3 minutes ago, Blackbird888 said:"It" being defined as Ebb/Flow, not the rules in general.
ah sorry, however you can commit dice before using the ability, you could also save up for a super strike, you use ebb on your turn and use brawl and choose to add to your success (lets say 4 pips rolled) take a pot shot at a mook, then turn to the nemesis next turn and not use ebb but use enhance instead (rolling 4 more pips) to add 8 damage to the strike, you can also commit and use the dice committed to generate pips rolled and also use your uncomitted dice for enhance:brawl/piloting etc
Edited by syrath



