We all know by now how important is the initiative. But I wanted to measure exactly how much, and the conclusion is that the difference is huge.
I have programmed an ugly but functional excel file that simulates combats. It is not supposed to simulate the game (no moral for example) but the necessary damage, rerolls, impact of the remaining trays, etc.
I have 2 examples I would like to share now. First a combat between 50 pts of RuneGolems and 50 pts of Reanimates.
The Reanimates would win 88% of the combats. If we would give the Runegolems the Initiative (Magic!) , that 88% would become a 5%. Huge difference.
I have repeated this exercise with another case. 46 points of Oathsworn Cavalry against 46 points of Carrion Lancers. As before, no moral effects, No surges, No Blights.
If the Lancers attack on Initiative 3 with a bonus to Defence they will win 78% of the combats. With the following chart showing the remaining knights.
If we change to Initiative 7, and apply a+1 impact instead, the results are catastrophic. Only in 0,4% of the combats would the Cavalry win. Obviously the +1 to defense they also lose plays an important role, but as you see in the last graph, if we would keep that +1 Defence instead of the +1 Damage, the situation would improve slightly but only to about 1,6% of Victories to the OC.
Initiative is the single most important factor.