My Sloan TIE Swarm List. Wanna take it to a store championship.

By Hrathen, in Star Wars: Armada Fleet Builds

Commander: Admiral Sloane

Assault Objective: Blockade Run
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

Quasar Fire I-class Cruiser-Carrier (54 points)
- Wulff Yularen ( 7 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Boosted Comms ( 4 points)
= 77 total ship cost

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Sloane ( 24 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 164 total ship cost

Gozanti-class Cruisers (23 points)
- Boosted Comms ( 4 points)
- Comms Net ( 2 points)
= 29 total ship cost

Gozanti-class Cruisers (23 points)
- Boosted Comms ( 4 points)
- Comms Net ( 2 points)
= 29 total ship cost

1 Black Squadron ( 9 points)
1 "Howlrunner" ( 16 points)
6 TIE Fighter Squadrons ( 48 points)
1 Ciena Ree ( 17 points)
1 TIE Interceptor Squadron ( 11 points)

Edited by Hrathen

It is an illegal list.

You cannot have duplicate upgrade cards on the same ship, as per the FAQ. It is an Errata to the Rulebook, put in place when Wave 2 Released.

(So only 1 Expanded Hangar bay per ship)

Edited by Drasnighta

Oh that is a typo, the Quaisar is supposed to have expanded hangers and Boosted Comms.

I like the list, the only change I would make is to replace two or three of the Tie-fighters with bombers. Change one Gozanti with a Jamming Field and drop the Bosted Comms. You might do goodfitting in a Lambda as well for the Strategic effect.

I have run similar fleets before Sloan to good effect.

It's not far off something I wanted to play about with when the Quasar dropped. For me, I've left out Ciena Ree and the Interceptor in favour of Valen and Mauler.

I've got one fewer TIE Fighters, and have no Boosted Comms on the Gozantis. This gave me room to add Avenger, DC, Leading Shots, and SFO to the ISD, and Squall to the Quasar. For me, this makes the ISD a bigger threat in itself, and may take some of the heat off the Quasar early on. Avenger works well with Sloane, and DC allows for one big splash shot early on, backed up by Leading Shots. SFO is just there for insurance. If that spoiled QBT card is indeed the real deal, that might be my choice instead of DC and SFO.

Squall is there because I like what it can potentially do for BarCAP or denial. Equally, because I've lost Boosted Comms, I can use it to shove a few squadrons back into activation range if needs be.

I'm looking forward to trying it. Seems like we have the same idea. Nice to see different approaches to it are available.

DC is not allowed on large base ships.

I also dont see any reason why you wouldn't run most wanted over blockade run fir this fleet. You can only score 80 pts with blockade, and with 2 small ships and a carrier with 2 def tokens it is fairly likely you would end it giving them 60 pts to your 20.

Most wanted lets you sacrifice a flotilla to get an extra dice on a big point target. And don't forget your gozantis have a blue out the front three arcs and can add a most wanted and cf dice to it for suprising damage.

Derp. I keep forgetting that. Not exactly necessary anyway. Actually gives me room to throw Suppressor on one of the Gozers.

On July 2, 2017 at 1:53 PM, jorgen_cab said:

I like the list, the only change I would make is to replace two or three of the Tie-fighters with bombers. Change one Gozanti with a Jamming Field and drop the Bosted Comms. You might do goodfitting in a Lambda as well for the Strategic effect.

I have run similar fleets before Sloan to good effect.

Why would he replace ties with bombers? The whole point of the list is to synergy with Sloane. This would defeat the purpose.

7 minutes ago, Darth Lupine said:

Why would he replace ties with bombers? The whole point of the list is to synergy with Sloane. This would defeat the purpose.

Because they are better at damaging ships than Tie-fighters and have may more Hull. You can replace those Bombers with more ships instead if you want, but I prefer at least some bombers.

I have used Sloan several times and Ties are still not that great as bombers and you need a real threat to actually do damage as well. It is not advisable to get more than perhaps 80p of pure Anti-Fighter power in your squadron Wings.

In my last game I even had some Rouge Fire-Sprays and they did some awesome job in basically winning the game for me together with two squadrons of Phantoms, all while my Tie-fighters engaged their squadrons in dog-fighting.

Sloans ability are great but mainly against fighter aces. Stripping tokens of ships is just a mild bonus and difficult to achieve with any certainty. Usually by the time they get to use it the battle are often more or less decided anyway, unless the opponent have no squadrons at all but that is just begging for it.

Edited by jorgen_cab

Hmm. Interesting. I myself don't kill ships with bombers, I kill them with ships, and use squadrons to keep enemy squadrons off my back. Altough I agree having a couple of bomber capable craft is very useful. My current squadron complement is four ties, two defenders and Boba. One of the defenders is Marek. The only one can't use Sloane is Boba.

Im considering adding some interceptors, but have to play with points. Or more defenders. They're sexy, lol.

Just now, Darth Lupine said:

Hmm. Interesting. I myself don't kill ships with bombers, I kill them with ships, and use squadrons to keep enemy squadrons off my back. Altough I agree having a couple of bomber capable craft is very useful. My current squadron complement is four ties, two defenders and Boba. One of the defenders is Marek. The only one can't use Sloane is Boba.

Im considering adding some interceptors, but have to play with points. Or more defenders. They're sexy, lol.

A common strategy of mine is to pair some good striker squadrons with Raiders, such as Fire-Sprays, Tie-bomber/advanced /defenders/phantoms work great for this. If the rebel scum have some fast hitting ships like MC-30 or Corvette that is my target and if they want to send squadrons against that group they will feel it is not so fun to go up against them and two Flechette equipped raiders as well.

This is a very strong flanking force and it did quickly destroy my opponent MC-30 and a Corvette in my last game... mainly because they were badly positioned due to me having a better deployment strategy and advantage in number of deployments.

Hmm. I have not had any luck with Raiders, probably because I fly them too fast. I'm a speed demon, lol. May have to revisit them.

Just now, Darth Lupine said:

Hmm. I have not had any luck with Raiders, probably because I fly them too fast. I'm a speed demon, lol. May have to revisit them.

No... that is not at all how I use them... My Raiders both spent turn one and two at speed two and only increased speed to get to their next targets. ;)

I sort of want to match their engagements with the rest of my fleet.

Edited by jorgen_cab
Just now, jorgen_cab said:

No... that is not at all how I use them... My Raiders both spent turn one and two at speed two and only increased speed to get to their next targets. ;)

Exactly. I tend to start them at speed four just because they can....lol. I need to quit doing that. I have to admit, my revised speed strategy served me well in the local store champs. As I said, it's time I retried the Raider.

51 minutes ago, jorgen_cab said:

Because they are better at damaging ships than Tie-fighters and have may more Hull. You can replace those Bombers with more ships instead if you want, but I prefer at least some bombers.

I have used Sloan several times and Ties are still not that great as bombers and you need a real threat to actually do damage as well. It is not advisable to get more than perhaps 80p of pure Anti-Fighter power in your squadron Wings.

In my last game I even had some Rouge Fire-Sprays and they did some awesome job in basically winning the game for me together with two squadrons of Phantoms, all while my Tie-fighters engaged their squadrons in dog-fighting.

Sloans ability are great but mainly against fighter aces. Stripping tokens of ships is just a mild bonus and difficult to achieve with any certainty. Usually by the time they get to use it the battle are often more or less decided anyway, unless the opponent have no squadrons at all but that is just begging for it.

So you want to replace Tie Fighters (who make a lot of use from Sloane) with Tie Bombers (who gain nothing from Sloane)? Not really smart if you ask me.
Tie Bombers cannot roll an accuracy and you dont really want to reroll a crit. So why in would you use Tie Bombers in a Sloane list?

Tie Fighter have, with Sloane, a 94% chance of something usefull (hit or acc) on the blue die when attacking a ship. This is really a lot. And way better than a bomber who is worthless when it comes to squadron-squadron fight.

And did you really add Firesprays to a Sloane list? This is a really big waste of her ability. And wasted squadron points that would have been better in other squadrons (imo).
Just because something worked once (for whatever reason) does not mean it is effective ;). And Rogue squadrons in a Sloane list is not effective....

On 2.7.2017 at 4:02 AM, Hrathen said:

Commander: Admiral Sloane

Don't waste the potential from Sloane by not using the full squadrons. You are 33 points short. For 33 Points and one tie Fighter you can add Stele and Jendon. This way you don't need this many Boosted Comms anymore. And these two are insane with Sloane.
But it is hard on this list to find 33 points.

About the missions:

I don't think that blockade run is so good for your list. Only 4 tokens and you need to get to the opponents side.
Most Wanted or Advanced Gunnery (without the gunnery team) would be better as red missions.

Solar Corona is a great mission (if you want to see the deploy from the opponent). But it does not give you any bonus points. But the only other mission, that would be usefull, is superior position. With 10 squadrons it could work as well.

Contested Outpost is great for an ISD.
But if you switch to Jendon you could as well use Fighter Ambush.

It is all about activation efficiency and hullpoints, damage and crits are really key with bombers. No point in bringing more Anti-fighter power than you need. Relying on Accuracies from Ties to strip tokens is a fools errand, more or less. It is only a minor boon. If you look at it critically then a Bomber strip tokens almost as efficiently as a Tie-fighter with Sloan and do damage at the same time, just in a slightly different way. I have played with Sloan a couple of times and I promise you Bombers are still much better at what they do, Ties have just found themselves more useful once opponent squadrons have been beaten.

In my particular game I had enough fighter squadrons to activate them all, basically took every ship in the fleet. Rouge squadrons have many strategic benefits.

It is WAY more important with options than over emphasis any particular strategy. It will otherwise leave you vulnerable to certain tactics and builds. Not my style...

Edited by jorgen_cab