Recently read the post about MC30 kryptonite, and I got to thinking about interesting Sato builds that could meet the intent more reliably, while also opening up some cool applications.
The discussion assumes that Sato's ability is triggered, CF dial and token can be used, and it takes place at both long and medium ranges. Obviously, the battlecruiser wins at long range, but ships will inevitably come into that close-medium range, when flown right.
SW7 to the max:
[ flagship ] MC80 Star Cruiser (96 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Engine Techs ( 8 points)
- Spinal Armament ( 9 points)
- Xi7 Turbolasers ( 6 points)
- SW 7 Ion Batteries ( 5 points)
= 132 total ship cost
She burns a bright blue hole into anything she touches. Able to turn a medium range attack into a 2-red, 7-blue volley guarantees 7 damage and a high probability for an accuracy against pesky ships.
A little less reliable at range, but can still go blue for a higher accuracy chance against pesky ships, or black for the higher damage output (same expected value). This can go 2-red, 3-blue/black. Not a bad long range salvo.
Long Ranger:
MC80 Battle Cruiser (103 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Engine Techs ( 8 points)
- Spinal Armament ( 9 points)
- H9 Turbolasers ( 8 points)
- Leading Shots ( 4 points)
= 140 total ship cost
Coming in at 8 more points, this guy is a pretty reliable flotilla killer. Grab a black and blue to replace 2 reds at long range for 1-1-3. That's a guaranteed accuracy, and a Cf can give you more blue for a leading shots reroll, if you need it. This one can go all sorts of ways.
At medium range, it's just a lot of raw firepower with high variance. The easy choice is to trade 2 blues for blacks, CF a black, and use the last blue for accuracy/leading shots reroll.
Based on my preliminary and crude single salvo average value estimates, they deal about the same expected damage at both ranges (L 4.5-5, M 7.5-8.5), but that's not taking into account variance or leading shots (both of which mostly apply to the battlecruiser).
So what is yalls take on it? Reliability up close vs swing at range. They excel at different arenas, but which would you rather have? How does each pair against different types of threats?
I know @Vergilius has some thoughts about his preference, but I don't know if he's considered Sato.