Duel in the Valley of the Jedi: Taking Ebb/Flow for a spin

By DaverWattra, in Star Wars: Force and Destiny RPG

8 hours ago, TheShard said:

Ok so we should have various weight classes (xp)

I purpose, starting, knight, 300, 600, 1000,

Leagues might be:

Lightsaber

Melee

Brawl

Pistol

Pistol (no disrupters)

Anything

Anything (minus auto fire)

I also wish to challenge the Jedi winner of last duel

Honestly I think that's too many. I would have said only 1 league per season with a single xp level and a more open weapons selection. It's kind of boring if you're only Pistol v Pistol.

I don't mind the change in xp levels between seasons. But what you suggested is 45 different competitions going all at the same time!

If it's simple rules then more people are likely willing to compete overall. But I don't want to be the only one opposed to it so I'll follow if others thing multiple competitions should run concurrently.

Well I'm not sold on the season thing, I was thinking more like belts or title fights.

Screw the restricted weapon classes bit. I want to see mismatched oddities. OTOH, an agreement that no Planetary-scale weaponry will be used is probably a necessity.

I prefer a more simple approach as well. We don't even really know how well PvP shapes out yet (even though this game is now five years old!), and how certain builds would behave against other builds with "mismatched" weapons. Open it up, keep the restrictions light. If I go Brawling, I could throw all my credits into an awesome armor suit and tons of useful gear. But if I go Heavy Rifle, now a lot of my money is going to that, and I'm not going to be as well protected as that Brawler.

Fair enough @TheShard, I was just trying to find a way to make it clear this isn't a 1 off, and that only 1 competition runs at a time.

If we are lucky and 10 people enter that's 5 fights a round, potentially with 9 rounds so everyone gets to face (I'm not set on everyone fighting everyone in the heats if it's a big pool of characters) off before finals which would be another 6 fights, that's potentially 51 separate combats to determine a winner in a fair and simple manner.

I really would like this to be a longer running thing, so I think a simple start will identify any potential kinks before we try juggling too much at once.

Edited by Richardbuxton

I'm definitely in, to play and to weigh in as GM, so count me as interested/entered :D I am no good at organization though, so don't ask me ;) I'll go where I'm told.

I figure a Main thread will be necessary for publishing results and organising matches. Multiple fights can't be run in the same thread, too confusing, so each fight will need a thread - which could get annoying for other forum users... this needs a solution.

We could probably have 5 or 6 threads each representing a different Arena. When a fight is scheduled it's assigned an Arena as well as a scenario for that arena. After the previous fight ends the next begins in that thread. This keeps us from hogging the forums and contains the fights in an easier to track manner.

If too many people enter we can't have a heats system with points awarded and will have to use an elimination competition system like large gaming tournaments. Unfortunately I haven't figured out a website that allows for "pulling numbers out of a hat" if an elimination competition is required and random opponents need to be decided. Any ideas are welcome for that.

What about pilot vs. Pilot bouts as well?

1 minute ago, Daeglan said:

What about pilot vs. Pilot bouts as well?

I really want to do that, but I'm thinking it's a separate competition, I would think we could run a Pod Racing comp as well as a Dogfight comp. Set a total number of credits for the ship that's separate to the PC's. Use the same setup of random scenarios.

I really want to try a PC v Vehicle fight too, but I think that's got to be well planned as a one off.

If we want to make it more than just build mechanics, we should also allow for scar talents won from losses, that way losing characters can have a nice revenge arc rematch, or how not interesting but not so ideal builds can be still remain viable.

Scar talents for the losers sounds fun. I had considered an xp prize for the winners in each round but discarded it because it would only widen the gap not keep the game competitive. But a small talent for loosing is not bad.

I wouldn't do any progress between battles. I would have each round have the character at the same capabilities each fight. This also ensures that someone with broken gear isn't totally screwed going into the next bout.

1 hour ago, TheShard said:

If we want to make it more than just build mechanics, we should also allow for scar talents won from losses, that way losing characters can have a nice revenge arc rematch, or how not interesting but not so ideal builds can be still remain viable.

This is wonderfully thematic. It should probably be a consensus reward between GM and players, and ideally based off of a critical injury that the losing PC received in the fight.

3 minutes ago, HappyDaze said:

I wouldn't do any progress between battles. I would have each round have the character at the same capabilities each fight. This also ensures that someone with broken gear isn't totally screwed going into the next bout.

This is a good point. But I kinda like the idea of some verisimilitude between fights!

What about a hand-wave equipment repair between fights, or a limited "replace" function, where a PC's destroyed gear can be replaced with similar equipment, subject to GM approval? That way capabilities remain roughly the same, but there's still the idea that you've been through the wringer a bit.

So here is what I have as Rules for the first Competion, please make edits and suggestions to this list so a final set of rules can be decided.

Quote

PvP Championship, Open League

These are the rules of engagement for this first championship. Players are reminded this is a Personal Scale combat championship; vehicles, mounts and gunnery weapons are not allowed. Duels are to the death or the surrender of one competitor. All injuries are recovered between fights, including wounds strain and critical injuries. All equipment is repaired or replaced, including Grenades, stimpacks and any other consumable items.

All characters should have a brief bio, with a simple explanation of the concept and intended tactics. They must also pass examination by the members of the forums before the championship begins. No House Rules will apply (which could make this rocket tag with glass cannons and ruin the interest of the challenge) so HR's may be implemented before fighting begins if there is a consensus amongst players that something is amiss (Move and Autofire being the obvious problems, although an army of crafted Droids or a Gunslinger/Commando with Thermal Detonators could also pose a risk)

Orokos.com will be used for Dice Rolling, with the Round & Heat number in place of the Campaign name. Players names are mandatory, as is the Skill being used in the Description. All characters must also have a swsheets.com page for easy reference by all involved.

Current Wound and Strain values with thresholds (eg 0/15W 4/13S) will be required in each post of a Dual. Opponents get to spend the Threat/Despair of their Competitor, although a Referee/GM will be nominated to oversee a fight for resolving disputes.

Rules for the Duels:

The Championship will consist of 2 stages. First a series of Heats, probably 4 or 5, where everyone fights a single fight per Heat. The winner of each fight earns a point, the looser gains a Scar Talent from a pre-decided list. After the Heats have been fought the top 8 (16 if there are a lot of characters) will take part in an Elimination Finals 1st v 5th, 2nd v 6th, 3rd v 7th and 4th v 8th. The winners progress until there's only 1 left who becomes Champion.

Before the Heats begin all the fight matchups will be randomly determined. Each Duel will be assigned an "Arena Thread" likely located in the AoR Beginner Game forums. Only 1 fight at a time will take place in a single thread, so an expected 5 or so Arena Threads will be created.

Before each dual the following will be randomly determined:

The Scenario, d100 roll from a predetermined list.

Destiny pool, including which character who uses DS and LS. Competitor 1 chooses if they want 1-50 or 51-100, Competitor 2 makes the roll.

Starting Range, from Short to Long. 1-33= Short, 34-63= Medium, 64-99= Long, 100= reroll.

Initiative Skill to be used 1-50= Cool, 51-100= Vigilance.

Character Creation rules:

Start with standard Character Creation, no Obligation or Duty will be used, instead each player has a choice of:

+10xp

+5xp and +1000 credits

+2500 credits

+/- 21 Morality

After completing standard character creation:

+300xp and +18000 credits to spend. No vehicles, mounts, or Weapons that use the Gunnery skill... anything else goes!

For the purposes of Crafting and Modding a player may use Orokos to make the rolls, each roll must be linked in the Notes section of the character sheet. Required fields: Character Name, Campaign ("Star Wars PvP Open League"), Description of whats being attempted. If any fields are blank then the roll is null and must be rerolled. Any Threat or Despair will require the adjudication of the Referees in the main Champions Lobby thread. Failed rolls should still count towards materials cost, thats why orokos is important as a characters roll history can easily be viewed.

Edited by Richardbuxton

Yeah I think you should just have a flat amount if credits for each match. Wanna spend it the same everything ok, if not change it up. But that way you don't even get into repairing things.

It took me a while to write so those last 5 comments where not taken into account

Yea I think we posted at the same time

How should we handle modding and crafting?

Well dang. That means my BH (Gadgeteer/Gunslinger) that Quick Draws and throws Anti-Armor grenades backed by Deadly Accuracy: Ranged (Light) is probably over the top.

1 minute ago, HappyDaze said:

Well dang. That means my BH (Gadgeteer/Gunslinger) that Quick Draws and throws Anti-Armor grenades backed by Deadly Accuracy: Ranged (Light) is probably over the top.

Haha! I hope that kind of character can be included, personally I would like every option to be available. I mean that character is still limited to Short range... but there's ways around that.

5 minutes ago, TheShard said:

How should we handle modding and crafting?

I should add that in.

For the purposes of Crafting and Modding a player may use Orokos to make the rolls, each roll must be linked in the Notes section of the character sheet. Required fields: Character Name, Campaign ("Star Wars PvP Open League"), Description of whats being attempted. If any fields are blank then the roll is null and must be rerolled. Any Threat or Despair will require the adjudication of the Referees in the main Champions Lobby thread.

What about tie? Do they have unlimited time to craft?

So, if credits are given between Heats what is a reasonable value? Some concepts will need none and therefore any money is a bonus, others could need thousands to replace arrows and grenades?

Otherwise its simplest to say everything returns to starting after each fight.

What about preventing players from modifying talent and skill purchases after the championship begins? I guess we need a copy of each character sheet kept somewhere so they can be compared for discrepancies?

Just now, TheShard said:

What about tie? Do they have unlimited time to craft?

Yeah, I mean some people will have Lightsabers etc, I don't see time as an issue. Theoretically a huge Intellect character could make templates of cheap things to produce a Legendary version of that piece of equipment. But the Gadgeteer with a Heavy Blaster Rifle could still mop them in the first round.

If they are putting xp into Crafting talents and skills it's not going into combat skills anyway! I think the various scenarios will be the great equaliser. Characters built to be 1 trick ponies will suffer with the lack of flexibility... I hope.