Opinions on the new edition please.

By MDMann, in Warhammer Fantasy Roleplay

I don't think 'of any sort' accurately breaks the 13-year old market down.

I have no issues with the price tag. 100 bucks is well worth it if me and my friends utilize this game as much as we play Dark Heresy.

My Issues:

1. Number of cards. This game comes with a lot of cards, and I don't see an end in sight, really. It seems every product announced is going to add a bewildering amount of new cards to the game. While this can be seen as a "boon" by some, I feel it's a "bane" in that eventually, I'll have to pick and choose through hundreds of cards every time I want to play a game. I'm really fine with professions and locations being on cards, but everything else printed on cards seems like it could get out of hand quickly after the first few supplements are released (i.e. insanity cards, corruption cards, spell cards, action cards, wound cards, etc...). There is nothing wrong with adding a few tables to a game, man. :)

2. Limitations....The core game is missing many things, background and flavor-wise that were in the 2nd Ed game core rulebook. The initial game only includes background for Reikland... why not give us the entire Empire? Why are we only provided with 3 of the four core races (two types of elves don't count)? Where is the halfling love? Why are only Priest and Wizard options offered for only a few of the gods and colors of magic? I'm not liking the limitations imposed right out of the box for this. I'm hoping supplements come out to fill in the gaps, but I'm assuming that means more cards and tokens to have to deal with (Back to issue number 1).

3. I like hardcover books. Why was the game made into multiple softcover books instead of rolling them all into one hardcover product? It seems everything released for the game is coming in a box to accommodate the cards, cut-outs and stand ups. All the books are small page count (96 pages or less) and in softcover only. Seems a bit "weedy" to me.

Things I like:

1. The GM section of Tomes of Adventure breaks down all of the wonderful tools provided in the core boxed set. I love the tools provided. The trackers, the counters, everything that comes in the box should make running a game easier. I think I may use these even in my 2nd editions WFRP games.

2. The dice. At first, I saw them as an issue, but upon further reading about them I've grown to appreciate all that the new dice can accomplish in the game. They will add breadth and depth to the system based on the powers and talents that PC's utilize in the game. It may take a bit of time to get used to them, but I like the concept and appreciate what the designers were trying to accomplish.

3. The artwork in the books and throughout the materials in the game are amazing. Kudos to the art department, FFG!

4. I LOVE the abstract ranges utilized in the combat system. It makes judging where people are in relation to each other easier to deal with. While I'm okay with tactical maps, I think this method will win me over in the long run. The stand-up cutout monsters provided for combat usage are welcome as well.

5. Location cards provide a very cool method to add modifiers and situations unique to a given area.

Overall, I have some big issues with the game, but the new concepts and methodologies introduced into this game make it a worthwhile purchase for me. Most of my issues will hopefully work themselves out over time.

I like math and I like knowing how things work when playing an rpg, But my line of work is very different (psychology and teaching). It's just that we like the rules not to get in the way of our idea about warhammer reality.

Like then a player gets the thought into his head that "No one ever misses each other in combat" or "my character gets relatively worse at defending against an equal opponent as he ranks up". Those things stick out to us and claw at the immersion. In reality we're VERY much focused on the story, role playing and the non-mathematical side of the game when playing. But when not playing we do look at rules and how they help create our imagined reality... if they don't support it, why bother with it and spend money on it?