The talent confidence allows you to decrease the difficulty of discipline checks to avoid fear. I recently got in a situation where my players had to make an easy fear check, and one of the players and I got into an argument adout if it should apply to rolls where there is only one difficlty dice, thus rendering the roll pointless, or if it should decrease no lower than one. How do you think I should proceed?
Edited by TheMastahHelp: Talents that decrease difficulty
It's not pointless. It's a Simple check, and while uncommon, it's entirely possible to fail those (get no Successes). Additionally, the GM can still add setback dice, which can lead to Threat.
If it doesn't apply to an Easy check, the rules will say so (usually something like "reduce the difficulty by 1, to a minimum of 1").
Edited by Enoch52The full description of the talent says that if you reduce it to zero dice, no check is required at all, so the answer is simple. The character may still decide to make it however as they may get benefit in doing so.
"If he decreases the difficulty to zero, he does not have to make a Discipline check"
So its entirely down to the player if the check occurs or not.
Edit, for the above question though if I'm reading it right though the default difficulty is Easy, which reduces it to zero, in which case its player's choice, if however the default was average and the reduced check was easy, then he has to roll.
Edited by syrath The character may want to make the (Simple/0D) check even though they don't have to. Aside from the possibility of talents triggering, advantages and triumphs can be used to help their allies with the check.
21 hours ago, TheMastah said:The talent confidence allows you to decrease the difficulty of discipline checks to avoid fear. I recently got in a situation where my players had to make an easy fear check, and one of the players and I got into an argument adout if it should apply to rolls where there is only one difficlty dice, thus rendering the roll pointless, or if it should decrease no lower than one. How do you think I should proceed?
There is one thing I would like to add to this, as much as how I know how this talent works, I would rather not book dive or argue with my GM. He should really have accepted your ruling on the subject , carried on with the game and then you could have clarified it after the game IMO.
Thanks guys that answers my question. I had seen a few talents that said reduce to minimum of one, so I thought thats how it should be played but couldn't find if it applied to the talent. I must have missed it, silly me.
3 hours ago, syrath said:There is one thing I would like to add to this, as much as how I know how this talent works, I would rather not book dive or argue with my GM. He should really have accepted your ruling on the subject , carried on with the game and then you could have clarified it after the game IMO.
Thing is, i'm the gm and at the time it didn't make sense, but i see it now. Also with it being my first time as a gm I wasn't sure how to handle it so we moved on, and are sorting out now.
4 hours ago, TheMastah said:Thing is, i'm the gm and at the time it didn't make sense, but i see it now. Also with it being my first time as a gm I wasn't sure how to handle it so we moved on, and are sorting out now.
Did exactly the right thing. You made a decision during the session and then afterwards clarified. Keep the game moving and fix it later is always the right choice (perhaps with the exception of PC life/death situations). Well done.
1 hour ago, Richardbuxton said:Did exactly the right thing. You made a decision during the session and then afterwards clarified. Keep the game moving and fix it later is always the right choice (perhaps with the exception of PC life/death situations). Well done.
Thanks I appreciate the feedback.