Shouldn't be that hard to figure out.
Get those Assault Frigates in and activate Boarding Troopers. At the end of turn activate the Liberty to finish off the ship.
Enhanced Armament's on the Assault Frigates means they can shoot well enough themselves.
Garm is the commander so you have those tokens ready right away to activate those Boarding Troopers.
But is it any good?
Faction: Rebel Alliance
Points: 400/400
Commander: Garm Bel Iblis
Assault Objective: Opening Salvo
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions
Assault Frigate Mark II B (72 points)
- Boarding Troopers ( 3 points)
- Reinforced Blast Doors ( 5 points)
- Enhanced Armament ( 10 points)
= 90 total ship cost
[ flagship ] Assault Frigate Mark II B (72 points)
- Garm Bel Iblis ( 25 points)
- Boarding Troopers ( 3 points)
- Electronic Countermeasures ( 7 points)
- Enhanced Armament ( 10 points)
= 117 total ship cost
MC80 Star Cruiser (96 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
= 112 total ship cost
2 Z-95 Headhunter Squadrons ( 14 points)
4 X-Wing Squadrons ( 52 points)
1 VCX-100 Freighter ( 15 points)