Rey + uhm....I don't know?

By gennataos, in X-Wing Squad Lists

I'm a huge Rey fan and ran this first list in a store champs yesterday to a middling 3-2 record. I think I was one Countermeasure mistake away from going 4-1, but still probably wouldn't have made the final 4 based on MOV, so...meh, learn from the mistakes. I kinda of love this version of Rey. A local fellow Rey-lover was running this with Expertise, and I thought that SC + CM combo was brilliant. I put Determination on specifically to counter Kylo, which is fairly prevalent locally, but at 8 hull, it triggers a lot on it's own naturally. In the 5 games I played, it triggered 5-6 times, probably winning me a game or two. This version of Poe is a ridiculously dodgy, but lacks any punch. I rarely found a good time for him to TL, so relying on his 3 dice plus a focus (even if I spend it) doesn't always net great results. I'm fairly new to the game, been playing for about 7-8 months, and I'm finally learning that if you don't have a way to mod both focus and blank results, you can end up incredibly disappointed.

Rey (45)
Determination (1)
Finn (5)
Kanan Jarrus (3)
Scavenger Crane (2)
Smuggling Compartment (0)
Countermeasures (3)
Millennium Falcon (TFA) (1)

Poe Dameron (31)
Veteran Instincts (1)
BB-8 (2)
Primed Thrusters (1)
Autothrusters (2)
Black One (1)

Total: 98

So...I'm looking for other wingman options (or tweaks to Poe). For the purposes of this thread, Rey is staying, ideally as built. That leaves 40 points to work with. Here are some options I'm considering...

Norra : Yeah, I know Rey/Norra is a thing already. She's probably objectively better than Poe as a wingman for Rey. I'd rather be less "netlist"-y, though, plus there's new stuff coming out!

Norra Wexley (29)
Push the Limit (3)
Rey (2)
R2-D2 (4)
Vectored Thrusters (2)
Alliance Overhaul (0)

Total: 40

Miranda : I'm thinking this build might become a thing. That's a fairly big area denial every turn with the Bomblets, plus the constant plink of the TLTs and regen. I also like them both being the same PS.

Miranda Doni (29)
Twin Laser Turret (6)
Sabine Wren (2)
Bomblet Generator (3)
Long-Range Scanners (0)

Total: 40

Captain Nym: Another bomber! No regen, but he seems far more versatile than Miranda. I came up with a couple..."Come chase me" Nym or "Holy ****, that's a PS10 bomber that always gets 2 hits at range 2" Nym.

Captain Nym (Rebel) (30)
Veteran Instincts (1)
Dorsal Turret (3)
Bomblet Generator (3)
Accuracy Corrector (3)
"Genius" (0)
Long-Range Scanners (0)
Havoc (0)

Total: 40

Captain Nym (Rebel) (30)
Lone Wolf (2)
Dorsal Turret (3)
Sabine Wren (2)
Bomblet Generator (3)

Total: 40

I really like the idea of the bombers. Either Miranda or Nym have their merits. No one is going to want to deal with either end game, particularly Miranda, which could help Rey survive. Any way I go, while I love Poe for the fluff, any of these options is probably better. Any thoughts/ideas?

A friend of mine runs this list to great sucess, beating even Justin's Dengar/Tel list, played by one of our top players:

Rey (45)
Expertise (4)
Kanan Jarrus (3)
Finn (5)
Countermeasures (3)
Millennium Falcon (TFA) (1)

Norra Wexley (29)
Push the Limit (3)
C-3PO (3)
R2-D2 (4)
Alliance Overhaul (0)

Total: 100

View in Yet Another Squad Builder

For your Rey I would recommend an equal Norra, my problem with this one is that you are highly dependent on luck, if you roll a single blank, while you can assure a hit there, it does not give you an extra die. (BTW you can't have Rey on your Norra, since she's flying the falcon.)

This little guy is something dumb I came up with, which I would not recommend:

Esege Tuketu (28)
Twin Laser Turret (6)
Concussion Missiles (4)
Rey (2)
Guidance Chips (0)

Total: 40

View in Yet Another Squad Builder

The idea is for him to be a sort of equivalent to Expertise while also being a turret carrier, and so you can save Rey's focus for defense. I would not recommend due to the fragility of Esege, because of his lack of regen.

You could also switch to a PS 9 Poe (I know the two extra points don't seem worthy) leaving your elite open for PTL or the new Intensity (Which I beleive will go nicely with Poe), like this one:

Poe Dameron (PS9) (33)
Intensity (2)
BB-8 (2)
Pattern Analyzer (2)
Integrated Astromech (0)
Black One (1)

Total: 40

View in Yet Another Squad Builder

So yes, sorry about the ramble, I, like you, prefer not to use "netlist"-y lists, which leads to get some really stupid stuff, like this guy:

Horton Salm (25)
Twin Laser Turret (6)
Plasma Torpedoes (3)
R2-D6 (1)
Expertise (4)
Guidance Chips (0)

Total: 39

View in Yet Another Squad Builder

But I hope this long post helped, even if only with ideas, if it didn’t, sorry to waste your time.

Yeah, that's a great Norra to fly with Rey. I just...I just can't bring myself to fly stuff which has an established "archetype".

I can't wait for Intensity Poe, and that's the version which would fit. The only problem with that is then I have no initiative bid. Having the bid really does a ton for his use of BB-8, making him virtually unblockable.

That Horton you posted, that's similar to what a local guy runs...Expertise Rey with Expertise Horton. He's almost always going to get 3 hits with his TLT shots and is just enough HP to maybe take on an initial barrage alpha strikes.

I appreciate the input! I'm probably leaning toward one of my bomber builds. Captain Nym is going to be ridiculously versatile.

In this build Rey hits like a hammer and Jan cleans up. Try it out

Rey (61)
Expertise (4), Finn (5), Kanan Jarrus (3), Millennium Falcon (TFA) (1), Smuggling Compartment (0), Countermeasures (3)

Jan Ors (39)
Trick Shot (0), TLT (6), Recon Spec (3), Moldy Crow (3), Vectored Thrusters (2)

2 minutes ago, Everyday Ace said:

In this build Rey hits like a hammer and Jan cleans up. Try it out

Rey (61)
Expertise (4), Finn (5), Kanan Jarrus (3), Millennium Falcon (TFA) (1), Smuggling Compartment (0), Countermeasures (3)

Jan Ors (39)
Trick Shot (0), TLT (6), Recon Spec (3), Moldy Crow (3), Vectored Thrusters (2)

Thanks for the suggestion! I've seen that before but never flown it. I've yet to fly my HWK, so this might become an option.

MOAR DICE!

Rey (58)
YT-1300 (45), Swarm Leader (3), Kanan Jarrus (3), Finn (5), Millennium Falcon (Segnor's Loop Version) (1), Smuggling Compartment (0), Inertial Dampeners (1)

Green Squadron Pilot (21)
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Juke (2), Snap Shot (2)

Green Squadron Pilot (21)
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Juke (2), Snap Shot (2)

3 hours ago, Hawkstrike said:

MOAR DICE!

Rey (58)
YT-1300 (45), Swarm Leader (3), Kanan Jarrus (3), Finn (5), Millennium Falcon (Segnor's Loop Version) (1), Smuggling Compartment (0), Inertial Dampeners (1)

Green Squadron Pilot (21)
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Juke (2), Snap Shot (2)

Green Squadron Pilot (21)
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Juke (2), Snap Shot (2)

Sadly, I'm well-versed in both the merits and pitfalls of Snap/Juke A-Wings. It's super cool when those Snap Shots land, it's less cool when they don't. I think I've put my A-Wings away for now until/unless something comes out to reduce the variance.

I really want an alpha strike to work. Is this crazy? I could go VI on both.

Captain Nym (Rebel) (30)
Crack Shot (1)
Dorsal Turret (3)
Extra Munitions (2)
Concussion Missiles (4)
Bomblet Generator (3)
Accuracy Corrector (3)
"Genius" (0)
Guidance Chips (0)
Havoc (0)

Rey (45)
Determination (1)
Concussion Missiles (4)
Kanan Jarrus (3)
"Chopper" (0)
Guidance Chips (0)
Millennium Falcon (TFA) (1)

Total: 100

View in Yet Another Squad Builder

Edited by gennataos

Poe is so underrated. Watch this game from the swiss rounds at Euro Champs to see what I am talking about:

https://youtu.be/rKcq4Nzq37U

Fun game to watch, Poe/Rey taking down Triple Jumps.

8 hours ago, NoShieldsAllGuts said:

Poe is so underrated. Watch this game from the swiss rounds at Euro Champs to see what I am talking about:

https://youtu.be/rKcq4Nzq37U

Fun game to watch, Poe/Rey taking down Triple Jumps.

*watching now*

Oh, I agree that Poe is underrated. With BB-8 and PT, I think he's one of the top arc dodgers in the game. The problem I had with him is I was running a 2-ship list and he just doesn't hit hard enough on a consistent basis. Now, there might be an argument for me to spend more time with the list as is, and learn when it's appropriate to TL vs. focus. If he has a shot and no return shot, I should probably be TLing, which I didn't do very much.

I don't know if you can ever really elevate Rey above what she is, her loadout is so heavily prescribed that you can't really flex it to fly differently to adapt well to the opponent... whatever you do you're going to win the games Rey wins and lose the games Rey loses.

Id just find a pair you ENJOY flying. If you want to win more games, though, I'd suggest the problem is with Rey not the wingman.

2 minutes ago, SOTL said:

I don't know if you can ever really elevate Rey above what she is, her loadout is so heavily prescribed that you can't really flex it to fly differently to adapt well to the opponent... whatever you do you're going to win the games Rey wins and lose the games Rey loses.

Id just find a pair you ENJOY flying. If you want to win more games, though, I'd suggest the problem is with Rey not the wingman.

That's why I flew them in the first place, I love them both and the list is fluffy as hell. Even Determination on Rey is kinda of fluffy to counter Kylo.

I don't know that I agree with the problem being Rey. She's had a pretty decent amount of success with Norra and Jan. I think people get trapped in assumed optimal builds for a ship, like Sabine/TLT/Adv. SLAM on Miranda...then Nand does what he did. On the other hand, I'm not saying she isn't the problem, either. I do know that people generally don't like to see Rey on the table, particularly my version which is hard to burn down. If I give her a wingman which instills an equal amount of consternation, then I might be on to something.

Fair enough. I think unless you can disconnect her from Finn/Kanan/Sloop she's always going to fundamentally behave the same way. From there whether you max offense, defense, maneuvering, or any combination thereof you're just tweaking things. Personally I play Expertise/Countermeasures which is about as tough as she gets (and I think fairly commonplace now), but it doesn't make too much difference how you fill those last few slots.

Rey's like a guarantee that you're going to do 'ok'. She's too good to crap out for a whole day, but doesn't have enough room in her playstyle for you to win games that are bad matchups.

5 minutes ago, SOTL said:

Fair enough. I think unless you can disconnect her from Finn/Kanan/Sloop she's always going to fundamentally behave the same way. From there whether you max offense, defense, maneuvering, or any combination thereof you're just tweaking things. Personally I play Expertise/Countermeasures which is about as tough as she gets (and I think fairly commonplace now), but it doesn't make too much difference how you fill those last few slots.

Rey's like a guarantee that you're going to do 'ok'. She's too good to crap out for a whole day, but doesn't have enough room in her playstyle for you to win games that are bad matchups.

I'm really glad you brought this up! I guess that's the challenge. Find something that complements her playstyle and/or find a new way to kit her out. Like Finn. How many times have you been range 1 attacking and roll 2 blanks? Finn is doing nothing there. He probably has more success for me as a defensive upgrade than offensive, and then only if I have a focus token.

13 minutes ago, gennataos said:

I'm really glad you brought this up! I guess that's the challenge. Find something that complements her playstyle and/or find a new way to kit her out. Like Finn. How many times have you been range 1 attacking and roll 2 blanks? Finn is doing nothing there. He probably has more success for me as a defensive upgrade than offensive, and then only if I have a focus token.

And when you build that version you'll realise that you're better off as Han than Rey. Rey's ability railroads you the whole way through the build.

Just now, SOTL said:

And when you build that version you'll realise that you're better off as Han than Rey. Rey's ability railroads you the whole way through the build.

Well, if that point is reached, then I guess that's when this Rey-specific thread dies. /shrug

I used to run a Rey/mini-swarm list. I've thought about returning to one of those. If the Bandits are getting shot, Rey isn't. If they aren't, everyone is getting TLs with some swarmy damage.

Rey (45)
Determination (1)
Finn (5)
Kanan Jarrus (3)
Scavenger Crane (2)
Smuggling Compartment (0)
Countermeasures (3)
Millennium Falcon (TFA) (1)

Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)

Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)

Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)

Total: 99

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I've played against Rey plus Norra several times and always won. This is because I run (up until the last tournament, anyway) Norra, Biggs and Braylen the stressmule and both PTL Norra and Rey are shut down by double stress. If you want to fly Rey, I'd recommend pairing her with something that resists stress.

Miranda is far harder to shut down and can win games on her own but might also leave Rey out to die too much.

15 minutes ago, Gilarius said:

I've played against Rey plus Norra several times and always won. This is because I run (up until the last tournament, anyway) Norra, Biggs and Braylen the stressmule and both PTL Norra and Rey are shut down by double stress. If you want to fly Rey, I'd recommend pairing her with something that resists stress.

Miranda is far harder to shut down and can win games on her own but might also leave Rey out to die too much.

I do like the Bomblet Generator/TLT version of Miranda with Rey, probably the best option I've seen thus far. Miranda without action bombs wouldn't be so hurt by stress as a normally fully-kitted version.

Stress (only single because he hits her) stops her from Slamming or limits her to predictable greens so she can't get away. Braylen can kill her on his own, unless he dies first - it can be a close-run fight. Bomblets would heavily favour Miranda though. It's worth trying.

lol @gennataos we seem to have similar interests in list construction. Let me share with you a couple of my favorite Rey's

Rey (45)
Expertise (4)
Finn (5)
Kanan Jarrus (3)
Engine Upgrade (4)
Millennium Falcon (TFA) (1)

Blue Squadron Pathfinder (23)
Fire-Control System (2)
Extra Munitions (2)
Sabine Wren (2)
Intelligence Agent (1)
Cluster Mines (4)
Engine Upgrade (4)
Pivot Wing (0)

Total: 100

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A U-Wing? What!? I have this built for aggression and this is my latest version of the build. I've been toying with Rey/U builds since the U came out and have a 50/50 w/l with it, considering it is no where near a tier 1 list I feel pretty good about that. I think my Cassian version may have been better balanced between the two, but it dropped Expertise to VI, EU off Rey, and Clusters to Proxies to make it all fit. Expertise/EU is way better.

How I fly this is I start both off in the same corner, with Rey facing into the U-Wing. U-Wing bee lines up the side, Rey turns in behind and boosts up if there is room (there should be). The idea is to have the U-Wing turn in slow into the field on turn 2 and have Rey fly past and try to flank from behind. This may be turn 3 before I turn in depending on what my opponent is doing. Then I move the U-Wing in hard again to get range 1 and setup for a bomb. Everyone forgets about Sabine and they are always shocked when my U-wing poops out a bomb. The EU helps the ship turn around faster. It's great fun!

Rey (45)
Swarm Leader (3)
Finn (5)
Kanan Jarrus (3)
Burnout SLAM (1)
Smuggling Compartment (0)
Millennium Falcon (TFA) (1)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Total: 100

View in Yet Another Squad Builder

this build should come as no surprise to you..... lol

16 hours ago, Wiredin said:

lol @gennataos we seem to have similar interests in list construction. Let me share with you a couple of my favorite Rey's

Rey (45)
Expertise (4)
Finn (5)
Kanan Jarrus (3)
Engine Upgrade (4)
Millennium Falcon (TFA) (1)

Blue Squadron Pathfinder (23)
Fire-Control System (2)
Extra Munitions (2)
Sabine Wren (2)
Intelligence Agent (1)
Cluster Mines (4)
Engine Upgrade (4)
Pivot Wing (0)

Total: 100

View in Yet Another Squad Builder

A U-Wing? What!? I have this built for aggression and this is my latest version of the build. I've been toying with Rey/U builds since the U came out and have a 50/50 w/l with it, considering it is no where near a tier 1 list I feel pretty good about that. I think my Cassian version may have been better balanced between the two, but it dropped Expertise to VI, EU off Rey, and Clusters to Proxies to make it all fit. Expertise/EU is way better.

How I fly this is I start both off in the same corner, with Rey facing into the U-Wing. U-Wing bee lines up the side, Rey turns in behind and boosts up if there is room (there should be). The idea is to have the U-Wing turn in slow into the field on turn 2 and have Rey fly past and try to flank from behind. This may be turn 3 before I turn in depending on what my opponent is doing. Then I move the U-Wing in hard again to get range 1 and setup for a bomb. Everyone forgets about Sabine and they are always shocked when my U-wing poops out a bomb. The EU helps the ship turn around faster. It's great fun!

Rey (45)
Swarm Leader (3)
Finn (5)
Kanan Jarrus (3)
Burnout SLAM (1)
Smuggling Compartment (0)
Millennium Falcon (TFA) (1)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Total: 100

View in Yet Another Squad Builder

this build should come as no surprise to you..... lol

That U-Wing list is interesting...they can both move ridiculously fast with a good amount of pop. The only bummer is the U-Wing's dial.

I have a Rey/double-Jukes list that I've tried and, man....it's just so painful to see those A-Wings throw blanks and focuses for no hits. In one of the games at the store champs, I was somewhat saddened to face a list with Norra and triple Snap/Juke A-Wings. I knew exactly what to do against it, I just flew away and kited them while they got no Snap Shots and fired with nearly impudent dice. Eventually, when the time was right and they went after Poe, I turned back into them, but I could still control my range well and PS killed them before they did much of anything. I tabled him with I think 1 shield off Rey and 3 shields off Poe. That game solidified for me that Snap/Juke A-Wings need stuff like M9-G8 and Operations Specialist to do anything at all.

EU really helps out the U-Wings dial, but yea it is not the greatest. The nice thing is that is all whites and the U-Wing can actually be efficient with FCS getting you a focus/target lock reliably. Building it for offense is a lot more effective than defense in my opinion.

haha, that guy needs to fly A-Wings more! A-wings are pretty quick and a good a-wing pilot will control range, even with a PS disadvantage. Sure they may loose arc. I find the trick is not to get the snapshot off, it's to use the fear of getting snapshotted (Which really shouldn't be that big of a fear) to your advantage to get the enemy to control range. Moving fast one turn then slowing down the next. banking and boosting when they expect the dodge. Going for the block with one, while the other one is setup for the R1 shot. Maybe it's because I've been consistently flying A-wings since I got into the game... but I don't think they need any help at all, they are very mean if ignored.

At a recent kit tournament I had a GSP/Crack/Juke/Chips/Prockets A-Wing (single) a T70 and a VCX. The A-Wing was my MVP. But my last opponent knew what kind of a threat my A-wings are and even though he had R1 shots on the VCX and T70 he put all his guns and ordnance into my A-Wing. He wiped it off the board first turn of combat. In his head..that was the best move because he didn't think he could beat me one on one if I had my A-Wing in the late game.

In a world of regular 4-5 dice attacks... I'm just sitting here with my A-wings going "whats up?"

38 minutes ago, Wiredin said:

EU really helps out the U-Wings dial, but yea it is not the greatest. The nice thing is that is all whites and the U-Wing can actually be efficient with FCS getting you a focus/target lock reliably. Building it for offense is a lot more effective than defense in my opinion.

haha, that guy needs to fly A-Wings more! A-wings are pretty quick and a good a-wing pilot will control range, even with a PS disadvantage. Sure they may loose arc. I find the trick is not to get the snapshot off, it's to use the fear of getting snapshotted (Which really shouldn't be that big of a fear) to your advantage to get the enemy to control range. Moving fast one turn then slowing down the next. banking and boosting when they expect the dodge. Going for the block with one, while the other one is setup for the R1 shot. Maybe it's because I've been consistently flying A-wings since I got into the game... but I don't think they need any help at all, they are very mean if ignored.

At a recent kit tournament I had a GSP/Crack/Juke/Chips/Prockets A-Wing (single) a T70 and a VCX. The A-Wing was my MVP. But my last opponent knew what kind of a threat my A-wings are and even though he had R1 shots on the VCX and T70 he put all his guns and ordnance into my A-Wing. He wiped it off the board first turn of combat. In his head..that was the best move because he didn't think he could beat me one on one if I had my A-Wing in the late game.

In a world of regular 4-5 dice attacks... I'm just sitting here with my A-wings going "whats up?"

I really don't think there was much my opponent could have done in the matchup against my Rey/Poe list. Rey could kite his list for days, just waiting for the right time to sloop and put a serious hurt down. Partnering her with such a slippery Poe made things tough for him. I think he did the right thing after he realized he couldn't effectively chase Rey, turning in to go after Poe to try to wipe him off the board, but that sort of focus fire left his backside exposed to Rey. With all the running away I did, Norra couldn't possibly keep up, so she was left out of most of the beginning of the fight. Norra also wasn't in such a great matchup, facing Black One on a PS10 Poe and at least 2 uses of Countermeasures Rey.

oh yea, Norra vs a slippy Poe is not going to end well for her.