Not really Quad Turret related but.. (no QBT in this game)
Just had a 600p game today (with Sloan as commander) and I had 2xGladiators, 1xISD I, 1xGozanti, 2xRaiders and I did not speed up above speed two once on anything but my Raiders. I did have one ship advantage and was going first but with sensor network my opponent where generally 75p ahead so I needed to engage him to win. The opposing Rebel force was Ackbar with 1xMC80, 1xMC30, 1xAssault Frigatte, 1 x Nebulon B, 1xGR75 and about 170p squadrons. We had about the same amount of points in squadron but I invested a bit more in offensive squadron support rather than defensive and that turned out key for me.
I basically killed off 2/3 of his squadrons before he pulled them back and his MC30 that was out of position due to me having a considerable deployment advantage with more squadrons that him. The MC30 was essentially destroyed by Phantoms and Fire-Sprays and some stray shots from my ISD and a Gladiator. But this was not a tournament game so it basically ended in turn four with the Rebels disengaging since they would never be able to make up for its bad positioning had we continued. I just could strafe his rear with bombers, raiders and the ISD at long/mid range and eat him up piece by piece. But as thing were his MC80 could probably take that beating with all the defensive stuff on it and support ship using Projection Experts. But since I was about 100p up on him he needed to take the offensive and that was just never going to happen.
The moral of the story is that... in casual play you don't need to wipe the opponent, just win and if I'm up 100p I will not speed in and start trading ships... I will just put myself in a superior position and wait since if nothing change I win... no need to press my luck anymore. In a tournament I guess this is not enough but the game is not solely about tournament play. If I had only speed two ships (other than the raiders) this battle would have turned out just the same.
Edited by jorgen_cab
