Rey, Finn vs Traktor beam; Asajj; Official map; Tournament pairing

By Wibs, in X-Wing Rules Questions

Hi,

This came up yesterday. I was running Rey with Finn and a TEI/D in my arc attacked me with Traktor beam. First I was OK with using Finn, but the Traktor still hit and reduced my agility by one. Next attack against me, I have 0 agility. Can I still use Finn? We ruled, that yes. As per Roll Defense Dice” step "i. Identify number of defense dice (from Ship card) THEN Resolve abilities that increase or decrease the number of defense dice (including Range Combat Bonus) and then it is modify dice. From step i and ii I get to roll zero and then add and modify.

Got my answer a few post below

I can't find the topic, on how Asajj works at start of combat. Does the player measure to all ships, finds the one that is in range 1-2 and then measures for arc?

Odd question: the play area is SQUARE. The official mats have rounded corners. If a base is over the rounder corner has it flead the battlefield?

We used Cryodex to pair our last tournament. As it had 9 players, one has to get a bye every pairing. So how does the pairing happen? Every person at the bottom can get a bye only once during the torunament and no two players can be paired against each other more than once during swiss?

http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=3072

The reason why I am asking is that Cryodex did really strange pairs and last round Rank 1 player played Rank 7 and Rank 4 played Rank 9.

How should it be actually handled with low player count?

Edited by Wibs
24 minutes ago, Wibs said:

I can't find the topic, on how Asajj works at start of combat. Does the player measure to all ships, finds the one that is in range 1-2 and then measures for arc?

No. The player declares the ship they'd like to stress, then measures to see if it is in range 1-2. If it is not, they may pick a different target. Repeat until they either find a valid target, give up, or run out of ships to measure to.

24 minutes ago, Wibs said:

the play area is SQUARE. The official mats have rounded corners. If a base is over the rounder corner has it flead the battlefield?

I've never seen an official answer to this. It happens extremely rarely. I would say yes, if they're off the edge of the mat in any way, they have fled. This will prevent arguments over trying to figure out where the square corner actually should be.

24 minutes ago, Wibs said:

We used Cryodex to pair our last tournament. As it had 9 players, one has to get a bye every pairing. So how does the pairing happen? Every person at the bottom can get a bye only once during the torunament and no two players can be paired against each other more than once during swiss?

First round, the bye goes to a random player. After that, the bye goes to the lowest ranked player who has not yet had a bye. No player can get a bye more than once per tournament. No two players can play each other more than once during swiss, unless you're doing a weird tournament with too many rounds relative to the number of players. When possible, players with the same win/loss record should get paired together. When that's not possible, then players with the closest win/loss records to each other should play each other. Beyond those rules, pairings in swiss are random.

You probably ended up with that weird situation because you played 4 rounds with only 9 players. At 8 players, 3 rounds is perfect. At 16 players, 4 rounds is perfect. At numbers of players from 9-15, you have to play 4 rounds if you want to guarantee there will be a clear winner, but pairings can get weird. The closer you are to the bottom end of a range like that, the more likely it is that someone will be forced into an unusual pairing. Having an odd number of players makes it even worse. So, basically, you had the worst possible combination of round count and player count for making sensible pairings. With 9 players, I would consider only doing 3 rounds and then breaking ties by MoV. With 10+ players, 4 rounds makes more sense.

Edited by EdgeOfDreams
33 minutes ago, EdgeOfDreams said:

No. The player declares the ship they'd like to stress, then measures to see if it is in range 1-2. If it is not, they may pick a different target. Repeat until they either find a valid target, give up, or run out of ships to measure to.

This is incorrect. You do not need to declare what ship you applying the ability to before measuring range. As per the FAQ on Pg. 5, "Measuring Range:"

Quote

When a player declares a ship’s ability that requires another ship (or ships) to be at a certain range, the player trying to resolve the ability can measure range from their ship to any valid ships before resolving the ability.

So for Asajj, you measure for range for any valid ship, then chose one that is within range 1-2, then check if they are in your mobile firing arc, and finally assign the stress.

2 hours ago, habmo said:

This is incorrect. You do not need to declare what ship you applying the ability to before measuring range. As per the FAQ on Pg. 5, "Measuring Range:"

So for Asajj, you measure for range for any valid ship, then chose one that is within range 1-2, then check if they are in your mobile firing arc, and finally assign the stress.

Ah, ok. It's been a while since I read that particular section. I was mostly going by analogy to the target lock rules.