A group of minions attack in one roll, but how does their movement work? Does each minion within the group move during the group's initiative slot?
Also, how do rules involving range work when the minion group attacks? For instance, one of the minion group is engaged to the target, another one of the minion group is at long range (they fanned out). In that situation, when the minions attack the target, what ranged difficulty dice do they use?
Does anyone know which book gives these answers and what page?
Side note: I've seen this error about minions mentioned numerous times... A critical injury to a minion group kills one minion. FALSE! A critical injury to a minion group causes damage equal to "one minion's worth of wounds". You might say, "What's the difference! It's the same thing!" No it's not, if you only need 1 more wound to bring the group's number from 5 to 4 minions, a crit wouldn't just give that group 1 more wound, it would give it more than that. Now, it always eliminates 1 from that group, but it usually does damage to the remaining also. (This is from Force and Destiny Core Book. (Maybe the EoE Core says otherwise, I apologize if it is different))
Edited by Darth Poopdeck