Rebel Boarding Trooper list

By Shadow345, in Star Wars: Armada Fleet Builds

Shouldn't be that hard to figure out.

Get those Assault Frigates in and activate Boarding Troopers. At the end of turn activate the Liberty to finish off the ship.

Enhanced Armament's on the Assault Frigates means they can shoot well enough themselves.

Garm is the commander so you have those tokens ready right away to activate those Boarding Troopers.

But is it any good?

Faction: Rebel Alliance
Points: 400/400

Commander: Garm Bel Iblis

Assault Objective: Opening Salvo
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

Assault Frigate Mark II B (72 points)
- Boarding Troopers ( 3 points)
- Reinforced Blast Doors ( 5 points)
- Enhanced Armament ( 10 points)
= 90 total ship cost

[ flagship ] Assault Frigate Mark II B (72 points)
- Garm Bel Iblis ( 25 points)
- Boarding Troopers ( 3 points)
- Electronic Countermeasures ( 7 points)
- Enhanced Armament ( 10 points)
= 117 total ship cost

MC80 Star Cruiser (96 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
= 112 total ship cost

2 Z-95 Headhunter Squadrons ( 14 points)
4 X-Wing Squadrons ( 52 points)
1 VCX-100 Freighter ( 15 points)

Enhanced armaments are good if you have gunnery teams so you often use them twice a turn. But they are expensive so DTTs would be better for your builds as they are half the cost and you can use them out of any arc.

use the 10 points for leading shots on the star cruiser and Ashoka to change one of those many tokens Garm gives to something you need until turn 5 comes along and you can fill up again.

Finally you don't really need the VCX for your missions and your strategy is to get in close so you will need your fighters with you. Swap it for Jan to give braces to the X-Wings while they escort her and the fragile Z95s.

Also, after many games with boarding troopers i can definitively say they are a first player only option. You need first player so you can activate them range 1. And remember, because they are discard, its going to be a 1 trick pony. Assault frigates are expensive ships to build around boarding troopers. Just make sure that you test it before you take it out in earnest.

OK, dropping those Enhanced Armaments into DTT will give me a 10 pt initiative bid.

On 7/2/2017 at 2:25 PM, BrobaFett said:

Also, after many games with boarding troopers i can definitively say they are a first player only option. You need first player so you can activate them range 1. And remember, because they are discard, its going to be a 1 trick pony. Assault frigates are expensive ships to build around boarding troopers. Just make sure that you test it before you take it out in earnest.

I agree. Drop one of those AFIIs, and make sure you get a bid for first. Grab Leading Shots for the MC80L. I'd add to your list a GR-75s with Comms net, toss a Nav to the AF II on turn one and have the AF II tokenize a Squad Dial so you're set to go with the BT, and can speed up/slow down to position properly. To make up for the missing firepower, you could always do a CR90 Jania's Light with TRC.

The only way I could see boarding troopers being worthwhile would be with an AF and RLB. If you can get in range 1, flip troopers with a banked token, unload a swarm of b-wings, have them do their work, then fire with the frigate and ram if needed. That would be a combo worth taking troopers for. However, this is a tough move to pull off, and incredibly risky as you are essentially putting a 150 point assault frigate in range one of the most dangerous target on your opponents board. Again, first player is the only way you don't just donate 150 points to your opponent. This is a time where I would see a 15 point bid or so.