I'm quite new to the Star Wars system, and need some help. In Force and Destiny Core on p 283, it explains that you can use opposed checks with force powers that don't normally require skill rolls. I'm trying to figure out how you handle extra Successes and Advantages on a Harm opposed check. Do I treat them the same as if it was a normal combat check, adding bonus damage equal to the net Successes and such, or do I treat it like some other kind of skill check, where it couldn't directly effect the power's result beyond whether the attack succeeds? It feels like it shouldn't add to the damage and such, since the base power doesn't require the opposed roll vs minions and weak rivals, making the opposed roll separate from the power's effects. If the successes did add to damage, then I expect players would want to use an opposed roll vs minions nearly every time, since the minions probably have a low Discipline and Will, making it easy to generate lots of free damage and advantages. I don't think the power is intended to be used that way based on it's design.
Also, would Defense or a protective talent like Dodge be able to apply to this opposed check? I expect not, since I don't think it's a combat check in the same way Melee or Ranged (Light) is.
Have there been any official statements on this, or is it explained somewhere in the rules that I missed?
Edited by Valron