHER%2BNEW.PNG IMP%2BTIE%2BAGRESSOR.PNG IMP%2BTIE%2BPUNISHER%2BNEW.PNG IMP%2BTIE%2BAGRESSOR.PNG

(Who Knew?)

37.gif

2 hours ago, BadMotivator said:

I'll take the only red maneuver being a 4k for losing any 5 speeds.

That dial is amazing.

1 forward too

it really is the imperial equivalent of the SF, only something was lost in translation and the white 3-turn didn't carry into the future

What kind of sociopath is actually looking forward to using TLT?

1 minute ago, ficklegreendice said:

1 forward too

it really is the imperial equivalent of the SF, only something was lost in translation and the white 3-turn didn't carry into the future

CREW DAMMIT... the ship needed a crew slot.

37.gif

5 minutes ago, Chumbalaya said:

What kind of sociopath is actually looking forward to using TLT?

anyone who wants to fly the gressor?

can't do too much with it that you couldn't do better with another ship

not to mention plenty of imps seem to be worried about bombs. Well, TLTs circumvent that handily (though SF do too, so you can always pair the two instead of spamming)

Edited by ficklegreendice

The aces are very much non-TLT, though. Kestal with an Ion Turret looks fresh.

And pls, guys: While quad TLT is a pain in the butt, a single - or 2 - TLTs can actually be a nice addition to the game. Just imagine a list of 2 TLT Aggressors + 1 Phantom (Whisper w. Kallus, I would pick). The TLTs force a certain positioning from the enemy - so does the phantom. I believe this could be a great and high-skillcap list.

Also, 2 TLTs would work wonders against Miranda, which may very well be the Imperial's greatest bane right now. How about a TIE/D+2 TLTs? Seems like fun:

Colonel Vessery — TIE Defender 35
Veteran Instincts 1
Tractor Beam 1
TIE/D 0
Ship Total: 37
Sienar Specialist — TIE Aggressor 17
Twin Laser Turret 6
Ship Total: 23
Sienar Specialist — TIE Aggressor 17
Twin Laser Turret 6
Ship Total: 23
Sienar Test Pilot — TIE Advanced Prototype 16
TIE/v1 1
Ship Total: 17

Gressors are also fairly unique im how theyre TLTs that can mulch scouts

The ps 5s (including adapt double edge) are 28 points with tlt + cruise missiles. Just food for thought

11 hours ago, Chumbalaya said:

What kind of sociopath is actually looking forward to using TLT?

I'm societal trash.

Edited by Blail Blerg
11 hours ago, MaxPower said:

The aces are very much non-TLT, though. Kestal with an Ion Turret looks fresh.

And pls, guys: While quad TLT is a pain in the butt, a single - or 2 - TLTs can actually be a nice addition to the game. Just imagine a list of 2 TLT Aggressors + 1 Phantom (Whisper w. Kallus, I would pick). The TLTs force a certain positioning from the enemy - so does the phantom. I believe this could be a great and high-skillcap list.

2 TLT's + Whisper looks pretty grand. You can fit Double Edge with Trickshot + A PS5 generic and Whisper with a 4 point crew member for 97. Like you said, it seems incredibly skill based but also extremely lethal. Certainly the first list I will be practicing this wave.

Rec Spec, Hotshot Co-Pilot, Gunner, Kallus, Rebel Captive, Navigator (I think bombs will be a thing) - pick the crew that best suits your local meta and have a blast.

17 hours ago, ArbitraryNerd said:

Easy? I think not. All it does is change up the opening engagement and the importance of managing the approach speed. If you're getting hammered by them, that's on you, not power creep. They've got the same donut hole issue as Dash, except they also have to fly (quickly!) directly at you.

4-5 speed kturns.... wont be just for initial engagement. Same if you put them on a flanker, it forces your opponent to make a difficult decision, which is always a good thing. Cant wait to see how they do on Thomax Bren... :)

Edited by Thormind
3 hours ago, Bonza said:

(I think bombs will be a thing)

With Nym being able to ignore his own bomb(ets) dmg and drop them after he moves, it's 100% sure its going to be a thing. Add to that the Scuurg allows rebels to detonate their "sabined" bomb(lets) whenever they want, not sure Whisper will be happy...

24 minutes ago, Thormind said:

4-5 speed kturns.... wont be just for initial engagement. Same if you put them on a flanker, it forces your opponent to make a difficult decision, which is always a good thing. Cant wait to see how they do on Thomax Bren... :)

Preventing easy K-turns is a part of the opening engagement, IMO. Also, most ships will then be taking sub-par shots. Ask any Fenn player -- a TL isn't enough.

That being said, I do like the idea of the missiles being held onto and becoming nasty later game threats, but they never become easier to get off than in the first engagement.

6 minutes ago, ArbitraryNerd said:

Preventing easy K-turns is a part of the opening engagement, IMO. Also, most ships will then be taking sub-par shots. Ask any Fenn player -- a TL isn't enough.

That being said, I do like the idea of the missiles being held onto and becoming nasty later game threats, but they never become easier to get off than in the first engagement.

Then again there is mindlink and (maybe) intensity and so many ways to get free TL/focus that fully moded cruises will be shot regularly. How many times have you seen Fenn do his range 1 thing with just a TL...? :-)

As for K-turns, i would invite you to go on youtube and watch some competitive games or any that involve a defender. Its not just done after the first engagement. Just like scouts are not always shooting their loads within the first few rounds.

22 hours ago, BRAINJACKALexe said:

Here is the dial if you are interested.

....why does the Scurrg have a Facehugger on it's wing?