PS 9 Poe Dameron or Corran Horn - which one is better?

By Jedu, in X-Wing

Hi everyone, I've been considering lately modifications to a well known (I think so) list consisting of Corran and Miranda.

I thought to myself, wouldn't it be better to replace Corran with fully equipped PS 9 Poe?

I usually use PTL Corran:

PTL, FCS, R2D2, EU.

Pros: flexible, able to perform boost and br at the same time, or to turtle up with focus+evade if needed.

Cons: fragile due to 2hull and susceptible to PS 9 aces, who might outmanouver him

Maybe he could be replaced with PS 9 Poe, who brings lots of goodies?

I suggest: PTL, R2D2, vectored thrusters, Black One title and sensor cluster.

PTL and VC - allows him to have a nice dmg output and to boost and br if needed

title, because why not

sensor cluster - because I'm not taking autothrusters, so it might give me better survivability (I would use Poe's ability first to change an eyeball to evade and afterwards spend a focus token to change a blank result to evade result).

I have some spare points left, so I could equip him with flechette torps to take away defenders green die at range 3.

47 pts

Pros: PS 9, 3 hull, able to perform boost and br at the same time, has some defensive mods

Cons: lower dmg output, -1 green die

Miranda would be equipped with:

Homing Missiles

Extra Munitions

TLT

Conner Net

Ion Bomb

Sabine

Advanced Slam

52 pts

What do you think? Do you consider him a better partner for Miranda or overally a better ship?

Edited by Jedu

I use Poe/Miranda as my top ace list.

Personally, I prefer bb-8/push the limit Poe because you can use black one twice while arcdodging and still have a focus backed up by autothrusters. I'd also add that BB-8 adds a lot you can do on your approach and really thwarts attempts to block you.

I definitely see the upside of using vectored thrusters, but you should try Pattern Analyzer in the tech slot to let you use a green move and push the limit to end the turn unstressed.

I also think you want a significant bid if your going to invest near 50 points in Poe. I'd drop the flechettes.

In this metagame? Poe by far, and you need at least 3 points of bid for dengar tel.

PtL Corran struggles against basically all meta threats- he lacks PS and autothrusters (VI corran is better, but he still cries when he sees turrets- maybe even more, since he lacks double defensive actions).

Poe brings an anti-ordnance mechanism in Black One, and I'd recommend sticking to autos due to the popularity of turrets. Also, this meta isn't very friendly to regen (though if anyone was to get past that, it's Poe), so dancing poe (BB8+PtL) might still be better.

1 hour ago, Ohnoeszz said:

I definitely see the upside of using vectored thrusters, but you should try Pattern Analyzer in the tech slot to let you use a green move and push the limit to end the turn unstressed.

Whoa, I didn't notice that combo. Do I understand it correctly: reveal and perform green, PTL for 2 actions, receive stress and after that check pilot stress - so I get rid of stress just received with PTL?

As soon as Wave 11 hits and we get access to Intensity, this is going to be my default Poe build.

Poe Dameron (PS9) (33)
Intensity (2)
BB-8 (2)
Primed Thrusters (1)
Autothrusters (2)
Black One (1)

Total: 41

The ability to discard two target locks at PS 9 and still have a focus token is huge. Equally, you can BB-8 barrel roll, Intensity for an evade, and then focus for your action to drop a target lock, reposition, and get double tokens. I've been able to keep recharging Intensity pretty easily most turns that way.

4 minutes ago, Jarval said:

As soon as Wave 11 hits and we get access to Intensity, this is going to be my default Poe build.

Poe Dameron (PS9) (33)
Intensity (2)
BB-8 (2)
Primed Thrusters (1)
Autothrusters (2)
Black One (1)

Total: 41

The ability to discard two target locks at PS 9 and still have a focus token is huge. Equally, you can BB-8 barrel roll, Intensity for an evade, and then focus for your action to drop a target lock, reposition, and get double tokens. I've been able to keep recharging Intensity pretty easily most turns that way.

I think this one is going to be a beast. Though I am undecided on whether Primed Thrusters or Comm Relay is the better option.

48 minutes ago, ID X T said:

I think this one is going to be a beast. Though I am undecided on whether Primed Thrusters or Comm Relay is the better option.

I like Primed Thrusters for the boost and focus out of a K-turn or Talon myself. Plus it makes double or triple stress a bit less of a worry as you can still BB-8. That said, I could see Comm Relay being very good!

2 hours ago, Jedu said:

Whoa, I didn't notice that combo. Do I understand it correctly: reveal and perform green, PTL for 2 actions, receive stress and after that check pilot stress - so I get rid of stress just received with PTL?

yep that is right and so much fun.

Primed Thrusters is better for Intensity Poe.

Looks like great fun with the Poe build!

Poe Dameron (PS9) (33)
Intensity (2)
BB-8 (2)
Primed Thrusters (1)
Autothrusters (2)
Black One (1)

Total: 41

I still haven't grabbed the Hero's of the Resistance Expansion yet, so that higher PS and Black one Title isn't available. I have run Horn quite a bit recently and he's still strong, Kylo notwithstanding. I guess I'll break don't and get the Hero's pack soon, especially since this Wave is not exciting to me; but a copy of Intensity will need to be had :-)

Unfortunately Poe is better. I can show you why real quick, lets take a look at they ways we can build Poe and Corran

Maneuver Poe:

Poe Dameron (PS9) (33)
Push the Limit (3)
R2-D2 (4)
Primed Thrusters (1)
Vectored Thrusters (2)
Black One (1)

Total: 44

Attrition Poe:

Poe Dameron (PS9) (33)
Push the Limit (3)
R2-D2 (4)
Sensor Cluster (2)
Autothrusters (2)
Black One (1)

Total: 45

Elite Corran

Corran Horn (35)
Veteran Instincts (1)
Fire-Control System (2)
R2-D2 (4)
Engine Upgrade (4)

Total: 46

Push Corran

Corran Horn (35)
Push the Limit (3)
Fire-Control System (2)
R2-D2 (4)
Engine Upgrade (4)

Total: 48

Aggressive Corran

Corran Horn (35)
Expertise (4)
Fire-Control System (2)
R2-D2 (4)
Engine Upgrade (4)

Total: 49

So, for less than the cost of a Corran Build I can take a Poe build. The Poe build has more health, is more maneuverable (Thanks to talon rolls), and depending n the build mitigtes a lot more damage. Not to mention the ability to strip Target Locks shutting down alpha strike attempts on Poe. Corran is a great sledgehammer. Poe is a better closer.

If you are going regen, which is absolutely a viable choice, this point is moot...

I think PTL bb-8 Poe is superior to intensity bb-8 Poe for the simple fact that you can boost after you barrel roll, wildly increasing your maneuverability. Intensity Poe cannot lock in a 3 straight to joust and then, after seeing the enemy squad square up to Poe's approach, change the trajectory of the 3 straight to arc dodge the trap.

Playing these two together is very fun as they are fairly independent ships. The ability to draw the enemy and squeak past is paramount. I can say without a doubt that bb-8 Poe was the only thing that got me the matchup against swarm and intensity would not have given me the same flying option: to dodge arcs before barrel roll, boost, and forward threeing into their back line to escape.

8 hours ago, Jedu said:

Whoa, I didn't notice that combo. Do I understand it correctly: reveal and perform green, PTL for 2 actions, receive stress and after that check pilot stress - so I get rid of stress just received with PTL?

And then do another action and still not be stressed :)

4 hours ago, CJKeys said:

Unfortunately Poe is better. I can show you why real quick, lets take a look at they ways we can build Poe and Corran

Maneuver Poe:

Poe Dameron (PS9) (33)
Push the Limit (3)
R2-D2 (4)
Primed Thrusters (1)
Vectored Thrusters (2)
Black One (1)

Total: 44

Attrition Poe:

Poe Dameron (PS9) (33)
Push the Limit (3)
R2-D2 (4)
Sensor Cluster (2)
Autothrusters (2)
Black One (1)

Total: 45

Elite Corran

Corran Horn (35)
Veteran Instincts (1)
Fire-Control System (2)
R2-D2 (4)
Engine Upgrade (4)

Total: 46

Push Corran

Corran Horn (35)
Push the Limit (3)
Fire-Control System (2)
R2-D2 (4)
Engine Upgrade (4)

Total: 48

Aggressive Corran

Corran Horn (35)
Expertise (4)
Fire-Control System (2)
R2-D2 (4)
Engine Upgrade (4)

Total: 49

So, for less than the cost of a Corran Build I can take a Poe build. The Poe build has more health, is more maneuverable (Thanks to talon rolls), and depending n the build mitigtes a lot more damage. Not to mention the ability to strip Target Locks shutting down alpha strike attempts on Poe. Corran is a great sledgehammer. Poe is a better closer.

I'd replace most uses of R2-D2 on Poe for R5-P9. You shave 1 additional point off the build, Poe's ability wants to sit on that focus token without spending it anyway, and then you can regen without having to do a predictable green maneuver.

3 minutes ago, Joe Censored said:

I'd replace most uses of R2-D2 on Poe for R5-P9. You shave 1 additional point off the build, Poe's ability wants to sit on that focus token without spending it anyway, and then you can regen without having to do a predictable green maneuver.

Personally I run him with R2-D2 because then his regen isn't action dependent. Surviving a stressbot fight will do that to ya.

Just now, CJKeys said:

Personally I run him with R2-D2 because then his regen isn't action dependent. Surviving a stressbot fight will do that to ya.

Fair enough

It depends on your play style and the other ships in your list. I prefer Poe as he can be a little more aggressive and isn't green dice dependant as much. When I run him fully loaded I run him like this:

T-70 X-Wing: •Poe Dameron (HotR) (45)
Autothrusters (2)
•Black One (1)
Push the Limit (3)
•R2-D2 (4)
Pattern Analyzer (2)

Corran is better against lower PS, low agility ships and non turrets. He plays more hit and run, which isn't my style.

If corran was a natural PS9, I might change my mind though.

There are so many builds you can do with Poe, but I can never justify most of them as I can't spend 40+ points on a 6 health/2 agility ship without regen (one bad turn and boom goes your ace)

16 hours ago, Jarval said:

Equally, you can BB-8 barrel roll, Intensity for an evade, and then focus for your action to drop a target lock , reposition, and get double tokens.

I'm a little confused here. Do you mean to say that you can Boost for your action, get the focus, and drop the target lock? Otherwise I don't understand how "focus for your action" drops a target lock.

17 minutes ago, HammerGibbens said:

I'm a little confused here. Do you mean to say that you can Boost for your action, get the focus, and drop the target lock? Otherwise I don't understand how "focus for your action" drops a target lock.

The title drops the target lock when you boost or barrel roll :)

RoV

1 hour ago, Rat of Vengence said:

The title drops the target lock when you boost or barrel roll :)

RoV

And he is asking why he attempt yo drop a TL with a Focus action.

And if he was in mistake and he wants to write "bb8--focus then boost--another focus" he still wrong, because after bb8--focus you have to flip Intensity istantly.

So you can't take 2 focus tokens in the same turn with Intensity :-/

Edited by Cerve
1 hour ago, Cerve said:

So you can't take 2 focus tokens in the same turn with Intensity :-/

Thank you :)

13 hours ago, piznit said:

And then do another action and still not be stressed :)

Umm, I think that it would go that way only if you have bb-8 on board.

3 hours ago, Jedu said:

Umm, I think that it would go that way only if you have bb-8 on board.

Yes, that would be with BB-8. You were responding to Ohnoezz, who was talking about running BB-8 so you could switch from VT to PA. That would allow you to BR, PtL off that, move, clear stress, then do another action. In fact, in that scenario you wouldn't even use the PA. But it would help on the red moves or when you don't activate BB-8

17 hours ago, HammerGibbens said:

I'm a little confused here. Do you mean to say that you can Boost for your action, get the focus, and drop the target lock? Otherwise I don't understand how "focus for your action" drops a target lock.

I think you've misunderstood what I was trying to say.

1) Reveal a green

2) Barrel roll from BB-8, remove target lock via Black One title.

3) Assign an evade/focus token with Intensity.

4) Do your move.

5) Take a focus action.

So by the end of your activation you've repositioned, removed an enemy target lock, and got two green tokens - either evade plus focus, or two focus tokens.

7 hours ago, Jarval said:

I think you've misunderstood what I was trying to say.

1) Reveal a green

2) Barrel roll from BB-8, remove target lock via Black One title.

3) Assign an evade/focus token with Intensity.

4) Do your move.

5) Take a focus action.

So by the end of your activation you've repositioned, removed an enemy target lock, and got two green tokens - either evade plus focus, or two focus tokens.

Now I get it, you can "focus for your action" ends one thought and "to drop a target lock, reposition, and have two tokens" is the second thought. Thanks for clearing it up