An idea of giving love to Imps

By Erion_Fett, in X-Wing

41 minutes ago, E Chu Ta said:

You know ::SPOILER ALERT:: the Empire loses, right? /SPOILER::

We might lose a few battles here and there, and perhaps disappear for 20 years, but the Empire is like trying to squish a cockroach on dirt. It's very difficult to kill, mainly because someone will always strive to bring it back.

1 hour ago, kris40k said:

No, its not OP or gamebreaking, but that's not the question. The question is, is it useful ?

Consider who might use this proposed modification. Generic TIE/ln's are ruled out because as I have mentioned before: 2 die TIE's are dang near pointless in today's game. Maybe one for a blocker.

Interceptors might, but they would be giving up AT at low PS, which was supposed to be a fix for them, or be capable of using the Royal Guard title and get AT + This + no EPT for + 0 pts. Maybe some traction there.

Generic Strikers could use this.

TIE/FOs as well, as you could staple Pattern Analyzer to them but people don't use the generics. OL see's a lot of play, but would never take this, making Juke effectively a 4 point upgrade due to opportunity costs.

Cheap Scimitar bombers? Could work on a shuttle; but you are giving up LWF which was a fix for them.

That's just off the top of my head. I'm not saying its bad , I'm just not sure of it being useful to the faction.

As far as I can see, the mod is actually helping the ships that need the most help, so I think it's spot on. It's the redeemer* of the Imperial faction? Of course not. But it makes a more "zerg" Empire, so it's even thematic.

* We know who the redeemer is... :ph34r:

Seeing 10 TIE Fighters on the table all at once sounds glorious. I'm in.

You're still limited to 8 ships of a single type in standard play. So this lets you run 8 academy pilots and have 20 points left over for a TIE shuttle with ops spec, LWF, and intel agent.

4 hours ago, E Chu Ta said:

You know ::SPOILER ALERT:: the Empire loses, right? /SPOILER::

Tell that to the Hosnian system.

4 hours ago, E Chu Ta said:

You know ::SPOILER ALERT:: the Empire loses, right? /SPOILER::

Double post

Edited by PhantomFO
1 minute ago, PhantomFO said:

Double post

More like double rainbow all the way.

10 hours ago, Odanan said:

As far as I can see, the mod is actually helping the ships that need the most help, so I think it's spot on. It's the redeemer* of the Imperial faction? Of course not. But it makes a more "zerg" Empire, so it's even thematic.

* We know who the redeemer is... :ph34r:

After I read your comments, yes, I think that would be the closest aproximation. At least, this is lorewise, in certain way. In films we use to see a lot of great aces and rebel pilots fighting against a lot of ships from the empire, and, sometimes, a couple of veterans of the empire arrives and change the battle.

11 hours ago, E Chu Ta said:

You know ::SPOILER ALERT:: the Empire loses, right? /SPOILER::

The Only thing we lose is time

Image result for Krennic the only thing i lose is time

If I was looking to do something like this, my main problem is that having more than 8 TIE fighters on the board (a) slows the game right down and (b) doesn't really help all that much; there are plenty of ships which are functionally immune to blocking and 2-dice attacks (Mindlink/Concord Dawn Fenn Rau, for example).

At the same time, making swarmy ships extra swarmy would be a pleasant experience.

My preferred approach would be to borrow inspiration from the mission rules - see the special rules for Political Escort :

Quote

Imperial Reinforcements: During the End phase, the Imperial player may call for one REINFORCEMENT for each Imperial ship that was destroyed in that round. For each reinforcement, he takes one Academy Pilot Ship card and places it outside the play area. Then he places one "Academy Pilot" ship within Range 1 of his edge of the play area. The Imperial player can assign maneuvers to this ship and use it as normal.

Being able to 'respawn' academy pilots gives them a very different role to aces and black squadron pilots. Obviously you'd have to pay for this, and you'd have to think carefully how victory points work for destroyed respawned ships.

  • Can you respawn more than once?
  • Do you get points for killing both the original and the respawn (and therefore allow someone to get more than 100 points)?
  • How is this rule 'attached' to the ship?

Making it a title that's discarded on use makes it a one-use respawn. Having you only get points for killing it a second time (like tel trevura) is easier but may be a little harsh. On the other hand, if it's just an academy pilot...

The other question is one of cost/effectiveness. Yes, the academy pilots may respawn, but if you get less of them to begin with you kind of undermine the effect.

My gut reflex is making it a one-point or two-point title, such that a swarm of eight academies can have two or four reinforcements waiting in the wings (but won't get to bring them on until they take casualties.

I wouldn't want to attach it to anything more dangerous than the TIE fighter.