Design Challenge: Make Wedge a star

By Mackaywarrior, in X-Wing Squad Lists

24 minutes ago, Biggsy_boy said:

Makes sense. I guess it depends on the points. The build I have doesn't have any spare points to use. Although, I've been thinking about concussion missiles on the Z, which would free up a point. It's a thought.

I tried the list last night, but switching out Nym for Ten Numb in a B wing. It is a firing squad. First game, I burned Fenn with 2 torps, than Quinn Jast, turned and range one blasted old Teroch. 2nd game was against 2 delta defenders and whisper. I torp'ed a defender. And whisper was a joke against a PS 10. Between 2 games, I only lost one ship. and realistically, Numb was Nym without bombs.

Hah, Numb is the pilot template I used as a proxy for Nym and the T-70 was the dial I used (4-K meant 5-straight, everything else was the same as except some color changes).

Your experience matches mine. I wipe something quick and my opponent is usually in a "what the hell just happened" mental state. Eliminating Dengar round 1 or even round 2 is going to put someone off their game. They don't want to get behind me because of the bombs, which means they're forced back into the rocks with me chasing them.

I cannot wait until Thursday!

Edited by gennataos
2 minutes ago, gennataos said:

Hah, Numb is the pilot template I used as a proxy for Nym and the T-70 was the dial I used (4-K meant 5-straight, everything else was the same as except some color changes).

Your experience matches mine. I wipe something quick and my opponent is usually in a "what the hell just happened" mental state. Eliminating Dengar round 1 or even round 2 is going to put someone off their game. They don't want to get behind me because of the bombs, which means they're forced back into the rocks with me chasing them.

I cannot wait until Thursday!

yeah man! Although, the guy that ran defenders, timed himself really well to get into range one. But it didn't matter. I was "only" throwing 11 dice instead of 12. And with TL's, cracken passing a focus, I was still able to blow one out of the sky. Rebel Alpha Strike!!!! It was beautiful

Just now, Biggsy_boy said:

yeah man! Although, the guy that ran defenders, timed himself really well to get into range one. But it didn't matter. I was "only" throwing 11 dice instead of 12. And with TL's, cracken passing a focus, I was still able to blow one out of the sky. Rebel Alpha Strike!!!! It was beautiful

Yep, that's how I nuked a torp boat round 1. He ranged really well to avoid the ordnance alpha, but then faced range 1 from everyone. Granted, it takes some good rolls to push 9 damage through, but it's possible!

On 7/5/2017 at 5:10 PM, Joe Censored said:

This is how I'm running him this weekend for a store champ tournament

Wedge Antilles — X-Wing 29
Expertise 4
R5-P9 3
Integrated Astromech 0
Ship Total: 36

Biggs Darklighter — X-Wing 25
R2-F2 3
Integrated Astromech 0
Ship Total: 28

Luke Skywalker — X-Wing 28
Expertise 4
R2-D2 4
Integrated Astromech 0
Ship Total: 36

How did this list do?

Wedge Antilles (29)
Swarm Leader (3)
BB-8 (2)
Integrated Astromech (0)

Wes Janson (29)
Adaptability (0)
R3 Astromech (2)
Vectored Thrusters (2)

Luke Skywalker (28)
Veteran Instincts (1)
R3 Astromech (2)
Vectored Thrusters (2)

Total: 100

View in Yet Another Squad Builder

I wonder.... would it work?

Wedge Antilles (29)
Intensity (2)
BB-8 (2)
Engine Upgrade (4)

Jan Ors (25)
Trick Shot (0)
Twin Laser Turret (6)
Nien Nunb (1)

Jess Pava (25)
M9-G8 (3)
Primed Thrusters (1)
Autothrusters (2)

Total: 100

View in Yet Another Squad Builder

or maybe this?

3 hours ago, BlodVargarna said:

How did this list do?

Ranked 5th in swiss, with 1 loss and 3 wins. One of the wins was someone surrendering turn 1 that I have another thread about, after he flew a ship off the map. This list had an amazing win against a mindlink Fenn, Dengar, Inaldra list, where Wedge pulled out the win with 1 hull and no droid killing Dengar and Inaldra himself with no backup remaining. The last win was against triple defenders, where only Biggs was lost - opponent made the mistake of focusing on Luke, who used his ability and R2-D2 to stay up while Wedge followed putting in max damage with target locks + Expertise over and over. I told him after the game he should have gone after Wedge instead, even though I was purposely putting Luke out front to entice him.

Made the top 8 cut, and was eliminated first game due to some serious mistakes against a Backdraft double defender list. Wedge was able to kill Backdraft though.

I was very happy overall.

Edited by Joe Censored

Good on you for flying T-65s!

I figured I'd necro this thread to mention I won a small Q3 kit tourney today (11 players, 4 swiss rounds, cut to top 4) with a variation of my original list on the thread. It kinda bleeds MOV because both Wedge and Airen often die, but then Nym is a monster in the end game. I don't think it's top tier, but it was a decent meta call and the alpha strike was usually pretty effective.

Round 1: Dengar/Nym - This was against a good friend and my main X-Wing playing partner. Dengar was PS11 with Plasma Torps and Nym was built out exactly like mine, only the Scum version (of course). I nuked Nym really early, but not before Dengar was left alone against my Nym, and that wasn't a match my Nym was going to win. As easily as I melted his Nym, Dengar ended up losing only one shield. Loss: 42-100

Round 2: Ten Numb/Biggs/Rex/Tarn - I nuked Biggs on the opening exchange and almost got Rex on that first round of firing as well. I probably would have, but neglected to notice my opponent rolled all 3 defense dice for Rex against Wedge. Oops. Ten and Tarn did a little work, they took down Wedge, but ABT/AC + bomblets proved to be too much for them. Win: 100-35

Round 3: 5 Snap/Crack A-wings - I decided to suck up some possible Snap Shots to just joust, which allowed me to PS kill at least one A-Wing per turn. ABT/AC + bomblets was again ridiculous. I was starting to really understand why people don't like Nym, I usually run him with Ion Cannon Turret and Advanced Sensors. ABT/AC auto-damage is just plain silly and nearly unavoidable if Nym is moving after you. I think I lost both Wedge and Airen. Win: 100-58

Round 4: 2 TIE/d Glaive Defenders and an Adaptable Omega Specialist - I think rock placement and me ranging the first engagement was kind of key...plus I PS killed one of the Glaives before it could fire. Again...ABT/AC + bomblets just wrecked things. I'm pretty sure Wedge died, but I think Airen stayed alive...not 100% sure. Win: 100-35(??)

Cut to 4, first game: Dengar/Nym rematch with my buddy. I knew I had to take out Dengar first, because I didn't have confidence that I could keep more than just Nym alive to face him, and that was nearly auto-lose. So...I did that. He melted kinda quickly to the ordnance, but some fortunate dice helped. I detonated a Genius bomb on my Nym to take a chance on killing Dengar before he could fire and it worked out. It ended up being my healthier Nym vs. his beat up Nym. I was moving first, but chasing him, which meant it took a long while to line up a decent couple shots without getting bombed. A saved target lock and a well-timed T-roll ended the game. I was kind of stunned I won, given how badly I lost the first game. I guess that goes to show that you can learn a lot from a loss! Win: 100-58

Final: Lone Wolf/Rey Dash & Intensity/R2-D2 Poe - I know this list, I've flown it several times, so I knew what I had to do and felt I had the list advantage. I planned to alpha Dash, but he presented Poe for a really good chance...which I kinda passed on. I lacked a shot with Airen and Nym's LRS target lock was already on Dash (which I could have moved to Poe), but I had shots with Wedge and Nym. I decided to just go primaries because I wouldn't have had the full mods for Wedge and Nym's shots. I ended up stripping all of Poe's shields and his evade token, which made me kind of sad about not firing ordnance. I let Poe run away and dumped my full load of ordnance into Dash....and stripped 2 shields....total. It was pathetic. I'd kind of missed my opportunity to take down Dash at this point, pursuit angles wouldn't have been favorable. That's when Poe came back into the fight and presented a nice opportunity to take him out. I brought him down to 1 hull and nowhere really to go. The next round and an ABT/AC shot later and Poe was dead. Dash put up a valiant effort, he took out Wedge, but couldn't get away from Nym and his ABT/AC nonsense. My opponent, who was a super nice guy who I'd never met but I hope to play with more, did make a couple mistakes with Dash, one of which was barrel rolling Dash onto a rock for no shot that round. I think he felt behind the 8-ball based on the match-up, and I can't blame him.

It was a fun day with great people and I have to say I'm surprised I won, even with a small group. I just didn't think this list would hold up, which it really doesn't...Wedge and Airen die early and often. R3-A2 on Wedge is probably a waste, I barely used it, maybe 1-2 times, and don't know that it had an impact. Wedge is usually killing something by the time he fires, so I rarely trigger the stress. Extra Munitions on Nym would probably be a better use of those points. A T-65 without an astromech?...sure!

I don't think it can be overstated how just absolutely devastating the ABT/AC + bomblets combo can be on Nym. That's not news to anyone, but ****...it accounted for a pretty large portion of my damage today.

Captain Nym (Rebel) (30)
Veteran Instincts (1)
Autoblaster Turret (2)
Cruise Missiles (3)
Bomblet Generator (3)
Accuracy Corrector (3)
"Genius" (0)
Long-Range Scanners (0)
Havoc (0)

Wedge Antilles (29)
Adaptability (0)
Proton Torpedoes (4)
R3-A2 (2)
Guidance Chips (0)

Airen Cracken (19)
Veteran Instincts (1)
Cruise Missiles (3)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

Edited by gennataos
On 07/12/2017 at 4:48 PM, Wiredin said:

Wedge Antilles (29)
Swarm Leader (3)
BB-8 (2)
Integrated Astromech (0)

Wes Janson (29)
Adaptability (0)
R3 Astromech (2)
Vectored Thrusters (2)

Luke Skywalker (28)
Veteran Instincts (1)
R3 Astromech (2)
Vectored Thrusters (2)

Total: 100

View in Yet Another Squad Builder

I wonder.... would it work?

Wedge Antilles (29)
Intensity (2)
BB-8 (2)
Engine Upgrade (4)

Jan Ors (25)
Trick Shot (0)
Twin Laser Turret (6)
Nien Nunb (1)

Jess Pava (25)
M9-G8 (3)
Primed Thrusters (1)
Autothrusters (2)

Total: 100

View in Yet Another Squad Builder

or maybe this?

My concern with squad 1 is fragility. Vectored thrusters are cool, but this is a squad with no defensive focus (if using r3s to feed swarm leader you'd target lock) and no integrated astromech.

On the other hand, luke is still okay-ish, and wes can do wes things (if he can stop a cruise missile firing that's huge).

I doubt it'll be amazing, but hey, give it a try!

Squad 2...no.

Jess want to stay in formation. Jan wants to fly in straight lines and cant kturn, wedge is barrel rolling around like a fruitbat on nitrous - one she doesn't want to keep formation with and one she can't.

Using intensity and m9g8 wedge can engage with a focus, evade and target-lock-ish, which is nice.

Perhaps Squadron Title. Wedge is a team player, not a lone wolf. Charismatic and respected pilot.

Thrust me or no, playing with Rogue Sqdrn. Title since 2016. Start of Combat Phase. If you are within R3 of another Squadron mate, evade token.

Such pleasure flying 4 T 65s...

Thanks you a lot, Odanann.