Quad Battery Turrets spoiler

By LazorBeems, in Star Wars: Armada

2 minutes ago, Drasnighta said:

Solidly withough precedence, which is very interesting.

They've included a Card in a pack that neither ship variant can use... very interesting going forward with that as aprecedence now.

Are they doing this to give it to Imperial players who are only buying one pack of hammerheads? That's the only reason I can think of this.

Yup it looks like Vic Is. Mc80 Assaults and the liberty type MC80s.

ISDs and Vic IIs seem better of with disposible capacitors.

Just now, Ginkapo said:

Yup it looks like Vic Is. Mc80 Assaults and the liberty type MC80s.

ISDs and Vic IIs seem better of with disposible capacitors.

Well, ISDs can't take 'em. So they then get shuffled into the fist list

Ahh im tired to see how they keep bringing on the VSD back in game, was fine alreade with the disposable capacitors and JJ. Hope they do something similar in the next wave to fix somehow the mix of angles/defense tokens/shields/hull that makes the NeB the **** it is.

Just now, Ginkapo said:

Yup it looks like Vic Is. Mc80 Assaults and the liberty type MC80s.

ISDs and Vic IIs seem better of with disposible capacitors.

No dcaps on ISDs, but this and dcaps and leading shots on a vic-ii make for one mean artillery piece.

RIP my Raider lists. They have a tough enough time with Ackbar pickle lists to begin with, without having to deal with Leading Shots at long range, or pulling accuracy.

Oh well, at least I can legitimately use Konstantine again, so I can branch away from my good buddy Screed. Although long range OP taps with an Avenger do sound fun...

Just now, xerpo said:

Ahh im tired to see how they keep bringing on the VSD back in game, was fine alreade with the disposable capacitors and JJ. Hope they do something similar in the next wave to fix somehow the mix of angles/defense tokens/shields/hull that makes the NeB the **** it is.

Yeaaaaaah, neb B's are good, how are you flying them that you're having trouble with them?

1 minute ago, Drasnighta said:

Well, ISDs can't take 'em. So they then get shuffled into the fist list

Ah good. Imps do have a reason for them!

Forgot the small medium only rule. Mainly cause warlords doesnt prevent it.

Just now, Ginkapo said:

Ah good. Imps do have a reason for them!

Forgot the small medium only rule. Mainly cause warlords doesnt prevent it.

@Nevetz is going to have to do something about that, methinks... Because that's a big deal for Tournament lists coming out...

Just now, geek19 said:

Yeaaaaaah, neb B's are good, how are you flying them that you're having trouble with them?

Is not the way I fly them, is about the way the average opponent can sooooo easily find and angle to tare apart that only shield sidehull with no chances to redirect.

*Errata comes out next week to make it an offensive retrofit

Really at this point was this still needed? I'm happy that ffg is adding somethings that seem like they're supposed to help underpowered slow ships but this not being an AA upgrade kinda sucks.

1 minute ago, xerpo said:

Is not the way I fly them, is about the way the average opponent can sooooo easily find and angle to tare apart that only shield sidehull with no chances to redirect.

Anyone who tries that against me finds themselves facing down Keyan and Luke.

Its a fork, you CAN get my flank, but you HAVE to sit amongst those Bwings there....

1 minute ago, xerpo said:

Is not the way I fly them, is about the way the average opponent can sooooo easily find and angle to tare apart that only shield sidehull with no chances to redirect.

Angle them differently? Protect your flanks with a flotilla like everyone else does? Salvation and Yavaris are still good and have been for a while, I don't know what to tell you.

7 minutes ago, Ginkapo said:

What ship does not have an offensive refit slot, but has an ordnance slot and a turbolaser slot?

I cant see why you would take this for 5pts rather than disposible capacitors except on Ackbar MC80s....

Why does it have to be one or the other? The two upgrades are not mutually exclusive.

QBTs are Turbolasers and Modifications

DC are Offensive Retros and Small/Medium Only

If you're saying you only have 5 points to spare for an upgrade and you can only pick one or the other, then yeah, I'd probably take DC over QBTs if we're just talking one ship. But across multiple ships or plinky ships (paging Hammerhead Scouts), I'd rather spread that damage across multiple, repeated small attacks to burn through the defense tokens.

1 minute ago, LazorBeems said:

Why does it have to be one or the other? The two upgrades are not mutually exclusive.

Because if you just want dice there are better upgrades. If you want a leading shots activator this becomes useful. You dont need both for that.

Thus, it pretty much is mutually exclusive.

12 minutes ago, geek19 said:

but this and dcaps and leading shots on a vic-ii make for one mean artillery piece.

Yep, lock up your flotillae!

In before, VSD op...

This card can definitely be very different from the use of Disposable Capacitors. This card can be more important to engage multiple small ships. It might be hard to find a good moment where Capacitors can be used on two shots in the same turn while this card can make sure you get that important accuracy or extra damage to destroy a smaller ships where you otherwise would leave it with a hull point left. A big alpha strike is not always the best strategy long time.

9 minutes ago, geek19 said:

What weak ships and upgrades are you thinking of besides the vic-ii?

  • Vics: because they be slow
  • MC80: another slow ship; has Engine Techs to get around QBT limitation
  • All large ships with lots of red dice (ISDs, MC80s) and Ion slot for Leading Shots
  • Konstantine: because he's useless right now and can speed up enemies
  • Interdictor G8: Now the target will think twice about raising their speed to maintain their current speed due to the 1 (temp) speed loss from G8
  • Grand Inquisitor
  • Ozzel: Wasn't good before; now allows for rapid speed up/down to trigger QBTs
  • All of the slow squadrons (speed 2) that can't catch speed 3 ships.
  • Phylon Tractors: to strip ships of Nav tokens so they can only use Nav Dials to slow down

It is ironic that is an upgrade that is incredibly effective UNTIL it becomes meta. The more players that take slow ships with this modification, the less effective it becomes. As soon as you show up at a tournament and get a VSD on VSD matchup its not going to do you much good. Unless someone has the cajones to drop to 0 and get that dice advantage.

25 minutes ago, Blail Blerg said:

Really at this point was this still needed? I'm happy that ffg is adding somethings that seem like they're supposed to help underpowered slow ships but this not being an AA upgrade kinda sucks.

I mean I was looking for antisquad tech too, but this is solid large/medium ship antiswarm tech and that was also something we needed/wanted.

I like it.

4 minutes ago, BrobaFett said:

It is ironic that is an upgrade that is incredibly effective UNTIL it becomes meta. The more players that take slow ships with this modification, the less effective it becomes. As soon as you show up at a tournament and get a VSD on VSD matchup its not going to do you much good. Unless someone has the cajones to drop to 0 and get that dice advantage.

Yes please all the speed 0....... I encourage it.... :D

Does this make Konstantine attractive enough to see in tournaments? Definitely interesting. Also, seems really decent on Arqs as well, as with those I typically slow roll at about 2 or so most of the time, then jump to 3 to get away from danger.

Mc 80 Battle with QBT and H9s. I like it. Extremely dangerous at long range and can hunt flotillas exceptionally well

8 minutes ago, Thraug said:
  • Vics: because they be slow
  • MC80: another slow ship; has Engine Techs to get around QBT limitation
  • All large ships with lots of red dice (ISDs, MC80s) and Ion slot for Leading Shots
  • Konstantine: because he's useless right now and can speed up enemies
  • Interdictor G8: Now the target will think twice about raising their speed to maintain their current speed due to the 1 (temp) speed loss from G8
  • Grand Inquisitor
  • Ozzel: Wasn't good before; now allows for rapid speed up/down to trigger QBTs
  • All of the slow squadrons (speed 2) that can't catch speed 3 ships.
  • Phylon Tractors: to strip ships of Nav tokens so they can only use Nav Dials to slow down

MC80 kinda, but Defiance title and xi7s seem better to me.

Konstantine only partially improves; he's still not good, extra dice from a ship don't make him better.

No turbolaser slot on an Interdictor.

I'd argue Ozzel was good before; this is another way to play him but he's already decent to begin with.

Can't really equip this on a slow squadron, and if we're talking slow squadrons the Rebellion already has like 4 different ways to speed up b wings. Maybe it helps yv-666s, but the garbage truck is still a garbage truck and needs other friends to help him be decent.

And I GUESS you can use tractor beams. You're at Cross purposes though, as 17th want to slow down ships while these want the ships faster for the extra dice.

I'll give you an ISD and the MC80, but given that you're only getting the extra dice if they're going faster, there's very little reason to give you an extra die easily. It might delay shooting until turn 3 maybe? Mmmmmaybe?