I really dig this (probably stupid) list.
"Quickdraw" (29)
Juke (2)
Fire-Control System (2)
Comm Relay (3)
Lightweight Frame (2)
Special Ops Training (0)
"Backdraft" (27)
Juke (2)
Fire-Control System (2)
Comm Relay (3)
Lightweight Frame (2)
Special Ops Training (0)
"Zeta Leader" (20)
Predator (3)
Hyperwave Comm Scanner (1)
Total: 98
View in Yet Another Squad Builder
Someone won a store championship with QD/BD/OL. Both QD and BD had Homing Missiles equipped. For the same points you could put Juke and Comm Relay on the SF:s. Vs. somthing without tokens, the damage output should be reasonably comparable to a Homing Missile (Homing, TL+Focus, vs 3 agi without tokens - exp. damage 2,6; 3 atk dice, TL+focus+juke vs 3 agility - exp. damage 2,4). Downside is that the defender will usually have a token for QD:s first attack. The upsides are that you get to do it turn after turn and it works just as well at range 1.
Juke has a nice synergy with QD:s ability. BD and Zeta Leader will almost certainly be attacking something without tokens. Comm relay is ofc necessary for this to work, but the upgrade in effect also adds an extra hull to the SF:s.
What do you think about this list (assuming I get lucky and don't have to play Wes, Palob or Teroch - because that would suck)?