Flechette Torpedoes, Agent Kallus and Quad Laser Turrets against a Yavaris Double Tap

By Belegon, in Star Wars: Armada Rules Questions

So I have a very specific question regarding the above setup. Say that Yavaris is activating a unique squadron to double tap a ship with Kallus, FL and QLT. Kallus adds in a black which ends up with black crit, if I use it to activate the squadron does that prevent the second attack from Yavaris or would I be better keeping the damage?

Its something that has been discussed in the past.

Basically - it doesn't stop the second attack.

You Activate a Squadron, and the Squadron gets to do its Two Things - Normally Move + Shoot, but that can be Shoot+Shoot with Yavaris.

The only time the Squadron is "Checked" to see wether its Legally able to be activated is at the Start. Once its started its activation, the slider can be toggled due to fletchettes, and it won't stop it mid-activation, as you don't check to see wether its legally activated or not.

So essentially, keep the Damage up, because Fletchettes won't stop the second attack.

Thanks, I was confident that it had been discussed but search-fu was weak.

Its also a **** Tricky one, and I think it was discussed as part of Fletchettes, rather than on its own right - so I'm happy its here on its own now, too :)

@Drasnighta did anyone send an email in for this? I feel like whats posted above is the correct interpretation but has FFG made it official somewhere?

1 minute ago, Madaghmire said:

@Drasnighta did anyone send an email in for this? I feel like whats posted above is the correct interpretation but has FFG made it official somewhere?

Yep, totally sent one in.

No answer yet.

1 minute ago, Drasnighta said:

Yep, totally sent one in.

No answer yet.

Par for the course.