Character Death

By Jedifish, in Star Wars: Edge of the Empire RPG

Is the only way to kill a PC with the highest crit on the crit table? Or when they exceed double their WT do they die also? The book is unclear on the latter.

Technically yes, but the book intentionally keeps it vague in case it would actually make sense that the circumstances in which the PC exceeded double their WT would kill the character.

In the AoR crb it specifies that to just stop tracking after 2x wound threshold.

Character death only happens on a +140 crit.

On 7/1/2017 at 6:34 AM, Jedifish said:

Is the only way to kill a PC with the highest crit on the crit table? Or when they exceed double their WT do they die also? The book is unclear on the latter.

Not quite, but close.

On 7/1/2017 at 8:03 AM, SkyJedi said:

In the AoR crb it specifies that to just stop tracking after 2x wound threshold.

Still, each 5 wounds taken does another crit... all that means is you never have to heal from further than 2×WT. You can take well more.

On 7/1/2017 at 8:03 AM, SkyJedi said:

Character death only happens on a +140 crit.

131+, not 140+

This is the 131-140 crit.

Quote

Bleeding Out: Every round, the target suffers 1 wound and 1 strain at the beginning of his turn. For every 5 wounds he suffers beyond his wound threshold, he suffers 1 additional Critical Injury. Roll on the chart, suffering the injury (if he suffers this result a second time due to this, roll again)

So, a 131-140 is "You're going to die from bloodloss unless someone cures this crit."

A 141-150 is "Cure this crit before the end of next round"

Only a 151+ is a direct "you're dead"...

Barring vicious, it takes 6 crits to be able to kill a PC.

1 hour ago, AK_Aramis said:

Not quite, but close.

Still, each 5 wounds taken does another crit... all that means is you never have to heal from further than 2×WT. You can take well more.

131+, not 140+

This is the 131-140 crit.

So, a 131-140 is "You're going to die from bloodloss unless someone cures this crit."

A 141-150 is "Cure this crit before the end of next round"

Only a 151+ is a direct "you're dead"...

Barring vicious, it takes 6 crits to be able to kill a PC.

When wounds exceed a character's wound threshold, the player should track the number of wounds by which his character has exceeded the threshold, to a maximum of twice the wound threshold. The character must heal wounds until his wounds are below his wound threshold before he is no longer incapacitated.

I read that as "track to a maximum" mostly because that's the words it usess.

Lethal blows, and multi-critting on a roll also raise the crit value

I'm not sure where people are getting the every 5 wounds past take a crit, that only happens with the bleeding out crit.

Bleeding out will Incap you and pile on the crits, but characters still don't die unless you roll +140

Edited by SkyJedi

Characters also die when it fits the narrative.

That's not the sort of thing you should ever spring on an unsuspecting player, of course; it's best planned well in advance. Heroic sacrifice is a pulp staple, and while it's somewhat less-common in EotE , I think it's well-worth considering in AoR and F&D.

Yeah, player planned deaths can be good fun. In my current campaign I've had one death via heroic sacrifice, and one via party conflict (the nice, roleplay oriented kind where people are on the same page, mind you).

16 hours ago, SkyJedi said:

When wounds exceed a character's wound threshold, the player should track the number of wounds by which his character has exceeded the threshold, to a maximum of twice the wound threshold. The character must heal wounds until his wounds are below his wound threshold before he is no longer incapacitated.

I read that as "track to a maximum" mostly because that's the words it usess.

Lethal blows, and multi-critting on a roll also raise the crit value

I'm not sure where people are getting the every 5 wounds past take a crit, that only happens with the bleeding out crit.

Bleeding out will Incap you and pile on the crits, but characters still don't die unless you roll +140

However doesn't having Frits increase your next crit roll by 10 per current crit, so bleeding out will rapidly auto kill you

45 minutes ago, Random Bystander said:

However doesn't having Frits increase your next crit roll by 10 per current crit, so bleeding out will rapidly auto kill you

Yes, but not until you roll +140. And one roll every 5 rounds isn't to rapid. That's 10 rounds without modifiers before you have a chance hitting that

Edited by SkyJedi

Character death happens in space combat quite rapidly. Especially tpk's.

23 minutes ago, DanteRotterdam said:

Character death happens in space combat quite rapidly. Especially tpk's.

You are aware, that a ship dosn´´´t need to blow up because they reached 0 /past 0 Hull Trauma? It´s just out of order and can´t act.

Characters die when the GM says they die. That works both ways, but I lean almost all the way out the window of "don't kill a PC that the player is attached to, unless they're good with it." If they die, it should be for dramatic effect, not because they failed to wrestle a missile. There would, of course, be consequences for such a narrow brush with death...

1 hour ago, whafrog said:

Characters die when the GM says they die. That works both ways, but I lean almost all the way out the window of "don't kill a PC that the player is attached to, unless they're good with it." If they die, it should be for dramatic effect, not because they failed to wrestle a missile. There would, of course, be consequences for such a narrow brush with death...

Sure, house rules like that are fine, but thats not RAW

3 hours ago, SkyJedi said:

Sure, house rules like that are fine, but thats not RAW

How is that not RAW?

This game does make it hard to kill a PC but slap them with a wookie marauder /executioner with a vibroaxe and lethal blows, one unlikely crit roll and it could be game over. Lethal blow 3 and a vicious 3 weapon, or even someone packing a disruptor.

1 hour ago, SFC Snuffy said:

How is that not RAW?

Character dies if you crit +150

Character dies next round if you crit +140

Not, Characters die when the GM says they die.

Edited by SkyJedi
8 hours ago, Paris Teta said:

You are aware, that a ship dosn´´´t need to blow up because they reached 0 /past 0 Hull Trauma? It´s just out of order and can´t act.

In the depths of space...

5 hours ago, syrath said:

This game does make it hard to kill a PC but slap them with a wookie marauder /executioner with a vibroaxe and lethal blows, one unlikely(?) crit roll and it could be game over. Lethal blow 3 and a vicious 3 weapon, or even someone packing a disruptor.

Then... Don't do that?

I'm not sure what you're trying to say.

I mean, if the GM decides to kill the party, just go ahead and say "Rocks fall, everybody dies."

My character had a brush with death just yesterday. The GM ran the Granee Noopa from Lords of Nal Hutta. Things went smoothly at first, considering we managed to avoid getting poisoned. We even managed to take down the battle droid in the first round. Things started going wrong from there. Only 3 PC's at this game meant we were eating a lot of attacks, and only 2 of the 3 PC's were what you might call "good" at fighting. The GM rolled some triumphs and my character took a couple of crits.

There was no time between the first and second encounter to break out the medkit, so we had to settle for a couple of stim patches.

In the second encounter my character is mauled by a huge dog-lizard which apparently has a Vicious 3 bite. Well, Juggo took another crit and managed to loose an arm down it's throat. We're also taking fire from the remaining team. Things were looking grim, but we were saved by the bell when the second encounter ended as soon as the last dog-lizard fell.

I'd actually intentionally avoided taking cybernetics, but I guess now's the time.

Sorry that was my spell checker , meant to say unlucky roll. It is possible that a character could get critted by some kind of Maurauder type character and just by bad luck get a roll of 90+ where the Maurader has +50 on the roll. It's not what id put in my own games, but the modules and adversaries do have characters thst have vibro axes and lethal blows talents.

2 hours ago, DanteRotterdam said:

In the depths of space...

Yup. What's the context of the space battle? Are they subsequently boarded by pirates? Are they captured by an Imperial Star Destroyer? Are they spiraling out of control toward the surface of an unknown planet? Are they in starfighters, and subsequently ignored in favor or more pressing threats? Each of these situations is just a new story.

The pirates may sell them into slavery, or they may simply drop them off at the next port, saying, "Nothing personal, Mate! Just business!"

The Imps will certainly imprison them. It's a shame nobody has ever made a fun story about a prison break.

It's also a shame nobody has ever made a fun story about a shipwrecked crew on a deserted island. Planet. I meant planet.

And if you're floating adrift in a ship that's over its Hull Trauma threshold, make a Hard Mechanics check. Ta-daa! You can fly again! EotE Core, pg 243. Don't get in a fight, though. For real.

Just for the record, I am aware of all those things. Yet have experienced that spacecombat and especially vehicle against creature combat is a lot more lethal.

On 7/4/2017 at 4:18 PM, DanteRotterdam said:

In the depths of space...

They can lay low until the fight's over and tri to fix the HT down enough to limp home with HT-1 or so Hull damage.

I. Know.

On ‎7‎/‎4‎/‎2017 at 4:18 PM, DanteRotterdam said:

In the depths of space...

Not really sure how being in the depth of space matters. Are you saying if they're incapacitated while in the middle of nowhere you as a GM just say, "well you all starve to death because your lost in deep space?" i know that might be what would happen in a real world scenario, but this is Star Wars. It's so much more interesting to have them be able to limp to that strange world with the man eating Gorillas, or be found by pirates, or Imperials, or whatever.

Read my follow up replies.