I am teething at the bit for that Tie Aggressor

By Blail Blerg, in X-Wing

1 minute ago, Thormind said:

Then again there is mindlink and (maybe) intensity and so many ways to get free TL/focus that fully moded cruises will be shot regularly. How many times have you seen Fenn do his range 1 thing with just a TL...? :-)

As for K-turns, i would invite you to go on youtube and watch some competitive games or any that involve a defender. Its not just done after the first engagement. Just like scouts are not always shooting their loads within the first few rounds.

Of course they aren't -- I have enough actual game experience with and against these ships to know that... and also how to prevent that from being an easy maneuver for them. You fly differently when facing different types of threats, and these missiles aren't any different -- they're easier to manage than SLAM bombing runs, for example.

And these missiles are MUCH harder to be effective after the first round of engagement. I invite you to note that I'm not saying they become impossible.

Also, I'm willing to take the five dice shot from a Defender, if it means they're rocking the TIE/D title. There's definitely some merit to running them as such, but they're much more manageable vs. the lists that I fly. And Jumps don't have missile slots, thankfully (because that white sloop and a Cruise, while not at full power, would still be a pain).

Literally the only application i see cruise missiles being silly on is attani lists....go figure.
It doesnt spend the targetlock, so full mods if they can get the TL and not be in range1. Which isnt a problem since majority of the scum ships with a missile have a 3die face anyway, so losing a die for your regular attack vs spending the card is not exactly a loss.

Everyone else will struggle to get the mods. LRS users will have decent odds at getting it off, but thats limited to bombers (which really dont want to move that fast), punishers (cant get max dice), kwings (cant get max dice), and Scurrg (probably the only one that doesnt really suffer). Technically firespray with torp title but LOL yeah not worried about that.

Everyone wants this for their awings....pretty sure prockets are better for them still.

Not sure about your bombers logic. I think Cruise are a great fit on bombers, especially with Targeting Synch around.

1 minute ago, Stay On The Leader said:

Not sure about your bombers logic. I think Cruise are a great fit on bombers, especially with Targeting Synch around.

It'll take some careful practice to be able to reliably get them shot off at 4 or 5 dice though, especially against high priority targets with boost.

True with pretty much anything carrying Cruise Missiles.

17 minutes ago, Stay On The Leader said:

Not sure about your bombers logic. I think Cruise are a great fit on bombers, especially with Targeting Synch around.

Experience with them is all.
I ran LRS + Crack homer gammavets for quite awhile when that came out. Unless your opponent literally just flights straight at you and you gauge the 4fwd right to not get into range1, GL getting that. Going slow as possible was the only way i managed to get the homers off every time, and even then some ships managed to get from range3 to poking their nose into range1 (dang large bases or boost/broll...)

Cruise on them wont be impossible, just difficult. If they go max speed the same time you do, either its turn1 and you dont have doublemods yet or youre facing each other/zipped pass each other. The strenght of LRS isnt getting the TL in the first place, its getting it in advance for doublemods.
Ships w/o LRS would just take Gchips, which mitigated the lack of doublemod. But, unless youre a high PS that means the aged ol' issue of getting the TL to begin with.

Edited by Vineheart01

The way I see it happening is that your Bomber sits back while the rest of your squad creates the engagement, then dashes forwards to catch up to them.

If you do it with all bombers it won't work, that's nuts, but one bomber hanging back to race in... that should work.

9 minutes ago, SOTL said:

The way I see it happening is that your Bomber sits back while the rest of your squad creates the engagement, then dashes forwards to catch up to them.

If you do it with all bombers it won't work, that's nuts, but one bomber hanging back to race in... that should work.

Tough to do that and do it with Targetting Sync though.

I'm thinking a mix of Jumps and Loks will be very strong, the Jump(s) aim to engage at range 3 whilst the loks slow roll behind, then the jumps block for the lok(s) whilst they get their cruises off.

Just now, thespaceinvader said:

Tough to do that and do it with Targetting Sync though.

How so? Range 2 bubble around your Targeting Synch guy is pretty easy to steer your bomber into.

To get them both firing in the same round whilst your bombers are doing a 4 forward and you have to have both in range 2 of each other is going to take very careful coordination - and risk your Synchroniser getting focussed to death in the opening round when it's on its own.

It's not going to be anywhere enar as easy as you seem to be implying to get these to work at their highest capacity.

I suspect 4 dice with these will be a lot more common than 5.

24 minutes ago, thespaceinvader said:

I suspect 4 dice with these will be a lot more common than 5.

Yeah, we said that a while back.

Erm, I don't want to be that guy but it's 'champing at the bit'...

12 minutes ago, Nailed said:

Erm, I don't want to be that guy but it's 'champing at the bit'...

We would have also been ok with chomping at it, hah.