Quad Battery Turrets spoiler

By LazorBeems, in Star Wars: Armada

21 minutes ago, Ginkapo said:

Because if you just want dice there are better upgrades. If you want a leading shots activator this becomes useful. You dont need both for that.

Thus, it pretty much is mutually exclusive.

The opinions represented above are not endorsed by the Madaghmire Association, and are soley the views of the quoted Ginkapo. They are not facts, nor should they be interpreted as such.

Just now, Caldias said:

Does this make Konstantine attractive enough to see in tournaments? Definitely interesting. Also, seems really decent on Arqs as well, as with those I typically slow roll at about 2 or so most of the time, then jump to 3 to get away from danger.

Dunno about Konstantine, maybe? Disp caps/this thing/addition of quasar all make his trigger a little easier to work with in listbuilding.

I also thought of arquittens. Maybe using the command variant with et's for maneuverability and gaming the trigger. Problems of course as running it that way gets expensive for the chasis.

3 minutes ago, geek19 said:

MC80 kinda, but Defiance title and xi7s seem better to me.

Konstantine only partially improves; he's still not good, extra dice from a ship don't make him better.

No turbolaser slot on an Interdictor.

I'd argue Ozzel was good before; this is another way to play him but he's already decent to begin with.

Can't really equip this on a slow squadron, and if we're talking slow squadrons the Rebellion already has like 4 different ways to speed up b wings. Maybe it helps yv-666s, but the garbage truck is still a garbage truck and needs other friends to help him be decent.

And I GUESS you can use tractor beams. You're at Cross purposes though, as 17th want to slow down ships while these want the ships faster for the extra dice.

I'll give you an ISD and the MC80, but given that you're only getting the extra dice if they're going faster, there's very little reason to give you an extra die easily. It might delay shooting until turn 3 maybe? Mmmmmaybe?

No, especially the Interdictor comment. Interdictor G8 's are now better, not Interdictor. Phylon's force nav token discard. As the target you can't opt to slow down if you have a nav token.
QBTs make everything I mentioned better.

Damnit, I can't put them on my Command Peltas. I guess I'll have to do with disposable capacitors. Good news that 2 of them come in the quasar pack so I only have to buy one

If this is the text of the card, it is really great.

For only 5 points you have the chance to get an extra die for every arc and on every range.
And ISD II with sensor team or veteran gunner, who can fire 4 red and 2 blue dice on long range? I find this really good.

Sure, all under the trigger that the other ship is faster.

1 hour ago, xerpo said:

Ahh im tired to see how they keep bringing on the VSD back in game, was fine alreade with the disposable capacitors and JJ. Hope they do something similar in the next wave to fix somehow the mix of angles/defense tokens/shields/hull that makes the NeB the **** it is.

My Yavaris B-wing combo more or less single handedly took down a ISD in the store Campionship tourny I played yesterday.

But yes the Neb could use some more love, in the form of new Titles etc... that can give them some more life other than Salvation and Yavaris.

3 minutes ago, Kiwi Rat said:

My Yavaris B-wing combo more or less single handedly took down a ISD in the store Campionship tourny I played yesterday.

But yes the Neb could use some more love, in the form of new Titles etc... that can give them some more life other than Salvation and Yavaris.

(Yoda): there....is....a...noth...er.... Neb.... tie.... tulllllll.... (Dies)

It's called the Redemption, it's fun.

Arquitens will love this upgrade honestly.

3 minutes ago, TallGiraffe said:

Arquitens will love this upgrade honestly.

Why this over dual turbolaser turrets? Same cost, fixes the red dice they normally want help with. Or enhanced armaments, too, if you think you can double shot?

9 minutes ago, geek19 said:

(Yoda): there....is....a...noth...er.... Neb.... tie.... tulllllll.... (Dies)

It's called the Redemption, it's fun.

Myth. Legend.

2 minutes ago, geek19 said:

Why this over dual turbolaser turrets? Same cost, fixes the red dice they normally want help with. Or enhanced armaments, too, if you think you can double shot?

This one lets you get value from a double arc on a single target.

3 minutes ago, Madaghmire said:

This one lets you get value from a double arc on a single target.

I guess. I'd think DTTs are better though.

6 minutes ago, geek19 said:

Why this over dual turbolaser turrets? Same cost, fixes the red dice they normally want help with. Or enhanced armaments, too, if you think you can double shot?

Double arc shots.

I like this better than DTTs personally, mostly because it really ups an Arq's odds to do some flot hunting. With 4 dice in the pool and a blue one added to up the odds of getting an accuracy.

1 hour ago, Drasnighta said:

Well, ISDs can't take 'em. So they then get shuffled into the fist list

ISD1s will love this, getting a blue on the side will be very nice indeed

Just now, Johnnyreb said:

ISD1s will love this, getting a blue on the side will be very nice indeed

Well, to be fair, a lot of the local ISD-1s I've been fighting have aleady been taking High Capacity Ion Turbines.

So its not a huge change, and costs them XI7s too boot.

1 minute ago, Drasnighta said:

Well, to be fair, a lot of the local ISD-1s I've been fighting have aleady been taking High Capacity Ion Turbines.

So its not a huge change, and costs them XI7s too boot.

Yup. Put high capacity ion turbines on there along with h9s and you've got one heck of a death dealer.

Just now, Drasnighta said:

Well, to be fair, a lot of the local ISD-1s I've been fighting have aleady been taking High Capacity Ion Turbines.

So its not a huge change, and costs them XI7s too boot.

True but you can now swap out OE for leading shots, which in turn gives your boarders........

Just now, Drasnighta said:

Well, to be fair, a lot of the local ISD-1s I've been fighting have aleady been taking High Capacity Ion Turbines.

So its not a huge change, and costs them XI7s too boot.

But the cost difference and the fact it adds to a double arc can be more worth

Just now, Visovics said:

But the cost difference and the fact it adds to a double arc can be more worth

Its the cost difference indeed.

The ISD-1s I've been facing have been pretty well Naked, with HCIT, and just about nothing else, relying on their Vader Rerolls or Screed Bonuses, effectively.

So this is going to be some more changes that way.

Still, its going to slow them down ... Because they generally Careen about at Speed 3 like Drunken ISD Monkeys... So there's that, that works in my favour. I can outgun them with my Bombers when they're trying to go slower than my MC80s.

2 hours ago, ouzel said:

I read this as a ship moving at a higher speed then the attacker at the time of the attack, not has a higher top speed

I am almost 100 percent sure that this upgrade gives you a blue so long as the defending has a higher potential speed. In other words, the defending ship need not be at a higher speed than yours while attacking.Otherwise the card would read, "While attacking a ship at a higher speed than yours,, you may add 1 blue die to your attack pool."

4 minutes ago, Warlord Zepnick said:

I am almost 100 percent sure that this upgrade gives you a blue so long as the defending has a higher potential speed. In other words, the defending ship need not be at a higher speed than yours while attacking.Otherwise the card would read, "While attacking a ship at a higher speed than yours,, you may add 1 blue die to your attack pool."

Potential Speed isn't defined in the Rules.

Speed is.

A Higher Speed is thusly defined as something you can easily check.

While referring to speed, and speed levels, "with a" and "at a" are functionally identical in the English Language

With a %numerical speed value% that is higher (Greater)

At a %numerical speed value% that is Higher (greater).


And, to add the ludicrous strawman (that is ludicrous, and is not intended to offend)

Since speed is defined as what is on the Dial... I mean, everyone's dial can go to 4... Even if the Ship cannot... The Dial Can, so the potential speed of every Ship is 4... Right? :D

Edited by Drasnighta

it's not just Konstantine and VSD2s buff... it's also another way to help deal with speedy flotillas.

I like it, too bad the Interdictor can't take it.

3 minutes ago, Drasnighta said:

Potential Speed isn't defined in the Rules.

Speed is.

A Higher Speed is thusly defined as something you can easily check.

A VSD traveling at speed 2 can utilize this upgrade to attack a flotilla traveling at speed 1. Just look at the plain language at the card lol.

Just now, Warlord Zepnick said:

A VSD traveling at speed 2 can utilize this upgrade to attack a flotilla traveling at speed 1. Just look at the plain language at the card lol.

I don't know, seems clear to me that the attacking ship needs to go slower than the defending ship.

2 is a higher speed than 1.

3 is a higher speed than 2, etc.