Wanted to post this to view.
Wanted to post this to view.
Would have been much more interesting closer to when it was recorded
But absolutely interesting anyway, thanks!
"Just goes to show how quickly things can change."
Yes, well, you
did
change rules on multiple cards and a pilot with all the subtlety of a brick through the window in order to effect that change...
Yea, this was a great watch. I was also thrown for a loop when they started talking about "waiting for world's results".
2 minutes ago, takfar said:Yea, this was a great watch. I was also thrown for a loop when they started talking about "waiting for world's results".
I should really go back and look more closely at the stuff that made top 16 at some point. IIRC things were a little odd.
Does it look like the guy in the yellow farted and guy on the right looks like he smelled it.
I mean blaw blaw blaw X-wing
Edit, I guess they have something to do with the game or something.
Edited by Cubanboy
Attani and Regen are powerful but you give a new toys for Rebel/Scum to regen and not for any imperial ship ?
1 hour ago, Cubanboy said:Does it look like the guy in the yellow farted and guy on the right looks like he smelled it.
I mean blaw blaw blaw X-wing
Edit, I guess they have something to do with the game or something.
I used to like these guys... but now these Meta-Sellers are not important to my fun gaming... just keep making sweet ships. When you are stupid with the rules I'll just fix it or ignore it.
Keep your eye on the poster in the background at 14:36 ... wtf?!
I see Frank has decided to let his hair grow out. Hardly recognized him.
At least this closes the door on the conspiracy theory that the game "needs" powercreep. They obviously don't do it on purpose, so please stop making that argument as to why power creep exists plz.
I like the part @ 24:40. EVERY rebel ship is designed with Biggs in mind. Something I have been saying for awhile. Which is why Biggs can never be nerfed off the board, only "worked" around. I think selflessness is a great start. A cheap GSP with draw their fire + selflessness or maybe Blount with thread chasers + selflessness can be a cheap 1 round Biggs. That 7+ pts you save from not having Biggs and a round of damage mitigation might be enough for many lists that just want to get into jousting range and not get alpha'd. Go back to your Biggs lists and actually see if you need 2 or 3 rounds of damage mitigation from your ace ships, or would 1 round Biggs and Engine Upgrade on two ships be better? Will be interesting.
They got close but never discussed what is the single most important thing to me-Iconic ships! I thought for a minute they were going to talk about how they bring wave 1-3 ships up to the current power level. At least they acknowledged that the high PS non-arc dodgers are over costed but knowing about it and doing something about it are two different things. Getting to play those ships are what hooked most of us with the game so it's a shame we can't use them against anything past wave 6 and still have a chance to win without changing rules.
Edited by MenaceNsobrietyI think it's a huge mistake to base the entire Rebel faction around Biggs. I am mainly a Rebel player and I would rather have Biggs completely banned than having all Rebel ships designed to need him next to them, as it seems to be the trend.
As a consequence of that, we have more and more clumsy slow ships that are just bullet sponges, not agile enough to mitigate damage, not mobile enough to avoid attacks, and not exciting enough, to avoid too big interactions with Biggs. Boring.
^ I wholeheartedly concur.
Though I am mostly an Imperial player, the mechanics behind Biggs have always annoyed me purely from a design perspective.
2 hours ago, Azrapse said:I think it's a huge mistake to base the entire Rebel faction around Biggs. I am mainly a Rebel player and I would rather have Biggs completely banned than having all Rebel ships designed to need him next to them, as it seems to be the trend.
As a consequence of that, we have more and more clumsy slow ships that are just bullet sponges, not agile enough to mitigate damage, not mobile enough to avoid attacks, and not exciting enough, to avoid too big interactions with Biggs. Boring.
I agree. As good as biggs is, he really limits rebel design space. Id prefer a range of ships and builds to having biggs as is.
8 hours ago, Incard said:Keep your eye on the poster in the background at 14:36 ... wtf?!
That's the Holy Ghost of Gunboat the devs are denying since Wave 4.
Hm... maybe not.
13 minutes ago, Odanan said:That's the Holy Ghost of Gunboat the devs are denying since Wave 4.
Hm... maybe not.
Finally, the proof I've been looking for to support my theory that Macho Man Randy Savage was imprisoned in the Phantom Zone and is secretly designing the X-Wing metagame. With lizard people.
22 minutes ago, Incard said:Finally, the proof I've been looking for to support my theory that Macho Man Randy Savage was imprisoned in the Phantom Zone and is secretly designing the X-Wing metagame. With lizard people.
And they use Chemtrails to make us miss the clues!
12 hours ago, takfar said:Yea, this was a great watch. I was also thrown for a loop when they started talking about "waiting for world's results".
They are usually over a month behind on every single video.
Edited by Jo Jo
Really enjoyed some of the faces Frank makes while Alex is talking about problematic ships/mechanics.
Watching this makes it really clear how tenuous the designer's control over the game is - there is so much baggage that they inherited coming into the game after some very key design decisions had already been put in place. And then once they start making new mechanics they have only a limited tool set to try and contain the problems that develop. It's clear that they have some stuff they would rather had never existed but they can't really do much about it now.
At around the 26 minute mark they discuss how there is no tried and true mathematical formula to determine the value of high PS arc dodgers.
As I was listening to the interview, I was writing MATLAB code specifically to determine the value for PS9 arc dodgers in my house rules version, using the formulas that I worked out about a year ago. Oh the irony.
P.S. ProTip: don't make your arc dodgers better at straight line efficiency than pure jousters!
Edited by MajorJuggler41 minutes ago, MajorJuggler said:At around the 26 minute mark they discuss how there is no tried and true mathematical formula to determine the value of high PS arc dodgers.
As I was listening to the interview, I was writing MATLAB code specifically to determine the value for PS9 arc dodgers in my house rules version, using the formulas that I worked out about a year ago. Oh the irony.
P.S. ProTip: don't make your arc dodgers better at straight line efficiency than pure jousters!
Yeah, the way they seem to price pure jousters as actually worse than pure jousters is kind of amazing, even in a post-Jumpmaster world.
Still, even without that math, for the vast number of ships they come up with whose costs are just plain wacky really bugs me given the amount of emperical data they have:
Alpha Squadron Pilots suck at 18 points. Fair enough, they took that to heed and gave the Protectorate Starfighter a better price. (Arguably not enough of one, but I appreciate their trying.)
Soontir Fel, on the same hull for 9 points extra, was so awesome that he made up for the inherent suckyness of the hull and was a top dog. This is, without any math (or even thinking about it very hard) a pretty strong hint that high PS is worth a whole lot in that hull archetype.
... So they release Fenn Rau at 8 points extra, on a hull that was inherently more efficient to begin with, and... what, expected it to be fine? How?
No fancy formulas needed there, eh?
9 hours ago, MenaceNsobriety said:They got close but never discussed what is the single most important thing to me -Iconic ships ! I thought for a minute they were going to talk about how they bring wave 1-3 ships up to the current power level.
I got excited when they started talking about ships designed with Star Wars themes in mind, then they went back to XWM the Sportscast.
I found it funny they admitted Dash with his dial, turret, and large ship with barrel rolls was a big problem in the game. Then they release the jumpmaster