1 minute ago, Thormind said:Then again there is mindlink and (maybe) intensity and so many ways to get free TL/focus that fully moded cruises will be shot regularly. How many times have you seen Fenn do his range 1 thing with just a TL...? :-)
As for K-turns, i would invite you to go on youtube and watch some competitive games or any that involve a defender. Its not just done after the first engagement. Just like scouts are not always shooting their loads within the first few rounds.
Of course they aren't -- I have enough actual game experience with and against these ships to know that... and also how to prevent that from being an easy maneuver for them. You fly differently when facing different types of threats, and these missiles aren't any different -- they're easier to manage than SLAM bombing runs, for example.
And these missiles are MUCH harder to be effective after the first round of engagement. I invite you to note that I'm not saying they become impossible.
Also, I'm willing to take the five dice shot from a Defender, if it means they're rocking the TIE/D title. There's definitely some merit to running them as such, but they're much more manageable vs. the lists that I fly. And Jumps don't have missile slots, thankfully (because that white sloop and a Cruise, while not at full power, would still be a pain).